I didn't mean it like that. I just meant if they changed it after that post.. as in they changed it after we saw they already have an 80 character. that was the proof. I hate text T.T I hope that makes more sense.
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No. I meant that the difference in you changing your character now would be that we seen your level 80. So long as you stayed on the account FeliAiko we'll know you had an 80 and just changed. Thats the difference. With the OP we don't have that. We just have a bunch of post history proving they haven't played anything past 25. Which still goes back to them posting on a level 25. So yeah.. everything they say is void because they did not experince it themselves. Anyone can go and say " X is bad " because someone else said it. .but heres there difference.. thats ALL they can say. They can't tell you why, how when or how to fix it because they have no expereince with it. And that isn't a debate worth having. That's why OP's level matters. At the end of the day, making this thread with that character should always get called into question. And seeing as his post history proves he knowns nothing it was right for people to question him.
Let me add by saying it really is what he is saying though. He's comparing a completely different mmo to this one.. and he hasn't reach any content that matters for his debates to work. You don't compare like that. This would be different if he had an endgame character and whatnot. But from the looks of it it just looks like he wants XIV to be another game and seeing how he only got to 25 on an account thats older than 2 years.... Why would you take his opinion in?
The JP midnight thing was annoying as heck, because the quests didn't even always have a line of dialogue baked in to mention waiting a day or come back in a while. Like yeah, it's still around, but now it's for things considered to be a bonus or boon. Stuff it makes sense to timegate like that, rather than, "Trade this item to the ???. Now wait until JP midnight and trade it to the ??? again."
That sorta thing that's your pet peeve is usually connected to quests that were patch ends. Not always, but most of the time, and yeah, it's kinda silly but that's the reason for that.
For weather and day bonuses in XI, like yeah, it was another thing to account for, but all it really meant was that when you couldn't afford to fail, if you could afford to fight whatever you were fighting at a later time, it simply meant waiting until the right conditions. Tactical waiting, yeehaw. Like how it behooves you as a RDM 70 to wait until Earthsday for the Maat fight, so you can just full time a Terra's Staff for that sweet -20% physical damage taken while having a better MP economy per damage dealt with Stone III versus Aero III or Water III. I can recall many times where spells wouldn't stick due to the day or weather penalizing their element. But basically it did boil down to either tactical waiting or grinning and bearing it when it attributed to death or failure.
Yes, that's what hindsight means, which is why I brought it up to begin with.
Quote:
You would only know this in hindsight, because my exchanges with you have been under my registered main.
I doubt you went through an entire 900+ post history, stretching back 3 years (which would indicate OP having been subbed for at least that long as you cannot make posts on OF if unsubbed), to confirm if they only have a lvl 25 char or not. It's pretty naive to think that someone would continue paying a sub (on and off, or otherwise) just to sit on a lvl25 char and complain about endgame stuff repeatedly during that whole time.Quote:
With the OP we don't have that. We just have a bunch of post history proving they haven't played anything past 25.
Iscah's point was that OP apparently has a history of making threads/posts like these, in ways to deliberately draw attention so that devs might notice or something. Either way, signs are more likely they're someone that's reached endgame and for whatever reason still plays the game on and off even though they're not fully enamored by it. Those type of players aren't exactly a rare occurrence.
Post history is not tied to the player character you were registered on when you made the post, but your SE account.Quote:
Which still goes back to them posting on a level 25.
You haven't actually proven with any credible evidence that OP doesn't have an endgame character, though. All you've gone by is current registered character, and it's already been pointed out by myself and Iscah why trying to go that route is flawed.Quote:
Anyone can go and say " X is bad " because someone else said it..but heres there difference.. thats ALL they can say. They can't tell you why, how when or how to fix it because they have no expereince with it. And that isn't a debate worth having. That's why OP's level matters. At the end of the day, making this thread with that character should always get called into question. And seeing as his post history proves he knowns nothing it was right for people to question him.
Let me add by saying it really is what he is saying though. He's comparing a completely different mmo to this one.. and he hasn't reach any content that matters for his debates to work. You don't compare like that. This would be different if he had an endgame character and whatnot. But from the looks of it it just looks like he wants XIV to be another game and seeing how he only got to 25 on an account thats older than 2 years.... Why would you take his opinion in?
