Originally Posted by
AlexRaines
I, as well, don't disagree with you. The fact that it locks gear behind the trial is more than a bit silly.And it is definitely a step up from other trials to this point. But it's a final boss and gear and dps isn't what prevents people from clearing the fight. What prevents people from clearing it is a basic lack of understanding of mechanics. In this fight in particular, there are really only 3 things that should be difficult for players who are still unaccustomed to mechanics - the chain between players, the earth move, and akh morn (though all of those just rely on remembering previous trials). All of the other mechanics are things that people should use common sense on how to handle:
hellfire (how do I handle fire in the real world, probably something to do with the water on the ground)
judgment bolt (lightning and water don't mix)
tidal wave (probably is gonna push me like in real life, should get as close as I can to avoid getting knocked off)
aerial blast (wind is pushing me from the center, I should probably get as close as I can to avoid being pushed off)
big marker with arrows pointing in (people probably want to stand on top of me)
a crack on a panel (I probably shouldn't stand here unless I absolutely have to)
The game definitely needs a better tutorial, especially with players jumping through story and levels with tales of adventure potions (why isn't the hall of the novice required?) but sometimes the game doesn't need to hold players hands so that they can figure out the mechanics. Sometimes players just need to look within.