Originally Posted by
Firepower
I think the point i'm trying to make is that before they started the treadmill it worked quite well farming dungeons for gear to just survive the attacks of the next primal so you could work towards the relic was entertaining and exciting, now the next patch comes along everyone zergs into the next primal wipes the floor with it and then just grinds the dungeons for tomes and trades the dungeon gear to npc for seals. What happened to places like Castrum and Praetorium. Perhaps this will all start over again in the expansion when the level cap is raised to 60. But i am also becoming quite concerned about the relic weapon and the length of the quest to push it to an equivalent patch level item. For instance the ironworks weapons are i120/i130 yes they require a bunch of poetics and a final coil of bahamut drop right now but in 2.45 its likely they will drop that into CT like they did with 2.35. For the relic to be equal to that as a fresh 50 (farming 3rd CT for item + saving poetics) you will have to get crafted relic, ifrit, garuda, titan, soldiery for oil, mist, grind atma, animus books, ink, alexandrite, light and the next grind for the i120 weapon. The treadmill is designed to shortcut fresh 50s up to i100 i110 very quickly now with uncapped soldiery and mass drops in ST but the relic quest just keeps getting longer which eventually will just put everyone except the people already at the highest level from bothering to get one.