I feel like people probably either get into the hardcore content or quit the game in the end because that’s all there is to hold ones interest once you’ve finished levelling/learning the game.
Printable View
I feel like people probably either get into the hardcore content or quit the game in the end because that’s all there is to hold ones interest once you’ve finished levelling/learning the game.
I feel the balance is about right currently and did they nerf steps of faith? I dont seem to remember that or are we maybe thinking it was nerf because of the gear and level sync ratio really doesn't give you that day one feel now and you can pretty much just beat it before the second gate because the dps output is higher now with job changes and what not.
But as far as i can remember the only content that was adjusted very quick in terms of dungeons and trials was Pharos Sirius where they adjusted the dungeon to be easier as it had a very low clear rate on release.
I don't know if it was very quickly after release...maybe? I suppose it could have been in which case I started playing FFXIV around the time Steps came out.
I definitely played it pre-nerf and it never bothered me, I even thought it was fun.
But it was a major headache for a random group of people just trying to push through the story.
I think the change was to make it possible to down the dragon by just attacking it continuously. I can't remember the last time I saw anyone use the Dragon Killers.
I’m 61 years old and I approve this message :)
Why do no-lifers who rerun the same fights over and over and over reckon that they are so special anyway? Oh, you have some numbers that are better than other numbers? Well good for you. I'm glad you've found something you enjoy. I'll be over here doing something I think is fun. I might be hardcore into housing, or cosplay, or glams, or taking pictures, or RP, or any of the other things this game has to offer. But you know what? If I find someone who is into the thing I like but not as experienced as me, I won't tell them to git gud and then leave them stranded. I'll help them.
Because the real endgame is not being a d**k.
The issue is, people want to help, trust me, but can we do that when giving unsolicited but much needed advice will often result in someone going absolutely batshit at us? Sometimes even leading to a dismissal for some reason. So yes people want to help. But they don't bother because it's often time not worth the treatment they're likely to receive by trying to be helpful. I am a mentor, I want to help people, but the way this type of toxicity is enabled discourages me and many other helpful people from doing so. All of the other things you mentioned save RP are solo things to do, combat content is not and the time and effort your fellow party members put into whatever is being run should be respected and met with the bare minimum, and unfortunately when some players are asked that, they start screaming like banshees.
I want to say within 2-3 weeks, I was just glad to clear it pre nerf. And yup the change made it possible to burn the dragon down without all the mechanics, it obviously became a burn fest after gear levels jumped for sure. Really, the worst part about the fight was that, you knew you were going to fail it halfway through if you missed a mechanic, and had to just let it cycle before the next attempt.
Its not hard too ask if people want advice. Yes, some people dont take criticism well and others find it rude to be given advice when they didn't ask for it. So if you are going to just throw advice out there then be ready to get an earful. People are free to reject advice in any manner they choose their under no obligation to listen or accept. Just as those giving it are under no obligation to ask if its wanted.
M.bison- "I don't remember asking for your indepth opinion of the situtation." <-- Someone who finds unsolicited advice rude
Darth Sidius- "NO,NO,NO" <-- Someone who does not handle advice well at all
Your assumptions and elitism are stunning. You have absolutely no right to dictate who "should" and "shouldn't" be playing this game. You have no right to judge anyone, no matter how they perceive your "constructive" criticism, especially given that you communicate through an imperfect medium of hastily written language in a chat, where your good will may be completely missed on a person who may be triggered to rage by a random word.
You don't know who is on the receiving end of your "advice", what language they speak, whether they function under similar assumptions as you, you don't know anything so you have no right to judge them. The best you can do is get off your high horse and ask politely if they want advice at the end of the dungeon run. If the answer is no, then move on with your life. You can't force improvement on people if they don't want it.
No actually, there are no game rules set by the developers that state people who don't meet the bare minimum should be open to criticism. That's nonsense. If someone is making your DF group (please notice the big DF here) a mess, you have three options as given by the game's mechanics:
1. Leave the group.
2. Initiate a kick.
3. Persevere and finish the dungeon.
You can offer the option of help in a nice way too but only when the time is right together with the circumstances. Notice the "option" to help. I am not talking about unsolicited advice here.
Yeah, no.
I don't play this game to coddle people. If I was able to look up how to play my job then so are they, if they're not doing that I'm going to offer advice when I deem it necessary.
You guys don't have to, that's fine, but just like I can't make you try to help this issue you're unable to stop me.
Expecting a bare minimum of competence and effort is not elitist or toxic and I really wish people would stop acting like it is. There are people that go entirely too far in the "casual" direction and use that as a shield to even bother trying to learn or improve and that's disappointing. I'm not a great player, I'm just okay but I always try my best because duties are a team effort and you want to do the best you can for your team, or at least you should.