Not really. It was you could play for a certain amount of time before you got severely diminished returns in xp. No seriously you got fatigue and eventually you couldn't gain xp. Its like why and it took them.forever to remove it.
Also the latency server side was absolutely horrendous on top of the high pc requirements to actually run the game set the game towards a failed MMO.
That's the major reasons it failed in the first place.
Then they should prove it. And post on their main character or account. That's what me and a few others have been saying. And until they do their word is not valid. I also don't need to prove anything. I'm not the one saying the game needs to change based on things I have not done. Again why defend someone who's a known troll? You even agree to this. so why defend him?
To add more detail to this.. .this whole debate we're having proves my earlier point. Had they posted on their endgame character none of this would've came up. You even confirm this. You know people will do this and it'll never stop. And it shouldn't stop. Because your character is all we see.. that and your post history. When your post history already proves you're a troll looking to stur people up you're already losing. And to add to that you only post on a level 25 character? Yeah man you get called out and rightfully so. Thats the issue. If he wants to be taken seriously then he needs to prove it's worth it to be taken seriously. And that's not creating troll topics on a level 25 character. Again. If we let him get away with that then that only lets other people come here and complain about stuff they never did. Like people who complain about endgame yet have never touched it. We don't need more of that.
every forum is like this, people hate critique and will go the extra mile to defend whichever harebrained argument transpires. The good ol' bait.
but ff14 difficulty is one of my bigger complaints, as its a huge gross trend to dum everything down becuase dum people have alot of money theyd like to have, so I have no issue with the topic. This isnt a kids game guys we pay a fee every month to be bored to death by difficulty found in a pokemon game.
I think it's abit deeper than that. Yeah there are people who blindly defend anything but I don't think that is what is happening here now. With the way they had their post it really does look like they just want FF11 part 2. And in that case they would be better off going back to said game. It's one thing to want improvements, it's another thing entirely to want to turn this into another game completely. That's like me coming in and saying I hate the hotkey combat and want a more Tera like system. And come up with a million points to state my point. That doesn't make what I have to say good. That's what OP is doing.
Sadly while I see your point, you're not helping. All both of you are doing is adding more fuel to what is likely a troll post to make people fight over the internet. It's been proven they do this atleast once a month to do excatly what you two are doing. I know it sucks to drop a point if you believe strongly in it.. but you should just let it go. Enjoy the story and get off the forums. You mentioned you're new. WHY ARE YOU HERE?! This place will ruin you!!!
75 era of ffxi was probably the worst. Dunno what kind crack people smoking saying it was the best. I played through all the eras of ffxi and still play it and 75 was no where near the best era of ffxi. It started to improve after the 75 era and got better.
One thing that I would say ffxi still has and probably will have over every mmo is the gear system. You actually had gearsets for different things. Not just get highest ilv and your set. Gear actually has value in ffxi cause each piece has its own use. Gear also has its own unique stats to buff different abilities, spells, ws's, etc.
FFxiv's main selling point is the theme park and glamour. It takes a lot less time to do things in it so lot more people are drawn to it. Which in this day and age is great. Could it use improvements? Yes. All games could always use improvements. Overall it has gotten much better over time.
1.0 also was nothing like ffxi. It failed for a whole lot of reasons and being like ffxi wasn't one of them. They basically took what they learned from mmos the first time around and didn't use it and used the worst things they could in 1.0.
I'm glad they were smart and made ffxiv what it is now from what 1.0 was. It could use a bit more of a job spread that is true to the ff brand. Brd being mixed with Rng was crappy. They should of been two separate jobs.
I played XI for about a decade. I ran a large Dynamis shell, and participated in HNM shells.
There are certain aspects about XI I miss, but a lot of the things OP mentioned aren't among them. Like the boat cutscenes. Nothing worse than planning to do content in that one ToAU island that was a 15 minute boat ride from the mainland, and the main tank MISSING THE BOAT. And the only shortcut option available was a cash shop item for an ugly pewter Leviathan necklace that cost $100. We'd have the handful of folks who had that item stationed in Aht Urghan, ready to teleport the latebies, but there was always that one person who logged in 2 minutes after the last one teleported.... and we had to wait for them to catch the boat. I think Ocean Fishing was a great way to give the boat fishing experience to the fishers without really inconveniencing the rest of the player base, and I'm grateful for that.
