Bumping this thread as I don't believe the current mod response really suffices, especially in light of the information from the Letter from the Producer IX that I quoted above.
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Bumping this thread as I don't believe the current mod response really suffices, especially in light of the information from the Letter from the Producer IX that I quoted above.
I agree, Once again there seems to be a massive influx of defections away from the game and no real way to properly administrate a linkshell.
Bumping as i saw no indication from last letter from Yoshi P SE is even considering working on this, Can we please get some update on the status of getting our linkshells in Order before many of us have to reform again because you guys have no clue how to prioritize what you are working on.
Targeting has been broken for the longest of time, ever since Alpha, so obviously it's something they're constantly tweaking. Linkshell system is built around the serverside interface, so it would take more work to do (i.e distract the team) compared to targetting tweaks. Notice how sometimes there's a significant delay in updating the linkshell list? They have to optimize the servers then work on the system itself, which is why when the battle system is all said and done (which also requires server optimization) they're going to go with the linkshell system.
Which they already confirmed will be implementing commands...so what's the bitching for again? o.O
Its obvious they don't have enough people working on the game. Sometimes I wish they'd throw one or two of the "recycling every FF ever made - for a quick profit" teams, onto the FFXIV staff. Simply because this game **in theory** should make them way more money in the long run.
Stop recycling things Square did well 10years ago, Enix - you leeching bastards.
Put effort into your goddamn main franchise...
This is actually a good point. The time and effort it took to implement the targeting changes in patch 1.17b would probably have been the same as the time required to implement text-only linkshell commands such as
/ls1, /ls2, /ls3, etc
/lcmd kick Player Name
/lcmd add Player Name
/lcmd promote Player Name
/lcmd demote Player Name
/lstatus "insert message here"
I'd bet a large amount of money that such linkshell administration commands would have been better received by the community, too. Everyone has wanted them badly ever since beta.
Having a " /lcmd remove [name] " Should be #1 priority for text commands.
This is a Basic and must have feature for any mmo. I don't understand how it was not mentioned at all in letter X. They plan to wait another 5 months? put the big projects on hold and get the simple stuff out 1st.
I'm surprised they thought this game could be released without simple functions like this.
I belive the correct term is
[SIZE="7"]"LOLWTF SE?"[/SIZE]
Get a decent size team working on this game ffs.
I'll help keep this on the front page also.
Hi Hvinire, thanks for the quick response and you guys are doing a good job.
However, I do not think that SE has done a good enough job of listening to the players concerns about this issue. Below is a list of links to forums about linkshell management (or lack of) since March. I apologize if i have missed some but my eyes started to burn after awhile. But with this overwhelming number of posts and forums why isnt there a dev tag for linkshells?
http://forum.square-enix.com/ffxiv/t...ld-like-to-See
http://forum.square-enix.com/ffxiv/t...o-the-Producer
http://forum.square-enix.com/ffxiv/t...mple-Wish-List
http://forum.square-enix.com/ffxiv/t...ive-Members%29
http://forum.square-enix.com/ffxiv/t...-from-anywhere
http://forum.square-enix.com/ffxiv/t...-it-s-long-%29
http://forum.square-enix.com/ffxiv/t...-LS-management
http://forum.square-enix.com/ffxiv/t...from-Linkshell
http://forum.square-enix.com/ffxiv/t...ell-Management
http://forum.square-enix.com/ffxiv/t...se-Features-go
http://forum.square-enix.com/ffxiv/t...gement-options
http://forum.square-enix.com/ffxiv/t...shell-features...
http://forum.square-enix.com/ffxiv/t...nt-Recognition
http://forum.square-enix.com/ffxiv/t...ration-Options
http://forum.square-enix.com/ffxiv/t...ing-linkshells
http://forum.square-enix.com/ffxiv/t...l-Improvements
http://forum.square-enix.com/ffxiv/t...54-FFXIV-Fails.
http://forum.square-enix.com/ffxiv/t...ll=1#post84754
http://forum.square-enix.com/ffxiv/t...t-To-See/page5
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
http://forum.square-enix.com/ffxiv/t...ell+Management
Look at all 'dem crispy links.
I'd say the community has been pretty vocal about this issue.
A month on.... the changes to the battle system are continually being hinted at as to what is being worked on etc etc (we know there will be auto-attack and changes to algorithms blah blah), but still this topic (Linkshell Administration) does not even appear on the list for "Future" Development.
With companies and dungeon events being promised to us before the end of Summer, I don't understand how SE cannot even be looking at this already. If you are going to be putting events/dungeons into a game for Linkshells to participate in surely simple features for Linkshell management is a must?