I never said it is and will never perceive it as such. You and everyone else are free to expect anything you want and fancy. The elitism starts when people decide what people should play or not and whether people "should" accept advice or not. In the same way you are free to expect anything you want, so are others free to accept your advice or not. I've said it many times, there are as many personalities as people who play the game and expecting everyone to adhere to some random floor you have decided is "appropriate", that is elitism. People play for different reasons and with different attitudes. Accept that and your frustration when someone rejects your advice will go down significantly.
Of course there are such people and it's entirely within their rights to be that way. Just to be clear I'm not defending that attitude but also I'm not condemning it. Rather, I'm indifferent. My own play revolves around getting better while playing the game and my belief is that I can do that without external help unless I have specific questions about a job, in which case I will go and ask my guildmates. Learning process is different for everyone and takes a different time to move from basics to semi-advanced stuff. I will make mistakes, I will mess, I'll apologise, I'll accept advice if someone offers it politely and at the appropriate time. But that's me. I don't expect the same from everyone I meet at the DF because if I do that it's an exercise in futility and the only option I'd have, would be to come here and complain about random people I don't know anything about. So I take things stoically, I choose to persevere, on one occasion I left the group, but really the other people aren't an issue unless I choose to make one out of them.
To be fair, there is equally no game rules where you aren't allowed to offer constructive criticism. Regardless, your entire argument hinges on it being toxic—which it isn't. You taking offense to something does not make it inherently toxic. In fact, you could easily spin it the opposite way. A healer refusing to DPS because it isn't their playstyle is deliberately making a dungeon take longer due to their selfishness; a tank not using cooldowns because "healers should heal and not worry about DPS" is, again, selfish. And as this is a cooperative game, your performance does matter as it impacts other players. They have just as much a right to voice their opinions as you.
And then people wonder why dungeons are considered boring, dull and unimaginative—something even the developers have acknowledged. Perhaps, it's because they're so pathetically easy because how dare we expect anything beyond a pulse from someone at max level. People, typically, aren't going into dungeons, trials or even Savage PF expecting top tier performance. They're expecting reasonably competency. That's a pretty low bar.
Of course they have the right to voice their opinions. And I never claimed that offering advice is in itself toxic. Rather, the way it's offered can be. And again--putting aside the case of rudeness--advice being rejected is part of the human condition. Some people will accept it, some people will reject it. My argument is that attempting to change the way people operate, when one doesn't really know who is on the other side of the cable, is a risk. Some will accept gracefully, some will reject gracefully, some will reject rudely. Personally I have no tolerance for any kind of abuse, be it mocking because my play is found wanting, or a bad response for offering to help.
And you know depending on the case, people will behave differently. I'll give you an example from my own experience. I'm levelling healers and trying to learn the combined healer/dps gameplay. I'm still so very noob and clueless. A couple of days ago, I was in Brayfox's Longstop and at some point the tank went much lower than I was comfortable because I forgot myself DPSing. I started healing desperately and as fast as I could but the tank's health wasn't coming up. The more that happened, the more I panicked. I was on SCH so Selene helped but my brain just stopped working. The tank survived but I was left wondering what was happening. And then I thought: had I targeted the tank for healing? As I thought of that the tank said to me: pay attention to who your target is.
My response was to apologise and tell him I had panicked. I'm a big girl and owning my mistakes is natural to me. We moved on and the rest of the dungeon went without issues albeit with me a little more shaken than normal.
Now I can see how at that point, someone, due to shame or other reasons may lash out and reject the obvious help. The tank wasn't rude, they were practical. It's not that I didn't know that I need to target the right person to heal. It's the panic that had spoken. But it's a coin toss when you offer any kind of advice as to how people will respond. Someone else in my place may had taken that as a personal attack and may had responded differently.
Hope that makes sense. In essence, I see the point of the people who want competent gameplay but when you use the DF, it's a random chance. Fretting about that is a waste of energy and pointless. No amount of tutorials or carrots will ever change the human mindset and condition.
There is a difference between 'opinion', 'critique' and 'offering advice'. The problem is that some appear to assume opinion = advice.
I assume you are talking specifically about the forums themselves, where opinions are well within bounds.
Give 'opinions' of play style to another player in-game and yes, you've crossed a boundary line.
Yeah pretty much this.
Speaking as one of those filthy casuals your raid leader warned you about...
In Heavensward I was worse at the game than I am now. There was a right and wrong way to criticize my performance even then.
WRONG: Once I ran Vault and did badly. I got the pet and the other black mage said "Of COURSE the (censored) Black mage got the pet" (censored being a curse word for bad, probably not the worst word you can think of though I just don't want a forum vacation)
WRONG: Doing badly in a Alexander pug. Someone brought a guild mate into the group to join in on laughing at me. Yes, this happened. I stopped playing the game for a couple years.
RIGHT: Doing badly in a dungeon. The tank said "BLM, you should use your fire spells in this order." This may have been blunt but he gave good advice that I followed and he did not insult me in the process.