Things I do miss about XI - tiered HNM pops in open zones for raiding. Raids up to 64 people. And.... uh..... that's about it? I mostly miss my friends. Very few of them made it with me to XIV. But some of them did! And we still play together.
You are only level 25...
https://na.finalfantasyxiv.com/lodes...cter/28848283/
You haven't seen half of the most boring and bland part of FFXIV.
The "real gameplay" starts in Heavensward and extensions after extensions, It evolves a lot to become more interesting in terms of gameplay.
LvL 25 : "FFXIV is too simplistic and bland" Ok
But you've seen nothing of the game. WoW Classic wasn't really great before Burning Crusade.
If FFXIV was fun at ARR it would be known and he wouldn't have wanted to do the ARR part again.
Thanks for your review of newbie lvl 25/80.
Try again in Shadowbringer...
Honestly, I just kind of wish they'd kept the cross class requirements. I had quit when HW released and returned when Stormblood dropped. One thing I definitely recall was having actual incentive to level other jobs. The game doesn't feel like a Final Fantasy game despite always being referred to as a single player role playing game with online multiplayer elements or something along those lines. Zones are dead, there's nothing to do in them no incentive to do anything in zones other than, what a few rare fates that drop unique items and gathering nodes.
I just want the world to feel alive, and feel like I'm playing a game that's alive. Not a game where everyone is either in an instance fighting a boss or just sitting there AFK/Roleplaying/Crafting in an instanced town. The social aspect of this game is still here thankfully, but the adventure isn't. Feel like our adventure is just waiting for the next MSQ patch to drop and that's it.
They did however attempt to patch the dead world in Shadowbringers by giving a bit of incentive to do FATES again, but that didn't last long at all. Even still zones are dead. I don't have much issue with questing though cause really, what can you do. Take the god awful Guild Wars 2 approach and just remove quests overall and do the dumb hearts and never feel like you've progressed in any sense of the word? Yokai Watch, just another small fix that won't last once its gone until lit returns again.
I currently have no issue with traveling to be quite honest, though I don't play WoW I did play ArcheAge and sitting on the airship in open world and watching the environment change around you in real time as you traveled on it and switched zones was something and still is something that I enjoy. This game cater's a lot towards the casual community and I'm okay with that, but there's still no incentive to do anything outside of raiding for me personally. I love crafting and gathering in MMOs and I do it in this game too. Maybe I just want more? More content.
The game definitely is very simplistic, the most amount of skill this game takes is learning your rotation and doing a dance in a boss fight which ironically people still can't do. My other problem in this game is that there are a lot of things that go unused and serve no real actual purpose even if used by some. Linkshells don't serve the purpose they used to in XI. Fellowships, really are useless and don't know why they exist at all honestly cause nobody does anything with it. Really you can't do anything with it....it serves absolutely no purpose.
Also my thought process is everywhere, I don't have a organized way of thinking and writing or talking so this is sort of a mess. All in all, the drought I feel is nothing compared to what 15 year WoW vets feel about their game but I probably feel something similar in XIV. Pretty much just a game of glamour and roleplay...at least that's been my experience since returning for the past 2 years.
edit: just wanted to say this is just my personal opinion/experience. I've read this entire thread and enjoyed seeing what you guys had to say as well.
Insanity is doing the same thing over and over again and expecting different results; but insanity can also be trying something different other than what was working......... FFXI was deemed the most profitable game in the franchise for good reason, it worked. XIV is solid, but it will NEVER be beloved like XI.
I am also playing XI as I type this while looking at big booty ebony chicks in my tabs, so you can't tell me to go play XI then...
Bwahahahaha!!!!!
The original post is comparing oranges to apples. Can’t compare a stand-alone single player game designed to be played and completed to an MMO designed to keep you paying a sub for years.
I do think it could be improved though. What’s there isn’t bad, it’s very good, but it’s formulaic. I mean I’ve just done what essentially boils down to the exact same allied tribes quest line for the third time. Only not as good as the first one. Same with Hildibrand.
