Originally Posted by
Kaurie
I'd like to see traits which fundamentally change how you play. For example, one from Guild Wars II that I really liked was the ability to treat yourself as an illusion as a mesmer. Plenty of skills were based off your number of illusions, and you could have max 3, but with this trait you had 4. Additionally, you had skills were you could make all of your illusions explode, the more you had the more damage it dealt. This meant you could explode yourself to cause damage around you, and you could increase the damage of your illusions. That's the TLDR, hope it was clear as I think I recall you said you never played GW2. A similar trait in this game could be something like, Fester treats Shadowflare as a dot - so you'd get 400 potency vs 300 on that attack if you traited for it. Anyway, no, I'd rather game-changing traits vs flavour traits. I do agree with you that it should be done with caution.