Originally Posted by
Avoidy
You say that, but the sad/funny thing is in dungeons, which has been the strange primary focus of this discussion, healers CAN be tanks. Because the damage is just that pathetically low. I've done stupid meme runs of 1h/3dps -just to see what would happen- and it actually worked, like even the tankbusters didn't come close to lethal (tested this with trusts, by letting thancred die and then just aquaveiling myself before a tankbuster hit me lol), and packs of trash die so fast that it legit isn't even a factor. That's why I keep harping on the fact that if you're going to have this discussion about gutting a job, the basis of it probably shouldn't be be how well it performs in dungeons because modern dungeons are so nerfed and so soft that basically any comp can go in and experience no issues. The whole focus of this thread just seems aimed in the wrong direction to me. Because even if you got your way and WAR was just a boring tank that did 123 until it filled its gauge, next you'd probably be in here talking about Paladin having too many heals, and then you'd probably want GNB's HoC removed too, and then there're DPS jobs that heal as well so we'd better remove that too, ... or the devs could just release dungeons that actually called for the beefy healing kits that healers have, and we wouldn't have to ruin anything for anyone. I prefer the latter approach, as someone who plays everything and does actually heal quite a bit.
Gonna hop out, was genuinely nice talking to you. Sorry if it felt repetitive on your end though.