Our social LS has had to reform twice already, and we will probably be on the way for a 3rd soon- too many members that have upped and left and not dropped their pearl- hell I don't have to explain it, everyone knows what the problems are! How can a LS be expected to participate in any vague form of "endgame" activities if we cannot even remotely boot members or put up LS messages?
Does the development team know how much organization is required to reform a Linkshell? Trying to catch players that are in different timezones, only play certain days of the week and then having to meet up with them in order to give a new pearl. All this because we cannot boot old members from the list that are inactive?? For a game designed for "casual" players, why do they think people have the time to do this due to incompetence in not putting basic features into the game?
The LS list itself is useless; showing the name of the person and a green blob to indicate if they are online is as much use as a chocolate teapot- why can we still not see where the person is in the world and what rank and class they are playing? o.O
Come on guys, sort this out ><
You can already remove people from a linkshell, the problem being it has RIDICOLOUS limiatations.
I can't imagine just taking these limitations out would take so long. I understand this isn't a top priority, but it's such a simple and basic fix it's just insane they haven't done anything about it by now.
Right and that's the problem, having such a system means there might as well not be an option to remove. When I took a break from the game for a few months I had the common courtesy of dropping my pearl and keeping in touch with my LS in other ways. The problem is almost all the people who quit the game or take a break don't observe this common courtesy and linkshells get stuck with them in their list. Unfortunately the only way to remove them is to entirely disband and remake the linkshell. That's ridiculous. If they just gave us the kick command I don't think many people would care about waiting for other things.
As has been said numerous times the conditions required the meet the necessary threshold for the ability to remove someone from a linkshell to work are so completely counter intuitive in a situation where you would want someone removed from a linkshell to begin with as to make not even the slightest shred of sense.
It is so far removed from good and common sense that it functionally does not exist. That is to say there is no real difference at this point between having no command at all, and having the command as it is implemented. And so, it needs to be implemented as soon as possible. Even if it is only that command for the time being, as it is fundamental to the administration of a linkshell to be able not only to add, but also remove, members at will.
I should simply add that it made no sense from the outset that any LS command should be bound by proximity to other linkshell members except for the actual trading of the pearl to that member upon entrance into the LS. Especially given that LSs allow players to communicate freely across the whole of the game regardless of location. Conceptually speaking LSs aren't a location centric means of socializing, and so the commands associated with them should follow suit.
Three paragraphs longer than anticipated. In short, get'er done.
I'm not sure how I'm supposed to hold onto any hope that these "big" changes they are making will be worth sticking around for if they can't get the tiniest and most basic of issues worked out.
I quoted Tonka and AngryNixon in the following thread:
http://forum.square-enix.com/ffxiv/t...nt-Recognition
I'm also concerned with the lack of recognition of this issue and have proposed that they give it a dev-tag. The little recognition this issue has received doesn't mesh well with some information from the "Letter from the Producer" posts. I think I've already posted that in this particular thread but you can also note that communication and socializing has been an issue since the first "Letter from the Producer".
not tpo bump the thread but you guys are kinda being pathetic at this point. They told you what was up. Deal with it. There is alot more coding involed then you might think. And also ffxi never had a remove offline member option. Only a kick from anywhere option that was abused very quickly. I'm kinda happy removing members is a bit hard. Means you need to work harder on making sure the members you add are good.
You guys are letting people bug ya. Honestly how long do you wait before a huge list of people are "inactive" a week a mnth? Preferable id wait 2 mnths and 30 inactive people before letting ppl know of a LS remake.
Here is an idea for members make a temp trial LS and a main LS. When you meet new ppl put them in the temp LS that has a few member from the main, so you get a feeling for people.
This is a general discussion thread, and it happens to be a topic that a lot of people are passionate about; whether we have been told "what was up" is irrelevant and calling people pathetic doesn't help. If you really feel that way, why even make a post on this thread? o.O
And that is exactly the state of play for a lot of Linkshells at the moment... when the servers were shut down after the earthquake, a lot of people did not come back. Doesn't mean that they may not return a few more months down the line, but there is no certainty at this point (unless new content draws everyone back, which of course it may well do). Why do you assume that people do not wait a reasonable amount of time before making this type of decision?
Yes, LS leaders could make a temporary "trial" LS for new members but, why should they have to? That is what is up for discussion: why can they not have the functionality to recruit all of their members in one place and if they become inactive for several months remove them from the listing?
Also by having a temporary LS not only would you have to catch the player in game somewhere to give them a LS pearl once, but then after a month or two find them again to give them another pearl to the main LS.... Players should not have to do twice the legwork. Yes it is a workaround, but players in these threads are (in my opinion quite rightly) voicing their opinions as to the functionality that they think LS administrators should have.