I would say that while presentation is getting better with each expansion, the formulaic nature of the quests, job design, dungeons and end game content can come across as lazy. However I guess a lot of it is by necessity. If they made Astro overpowered and uniquely fun to play in a single player game they wouldn’t have upset scholars. And when they have tried something new like Eureka there have been as many not liking it as do.
To be honest I used to have some of these opinions, some I still agree on like the overworld/zone design, homogenized job design and boring equipment, but I learned to just appreciate what FFXIV does have to offer. These days I only play FFXIV for the story, new (but otherwise short-lived) battle content and social interactions. The game doesn't completely fulfill what I wanted in an MMO but it's still enjoyable.
I would be surprised if FFXIV drifted from its current content roadmap and significantly changed the fundamentals in the next expansion, especially this late into its lifespan.
Beware what happened to Runescape, the devs change the game so radically, it alienated all the old players, resulting in them demanding the old game be restored. Thus Old Runescape was born from an old server backup which ended up becoming the more popular version of the game in terms of player population.
People who have already gotten into FFXIV, aren't necessarily interested in seeing FFXIV turned into a different game.
All this thread reminds me of what was discussed here
People who do not know how to criticize the game without turning it into another game and this thread is the perfect example of what I comment there.
"Many times on reddit I read people who want to make FFXIV a clone of FFXI or another MMO, if I want to play the systems of those MMOs I'm going to join those MMOs."
https://forum.square-enix.com/ffxiv/...about-the-game
Ffxiv can have improvements and add even more awesome stuff like they did every patches. I welcome new things and experience but i won't call ffxiv simplistic and bland. It's always enjoyable to me.
Imho.....i think its more about ffxiv having done some great things but if it were able to incorporate some other elements it could transcend ffxi's and other mmos longevity/overall re-playability. Lets be brutally honest...if innovation does not occur at some point its a matter of if not when for this game to fizzle out. We rooting for ffxiv ultimately but its long over due for some real innovation
And. No. Matter. How. Much. This. Is. Said. The. Game. Keeps. Going. From. Strength. To. Strength.
Seriously, this crap was being said as early as 2.0.
Seriously, this “we need more x or the game will wither and die /couchfaint” meme needs to go die in a fire.
Look at those 22+million people who bought the game (SE's Numbers). This game has a retention of 4-5% at most and massive active population dips between patches. What happens when the new players stop coming in. What would of happened if WoW did not release garbage tier expansion after garbage tier exansion in a row for the last 4yrs. FFXIV does really good getting new ppl into it, it is horrible at keeping the majority here. XI was the opposite it was horrible at getting new players but kept its current player-base very stable for nearly a decade. Game capped at 600ishk subs and maintained over 450k for the next 8yrs with a very slow decline, daily log in averages never dipped between patched, people never took long breaks to others games, people never made post on any websites that they were bored and had nothing to do. Imagine this game if you combined the two. Getting millions of new players and keeping 50-75% of them long term. What WoW did when it launched, how they got absurd sub counts.
I got a few friend from Archeage to come over to ffxiv about 5 months ago. They were having a blast playing ffxiv. Logging in Daily, posting comments like omg this game is <expletive> awesome on discord. A few weeks ago I got sent a message. "What do I do now, we just capped points and we went through savage and bunker" it was Thursday. My only comment was welcome to the club, level something else or log out until Tuesday. Next week he told me him and the few ppl all preorded WoW's next expansion and will be taking a break because there is nothing to do here. Maby they will come back, maby not.
Eventually the new players will stop coming. Once that happens the game will start dying very fast. The higher retention the game has the slower it will be.
There is alot of stuff ffxiv does right, content duration is not one of them.
Now with FFXIV honestly alot could be fixed I feel easily, if they continue the Eureka like content, releasing that at the same time as the FIRST SAVAGE RAID, not 2/3rds of the way through an expansion. Make it an alternate path for BIS GEAR. You have tokens, savage, and relic all equal in power. 3 paths instead of 2. Now people can level 3 job arcs such as Healer, Melee, and Range instead of just 2 that we have now. People could finish the weeklies and have content with longevity at the start of each expansions to participate in that would occupy alot of peoples time.
That's true for most MMO's though so by that logic they're all dying, they're all a fraction of their players active Vs created.