What I'm getting at is...recognize that everyone you are grouped with a person. You can criticize and offer advice without being insulting.
Nobody really cares about the dungeon performance to be frank. It’s Alliance and NM Raids where ppl frankly want others to not waste their time since it’s primarily q’d through the df.
It’s really not asking for much to be at least able to do the core of your rotation, dodge mechanics consistently, pull bosses in correct spot, shield raid-wides, and use your self sustains....that’s literally the bare minimum. How many ppl generally perform at that level??? I’d say maybe, JUST maybe 50%. That means half of the players don’t really care about the other half’s effort or time.
Now offering advice 99% of the time in these scenarios(unless someone is new) is generally meme’d on and other passive aggressive shenanigans afterwards. How respectful is that?!?!?
People are all their for the same goal. I don’t see why they aren’t at all motivated to put in the same work. Inb4 but they can have issues and outside problems holding them back. Well then I say to you; Why aren’t they in a place to q for optional content that requires ppl work together and put in the same amount of effort since they’re offered the same rewards at the end?
Advice isn’t forbidden and neither is casual/elitist players. Choosing your content based on your abilities over your wants should come before even attempting said content. Otherwise it’s all for selfish reasons.
People who care about performance care about it in everything that can be queued for, everything that isn't extreme/savage/ultimate can be cleared blind, easily accessed thru DF and have similar levels of difficulty.
There is barely any high-end content available and Ultimate raiding is really difficult to get into. If there was no drought of content or no incentive for skilled players to do roulettes, you wouldn't hear complaints about toxicity regarding performances and expectations all that much. Unfortunately, the game forces people who clearly don't want to play together to mingle.
If you read, you’d notice I didn’t mention high end or “newer” extremes since it’s assumed you’re up to the challenge and only q’d through pf. It’s fair game to be graded on your abilities in any of those, no questions.
And generally most df content can be cleared by rolling your face across the keyboard. That doesn’t make it right though. Too many people get up in arms elitist this and elitist that when a person has a request like; “OT grab the boss” after it’s killed a dps when the MT dies... List can go on with many other boneheaded mistakes that can be remedied with only a little awareness.
Sure, but the opposite is also true where many players appear to assume advice = opinion.
For example, they receive constructive criticism that can be backed up with math, logic and reliable sources but don't even listen in the first place because "that's just their opinion and I prefer mine", and continue on their way playing Ice Mage, single pulling mobs or spamming Cure I all dungeon.
I can understand rolling your eyes at the schizos who don't actually care about the game and just want to show off how big their e-peen is by getting 99 parses on the newest raid tier, because I do too, its just vapid dong-waving. The problem is posts like this get used as an excuse to be terrible at the game, and I know it is because up until around June it was literally the same excuse I was using, and its the same garbage excuse my IRL friends use when I tell them to stop being lazy.
"I just wanna play casually" is just another way of saying "I want to put in absolutely no effort and everyone else can suck it" Its an incredibly selfish and toxic attitude that people were supposed to get out of back in public school. Its the one lazy kid who you get stuck doing a group project with and he does nothing and you all fail because one guy is just a lazy A-hole
When I get stuck in Sastasha in duty roulette and I ask the tank to not single pull the entire dungeon and his response is "Sorry I'm not a hardcore player" I'm forced to waste the next ten minutes with this idiot or else I get nailed with a penalty.
Just this morning I had some buffoon in Praetorium playing as DRG he didn't use Disembowel or his Jumps at all the entire run (And this guy was Level 72) He is objectively playing wrong, he might as well have just logged out because he literally contributed nothing to our party and made the run take like and extra 5 minutes.
The game needs some kind of button you can toggle when signing up for a duty that says "I am a lazy bum" and by toggling it you only ever get paired with the uber casuals who just wanna spam Cure 1 in Holmiester switch.
"I can understand rolling your eyes at the schizos who don't actually care about the game"<
"and just want to show off how big their e-peen is by getting 99 parses"<
"because I do too"<
"the schizo"<
Yeah you're truly out of touch. You contradicted yourself twice. Why would you even try to correlate wanting to get a top parse and "being lazy" with your goofy anecdote. Some people genuinely could care less about a parse and by your logic they are being lazy and shouldn't play the game. If you can't bear with a casual player in a freaking duty roulette then take your pseudo-elitist attitude and queue up with your "friends" ez fix. This game shouldn't have to suffer subscription numbers because you want everyone to git gud. Join a static and be elite all you want and lets see how long you last ;)
So, just to be clear here, the opinion in your scenario is not the math that may certainly say certain playstyles are not as efficient. The opinion is that, therefore, those playstyles should not be used even on content that would still be clearable with those playstyles.
On the other hand, it doesn't really matter if an advice comes with an opinion. If you genuinely think it's good advice, then you should give it unless you're corrected in that it's not a good advice after all. But the other person can still choose not to take the advice regardless.
I scared of raid