Originally Posted by
Mikey_R
I think you are misunderstanding me when I am talking about damage curves. At low level, your DPS over the course of a battle stays relatively flat, as you get more and more levels and inevitably get more and more things to shove into the burst, it spikes up massively. This would already be a tough thing to do, considering Paladin had to get reworked because of this very same issue. This causes issue with downtime, whether that be in a fight or between trash packs in a dungeon, with things still ticking down, you have more periods of engagement in your burst window, which means you do more damage, on average anyway.
As for the comment about other games doing it, I don't know how they operate so I cannot comment, however, I'm also not going to just take it at face value. Even in this topic there are opposing views as to whether WoW does it successfully or not.