How is the literacy rate on this forum so bad? I swear you guys are just arguing against your schizophrenic delusions of the things I post, you're not even reading the contents.
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And those people absolutely confuse me. Chosing to do something you don't like because it's faster, and then complaining that it was too short is so strange.
It's like they want SE to put up guard rails to keep them from burning themselves out on the game because they have no self control other than getting their rewards as soon as possible regardless of any amount of enjoyment.
The new technique probably needs work on the amount of tomes needed but being able to do any level cap content and making some progress is great.
I remembered clearing all 19 relics within 10-12 days of semi-afking (yep, playing like a true XIV player lol) at major city aetheryte every steps & only tabbing into game when the hunt discord notifies me. I guess the upside is I can double duty while I work my irl job in another window? Lmao.
Even if I want to prolong it by omitting Hunt Trains at all, clearing all daily roulettes will take me at least 39 days (ignoring MSR & Frontline) not including the causality gained from new player bonus, WT (if you even pick that 500 tome), or running the EW ARs for coins in those time & the weekly NR tokens. So that’s uhh… two full rotation of roulettes for 1 relic step? Lol
This just pales in comparison to any older relic steps. Even macro crafting splendor relics are far more engaging than even this within the same expansion.
It's those participation medals that drive players interest in content.
Past or present, the relic was nothing more than a participation medal.
Savage mount? Participation medal.
Ultimate weapon? Participation medal.
Until players learn to value what they do more than what they get, rewards are just participation medals.
The gaming industry learned a long time ago that the average MMO player does not appreciate a game that hands out medals for 1st, 2nd, 3rd, 4th, etc.
They remain in PvP because it drives the competition aspect. PvE content is rarely meant to be competitive outside of organized tournaments.
And yet you could have decided "I will do The Dead Ends 15 times, Storm's Crown EX 20 times, P8S 10 times to complete this stage of a relic". Earned tomestones through normal play of other content? Spend it on other things like crafting mats or Rains so they aren't available to use toward the relic.
But you didn't. Instead, you opted for the efficient way to get your tomestones as fast as possible.
What do you think it says to others when you state you prefer a grind, you were given the option to grind, and yet you did things the "easy" way?
What do you think that I did when ShB relic asked for 15 Loathsome memories that you can farm either from 15 clears of CT raid or from 15 clears of CLL within BSF?
I did the latter.
I could’ve picked the former. It’s guaranteed 3 memories vs 1 potential memory because Echo & the gain ratio fix was not a thing back then. But I did it anyway. What do you think people say to me when I admitted this?
I don’t need to switch up my daily routine to get EW relic. But if I do the same to any older expac relic, I won’t ever get any of those steps done. There’s a difference between these two. One doesn’t require you to make the commitment to change your pace. The other requires a semblance of choice to make your progress.
Again, I am NOT asking the steps to be EASY or HARD. Even though none of the relics were even hard to begin with. They just require you to make the effort to switch a varied degree of your routine to work for it. EW doesn’t do that to you. If you’ve been doing roulettes since base 6.0? Congrats, that’s all you need to do! What a way to cut corner!
What I personally liked from ShB relics was the fact they gave us the REAL choice on how we would to approach some of the steps. Take bitter memories step as an example, pick your poison: let daily leveling and lucky lv60 capstone roulette fill your inventory, or spam Antsytower, or go into BSF? IMHO they should learn from that model.
If the previous ones were participation rewards, we wouldn't be hearing square patting their backs over the completion rate of the current ones.
A participation reward is something you can get with little effort. Essentially it's celebrating mediocrity.
Honestly if they continue down this route, I would suggest doing 2 relics. One slightly worst one that you can get the easy way. Then a better one that requires more of a grind in something like exploration content. Maybe even make the harder one dyeable like how savage vs normal raids are.
When people keep responding to me with "So what you're saying is [Thing I never said]."
It definitely calls into question their reading comprehension. I had to double check and it looks like you've also been guilty of this multiple times in this thread of telling me "you're literally saying" and then folowing it with something I didn't even say.
Maybe actually read the contents of posts before responding to your own delusions of what you think they're saying.
Mao still thinkings people little bits crazy for wantings the grindings. Mao loves doing quests where each part has own separate meaning and when combined, tell funs story. Skyscale quest long since been done by Mao in GW2 but Mao still has giggles rememberings each part Mao did. Mao skyscale is Mao little buddy and Mao treasures hims always.
And how many steps, out of a relic process, do you believe that was? ARR was all current. HW had some ARR content, but I wouldn't call ARR old/outdated in HW. Stb was self-contained in Eureka. Shb was the only one that you could argue, maybe, as they had you going back to HW areas to do FATES, or doing one time grinds for HW/Stb Raids/FATES. Everything else was optional and you could either do "older" content or obtain in the current content.
More effectively as well because the roulette earns you the currency/resource exponentially faster. Players probably already have it by the time the patch drops. Seems like a great way to nerf the effect former relics had.
But the theme of XIV now is to respect your time. In fact let's respect it so much that players barely have anything to do and go play other games.
So unless someone else is forcing you to do specific content, what you get means nothing to you?
Okay. It's not the way that everyone chooses to assign value, though.
Participation rewards are something you get for participating, regardless of your performance compared to the others that were participating. The effort can be greater or smaller but it doesn't change the reward.
Someone could go back through the ARR and HW relics doing everything in groups, letting others put in all the effort, and they will still get their relics for participating in what was needed.
There was nothing hard about what players were asked to do. It was at worst tedious.
