Originally Posted by
Melichoir
THe problem with the proposed solution is that it ultimately is no different than pressing 1 button. Consider it mechanically: What is the difference between 1,1,1,1,1,1, and 1,2,3,1,2,3? You arent really adding complexity, partially because the problem with the proposed solution is there is no 'punishment' for breaking rotation. Youre just delaying it technically so you can do role specific actions that you are there for. There has to be something that gives a reason why spamming 1,2,3 (as an example) is more interesting an option other than you have more buttons to push that accomplish the exact same thing as pressing 1 button. And that complexity has to be meaningful, meaning it should come with 'punishments' for not doing it optimally.