If SE decide not to give Administrators a way of getting rid of inactive members from the list, fine. But, they should know through discussions like this that it is a heavily desired function along with a lot of "basic" others.
This has been pointed out so many time before, but never success on the goal, so new people have to keep making new thread time to time. Hope this will be the last time. Please follow it, so no more replicate thread is needed. It is fine even if it is just command such as /ls remove "Player Name"
So what you are saying to us in short is I am now just rank 3 I have not played the game in forever if even at all, you barely login but maybe 1-2x a month and expect to be in a good LS. Here is an idea for you actually run a LS on a daily basis keep track of the trends as to when people have logged in and then give an opinion. Many of us expressing our displeasure on the current situation or lack thereof actually do have spreadsheets and data to backup our displeasure for the ability to have to remake and not just be able to kick those who no longer login.
2700 posts and you still have no clue about anything in this game, your "Disclaimer" at the bottom of your signature proves this. You have not experienced most of the game, you do not have every class leveled above 30, have not selected a job and actually created it. You have not actually fought any of the "End Game" NM, so you really know nothing about how this game works or runs.
If you have an opinion fine whatever, but calling LS leaders pathetic because we want to properly manage our linkshells is absurd.
Sad when you cant spare one dev to write up a few lines of SQL and tie them into some text commands sent from the client, cause that would take what a whole day for one person? why dont you just admit theres about 3 people working on this game. or does the famous Japanese efficiency not apply to writing software?
The funny thing is, I can't think of a situation where they would have to add any code at all to fix this. They probably need to remove code, most likely removing or modifiying a where clause in a sql statement.
This thread should really stay at the top of the forum 'til it gets fixed. It just makes no sense at all to just ignore it. The problem is a detriment to the community in game and should top the list of dev tasks. I'd be happy if 1.18 were delayed to add this, as again, it's essential.
I agree wholeheartedly with the OP.
I really do hope the dev team will raise this issue because these options are fundamental for all linkshell administrators. (should have been already implemented quite a while ago)
As a linkshell creator/leader it saddens me to see 30+ ls members that are fundamentally ghosts just taking up space..
Please SE have plans for this after the battle system has been updated!
(and please consider adding a mail system to enhance communications ect since this IS an mmo!) ((thank you))
This topic needs the loving attention of our resident good news bear Bayohne!
can't let this fall off the front page just yet. :P
Pathetic for what? Wanting something that is essential to running an organization? Please.
Bullshit. Chances are they need to remove a few lines of code rather than actually write anything.Quote:
They told you what was up. Deal with it. There is alot more coding involed then you might think.
Red-herring.Quote:
And also ffxi never had a remove offline member option. Only a kick from anywhere option that was abused very quickly.
Abuse? Even after being kicked out of a dozen linkshells for being controversial within the matter of hours, I at least knew it was their right to do so.
Red-herring. Maybe you should try being a Linkshell Leader for once, I don't think you'd last two minutes.Quote:
I'm kinda happy removing members is a bit hard. Means you need to work harder on making sure the members you add are good.
I've seen nothing from anyone in any thread that suggests they've not waited a while; furthermore, this is another absolute red-herring.Quote:
You guys are letting people bug ya. Honestly how long do you wait before a huge list of people are "inactive" a week a mnth? Preferable id wait 2 mnths and 30 inactive people before letting ppl know of a LS remake.
Here is an idea: quit making up excuses and red-herrings.Quote:
Here is an idea for members make a temp trial LS and a main LS. When you meet new ppl put them in the temp LS that has a few member from the main, so you get a feeling for people.
The reality is leading any type of organization requires having certain features, or to be exact, abilities, whether it's in the real world or a video game, that include being able to remove from organization any such people that do not fit with the association.
Well said Dragon Well said, O yeah Bumping to keep on main page... Devs a response would be nice BTW
Bumping till we get some sort of an answer as to why this is not in the game; would love to hear the answer.
We sort of have answers from the Community Reps but they just reiterate the issue or skirt around it. Not to say it's a fault of their own, but there is a strict process they have to go through in order to get information to us. The pressure I think is on the dev team, specifically the UI team.
I would like to hear from the UI lead member why this wasn't addressed months ago, and what actually made this particular subject so hard to tackle.
That's the thing, it does seem quite easy from our point of view, so it's really not understandable why it wasn't fixed long ago. If the devs would state whats the problem is, then maybe I'd understand. Otherwise it just looks like they are labeling it as unimportant - which it isn't.