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Originally Posted by
Freyyy
If it wasn't intended then please captain explain me why there is so many phases where bosses hit like a wet noodle ?
Design choices that lead to extreme reliance on tank busters to threaten tanks and a desire to avoid over-taxing the sustained healing capabilities of the healers.
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Try to beat alex savage DPS checks with the MT full time tank stance without outgearing the fight, and tell me again that stance dancing wasn't intended. Try to meet the DPS checks for Hand of Pain in A3S without having the tanks switching to DPS stance and rotating CDs to not get destroyed by the hands still cleaving them.
That is not a sign of stance dancing be expected. That is a sign of trying to clear content undergeared. The devs have already said that they design content around and base DpS checks on 80% Max DpS of 2 tanks in vit gear + 4 DpS in the intended ilevel of gear. A3S's intended level of gear is likely i205/i206 with the only the slots with drops in A3S and A4S still being i200.
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Hell, I even remember Yoshi P. during a live letter before the expansion talking about Deliverance/Defiance and Grit (Remember that before the expansion, only PLD had a DPS stance) and saying that there will be times where you will want to generate more threat and mitigate damage and there is times where you will want to maximize your damage even as a tank and that's where switching to Deliverance and dropping Grit comes into play, just like Sword Oath always did for PLD. He said that in addition with the moments where you will have nothing to tank, thus implying that MT stance-dancing was completely intended. And I'm glad that it is, it brings more flavor to tanking in this game (which is really easy to do if you don't bother stance-dancing and maximizing your DPS) and increases the skill ceiling, it is all positive.
Yoshi-P was likely referring more to mechanics similar to Ravana's Slaughter/Liberation charge ups where you have a short transition before where you can switch stance into a no damage phase.
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Yes in other games it could be nonsense to have tanks and healers switch to DPS stances while tanking/healing, but this is FFXIV, allow this MMO to have its own rules. And remember how much damage Paladins did in older FFs. Remember Cecil my friend, remember Cecil. Do you think he would be proud of you standing in Shield Oath and doing no damage ? Do you think Cecil was in Shield Oath when he did back-to-back 9000+ damage crits followed by an insta-holy proc when hitting with the sword Lightbringer ? No my friend. Cecil was tanking in Sword Oath, with the heart of a true Paladin.
I see you never actually played FFIV prior to the GBA remake because you would know that Lightbringer is an overpowered post-game remake only bonus weapon instead of anything used in the actual game. Any use of it outside of the added post-game content is the equivalent of doing Praetorium in full Dreadwyrm.