ESO: 14,638,045 total players VS 695,307 active players
WoW Clasic: 23,378,742 total VS 1,332,588 active
FFXIV: 19,337,062 total VS 1,653,319 active
I see none of these "death flags" that 14 is going to suddenly or even slowly die, it's only grown and is holding fine numbers.
On a personal note, if increasing player retention means releasing more grindy contents, then I'd rather they reconsider. I like the pacing of the content as is. I like being done on Tuesday and then for the rest of the week, I play, not because I have to, but because I actually enjoy the content.
Yes, I also subscribe to WoW, but not because lack of content in FFXIV, but because I can never be satisfied playing only one game. I don't do all the contents there is to do in either FFXIV or WoW (or SWTOR, and yes, I play that too, but only when there is new story). But I enjoy the contents in FFXIV more because I get that feeling of being finished more often in FFXIV than in WoW (though I still enjoy WoW's contents as well, obviously).
As far as retention is concerned, I'm not worried either way. If there ever comes a time when FFXIV stops having enough player to maintain further development, then it just means that it's time for a new game. I look forward to the next FF MMO.
Out of curiosity, though, would you like more varied or enjoyable (subjective, I know, so let's just say it touches on a wide range of strike zones) means of capping, even if it meant potentially waiting until later in the week (e.g. if each day showed you which pieces of content then and for the next 6 days will get... challenge-mode bonuses, and you might want to pick which of those, specifically, you want to do)?
I don't have regular work hours and so there are days when I just don't have the time/energy to play, so having content required to cap be tied to specific days just wouldn't work for me. But if I have enough time to play every day, then it really doesn't matter either way. "Being done on Tuesday" doesn't have to be applied strictly. For example, I like that I can cap the 450 tomestones in a day. But because I enjoy doing roulettes, I don't force myself to cap in a day, but just cap them "passively" while doing roulettes. At the same time, I'm glad that I don't have to do roulettes every day of the week just to cap, so I can miss out on playing on some days if I want/need to.
But for a different type of grind, I also like how beast tribe reputation works in FFXIV. Even though it's a daily cap (rather than weekly), the rewards are not tied to something that I would want sooner rather than later (like gear, flight ability, or playable race...). And, it's still a short grind overall.
Then there's Yokai Watch event. I did enough of it the second time it happened to get the non-glowing mount on a previous character, but the reward is really not worth it to me for the type of content it is. And because of that, I'm ok with it because I don't feel like I'm missing out. So I still think it's a good event to have in the game for others to enjoy and get the reward.
Relic quests are also another type of grind that I think is good because the rewards aren't really something I feel I would need. I've tried every relic quest so far, and had only ever completed one SMN weapon for the HW version. I will try to do ShB's as well, but if I don't complete it, it'll be fine.
TLDR:
I like how FFXIV does its "repetitive gameplay." The main grind is weekly capped and can be done via rouletttes/raids/dungeons (and/or other contents as well) in a day or spread over the week while the rest offer item rewards that do not mess with the main gearing system or gate more significant features of the game.
And speaking of gearing, I vastly prefer the looting system in FFXIV and specifically how it works in normal and alliance raids with their weekly loot as well as in leveling dungeons with their guaranteed end-of-run drops over the looting system in BfA and specifically how it works in LFR with its weekly chance. That affects my overall enjoyment of grindy contents as well.
Titanmen is that you?
Do we need more content like Eureka? Yes, totally and curiously with this content is where we had more active subscribers, Eureka helped a lot to keep people in the game something that Shadowbringer has not done.
We have content problems with people who have been playing for years, but a new person who stops playing is no longer a problem with the game, it is the person's problem, especially if this person has not made Ultimates or Savage and especially considering that there is content I still live as Baldesion which involves making full Eureka.
5.35 introduces southern front and maybe this will be the content that will cater to the more tenured players. Any word on eta?
Didn't Weskalber made a video talking of a character like OP just last week?
We do not in any way shape or form need more content like eureka. It was so Divisive. Hated by half to player base (with good reason, it was terrible content) who in their right mind thinks “let’s make content where the player bases gear doesn’t mean anything, they’re item level synced and all they do is fare grind for hours upon end” no thanks, make content appropriate to the current item level so I can use my current gear I’ve earn that isn’t fate grinding over and over again.