I'd be fine if they started adding different relics for different content difficulty. What i'd love to see is one that requires true exploration and discovery (getting special components to drop off open world mobs or hidden in random chests, etc.). Unfortunately the game doesn't seem to be designed to accommodate that sort of content.
Glad we can at least agree on something then! It should’ve been clear to them that any content should not be designed to appeal everybody and I hope they will learn from this iteration & its pushbacks (lmao fat hope but one can dream)—especially when the very content is already an OPTIONAL GRIND unlike MSQ.
This guy has been my favorite poster lately. I laugh every single time.
Actually thinking about it it would be impossible to do the ARR/HW relics without any effort. Even if you are in a party carrying you for every step the Fate drop steps would be impossible due to the need to actually be involved in the Fate for credit. So there is a bare minimum amount of effort you would need to put in. Sorry if I sound a bit pedantic but it simply isn't true you could AFK in a group and come out with an ARR/HW relic in a day or two. I am pretty sure looking at it the only relic that is fully a participation award is EW as you could probably get people to 3 man a dungeon, especially next expansion when it all becomes poetics.
I can say the same about reading comprehension with you but I'd rather not throw around baseless insults.
I explained why I said "so what you're saying is" and the only explanation I got from you was "I can log in and have a daily plan", which isn't exclusive to the relic when it's content you've been doing all along anyways (potentially).
Me saying the relic is achievable without changing your game style isn't an insult towards you. It's simply me voicing displeasure with the current relic system.
I mentioned it earlier in the topic, and I'm going to echo this again. It was never about the content being hard or a grind, it was something to break up the daily monotony and get you to do something else.
If we bring Variant Dungeons into this, yes, you could in theory run it 38 times for 1 weapon, but it is wholly ineffective to do. Same with Eureka Orthos. It means, once you have completed the content, you aren't likely to go back in. However, what about if it guaranteed a drop of an item you needed for the relic? Maybe Criterion drops an extra mat to encourage players to try it out. Suddenly, you have more incentive to go into these things and keep the content alive longer.
I also don't see why we couldn't incorporate the DoL/DoH jobs either. Allow you to buy mats from scrips for example. Or, maybe allow the acquisition through PvP via wolf marks or maybe even RNG drops. Bring back the tribal quests as an avenue for getting the items and the list can go on.
If you want to have the relic be available no matter what you do, then you need to encourage people to do those things. By our very nature, humans will prefer the easiest, quickest route to get something, but we will also prefer doing thing we enjoy. Give people the incentive to branch out and potentially do things they might not have done before. That should be the goal of the relic, getting you to do parts of the game you might not otherwise try.
Why are people trying to argue that the relic quest grind was bad? I never heard anyone argue this until they became instant gratification. I did Bozja and Eureka in 2022 and they were thriving. The story that they didn't have a base is a lie. And relics just became equivalent to buying off the MB.
Why don't we make Ultimate weapons available for comedy tomes? Hmm? After all no one wants to grind them.
Imb4 the essay of how we just don't get it because tomeifying any other gear or Glam "breaks the game" because that type of content keeps people busy between patches and offers a unique experience that rewards you for dedication or some nonsense. Eureka doesnt do that??? People are arguing for absolutely no reason. The new relic grind could have 99.9% engagement, it's still one of the dumbest ideas in EW.
Where have you been? Theres always talk about certain glrinds being bad heck some of the base ARR steps like the book part have been memed and hated for its awfulness.
And some of the one time steps with the Resistance Relics are also been discussed how atrocius it is. Its just that they went too far into the other spectrum where people have an issur with EW relics
My point is why does their whining, even if it happened, only affect this grind while we still have others??? The devs were just too busy or lazy and they didn't make an exploratory zone. We all know this. DawnTrail is going to have an exploratory zone. The grind will likely return. Trying to frame it like the original concept of relics was toxic or had some kind of downside is a waste when various elements of the game (island sanctuary, gold saucer, triple triad, gathering, crafting, PvP, savage, extremes, Ultimates) also have their own unique grind and currency that drive different modes of participation and play. Why not just tomeify everything?? People are arguing to argue.
I feel the general sentiment among a lot of people who want something a bit more is that if it's something specific that we didn't choose for ourselves, the game is presenting us with a challenge to tackle. If there's something the game is putting us up against, there's a bit more weight that we feel our effort has. I feel like that's a trait a lot of gamers have. Game sets out a challenge. Challenge accepted.
Which is why a good path forward would probably be two paths. One with specific content the game wants you tackle or the option to just buy everything with tomes. It would satisfy their numbers on people participating and allow players who want a more structured system to be able to choose to go that path. Or people could choose to mix and match.
I never said the player could be totally AFK yet that minimum effort was still getting the same reward as the player that was going all out. It's still just a participation reward in that case.
If credit received was based on individual effort and not group effort, then things would move away from being participation rewards.
If you feel the need to do something else, can't you just choose to do something else? Do you have to have someone else give you a reason?
I understand the desire to meet a challenge.
What I don't understand is the thinking that the challenge is only valid if it is set by someone else instead of setting it yourself.
When it comes to relics. The player doesn't have a choice. It's set before them by the dev team. Alot (myself included) were highly disappointed by manderville steps.
Don't get me wrong, love me hildi storyline but what I can't stand is how simple the steps are otherwise.
I do get your point though..I really do and there's lots of challenges in the game if you just look but the challenge the old relics set to the player made you feel like you accomplished something.
Now it's...ok i can lazily get 1500 causality a step..no need to put effort in. No feeling like you accomplished anything.
I personally didn't like eureka or bozja at all but I still feel like I accomplished something every step of the way