"The majority of the playerbase".....
Good job this is a troll thread otherwise that statement would be even MORE laughable.
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Honestly I don’t see why the OP is wrong about what’s coming for future.
Maybe their way to express their thought can be seen too rough for certain people but c’mon let’s face the true.
It’s true that the game has been tuned down over and over again and it’s true that the studio has no plan to make the game come as it was before nor to improve certain feature.
So now the expectations are low, on what the game will offer.
Personally I think the majour feature we can hope (with a good ammount of copium, indeed) is having a new MSQ decent at least within its narration.
Gameplay wise, we can expect more tuning down in the next expacs.
CBU3 has started this back to SB/ShB and there is no way they will come back to their previous path.
Content wise same thing.
I’m playing the whole game again and I’m seeing how the old content where more engaging, if I can use this word than what we had since four years, at least.
I’m not here to doomposting. I just have the rare ability to see what’s coming on by actually evaluating and comparing things. I think it’s called critical judgment, a thing that all ppl should develop during their lives but you know…think is a busy work, i discourage ppl to think. Ignorance is a bless.
Any road. The ones that constantly repeat like it was a gospel “if you don’t like, just quit”, “I love the game it sound more like a you problems”, “the game is going to go better” are as ignorant as the ones who keeps trolling and doomposting.
Maybe there is only one true behind these words.
7.0 may be one of the best expansion, retailing wise, but there is an huge difference between having a good product that sells and a good game.
The formula of FFXIV is having a boom of new player that pays for a year maybe, every year. Fuck the veterans they will quit eventually.
To the new players and to whoever hasn’t reach the breakpoint yet, enjoy your time here. To the sheeps…well I’ve no words for them.
Holy lmoa, you might be the only one this salty about the update... I don't think that's the case at all. I'm pretty sure everyone I know started playing the game again hahahaa.
"We're going to see the same thing in 7.0, because the developers aren't going to change things as we desire/demand" is indeed a correct prediction. I really don't know why people complain when the game "works in similar ways" from 2.0 through 7.0.
If you want a different game, go seek it. There are any number of new games out there every year. Some make a big splash and then sink to the bottom, never to be seen again. Others stick around for decades. Ultima Online still has servers, after a quarter of a century, and they haven't reinvented the game.
Adding the "personally" to this was a wise move. There are players who absolutely hated the Endwalker MSQ, players who were "meh, no different from past expansions", and players who were invested in the storyline. Personally, I thought the Ala Mhigo sections of Stormblood were a bit underwhelming. Personally, I'm ecstatic that there was no huge "Garlean" anything this expansion.Quote:
... having a new MSQ decent at least within its narration.
It's odd how different people have different tastes in literature and music... and games. Almost as though individuals have their own criteria for what is "good" and "bad". In my opinion, the day all individuals have the same tastes and preferences is the day the "human race" as a whole dies.Quote:
I just have the rare ability to see what’s coming on by actually evaluating and comparing things.
Yes, you did ... you compared players who disagree with your own ramblings with sheep. It's the easiest cheap shot one can take to deter disagreement.Quote:
To the sheeps…well I’ve no words for them.
Is it still copium if I enjoyed Endwalker? :confused:
I remember that when the Good King Moogle Mog fight was released in 2.1, I made a comment about the one Moogle named Puki was it’s Tagalog for the word “p_ssy.” Koji Fox replied to the thread and said he didn’t know that the name could mean that in another language, and he was sorry for naming the Moogle that. Plus he said going forward that he’d be very careful naming NPCs so that they aren’t terms from another Latham could mean something inappropriate.
It sounds less like a new engine and more like they are adding a better texture pack and lighting features. This will not be an entirely new look to the game, just kind of polishing up the look we already have, you aren't suddenly going to be able to count the pores on an NPCs face or anything.
Yes, as you say, they have already been very clear on this, it's new technologies for lighting, shadows/antialiasing and certainly dx12,
put more details/item in instances/map.
But it's not a graphics engine change, just an update so that they can technologically keep up with the next 10 years, and yes yoshida has already said that the graphics update will be in the form of a texture pack that can be activated on pc/ps5 since the ps4 will not have the option.
Moreover the graphic update will not be complete in 7.0, it will continue on the 7.x-8.x patches because the work is much too important to release everything at once, so it will be released in several parts.
They already outsource some of their asset development, too, so it's strange that they don't just swallow their pride and spend more money on 'catching up' with what needs to be done to make viera and hrothgar into properly complete playable races.
Maybe they could spend less on marketing gimmicks and more on the game itself, though if anything I expect the costs there to rise moving forward.
There, fixed that for ya.
Also, can I have your stuff?
.
Seriously, you post this every second or third day. Either poop or get off the toilet. Either quit or shut up about it already.
Actionable and constructive criticism is fine, but your flailing doomposting is just sad at this point.
Renathras
If you ever make an alt on Kujata, I owe you a drink at the Wench.
So this is where the doomium thread spawned from. Interesting.
https://media.tenor.com/g75DlLXLzEEA...le-peeking.gif
Good post.
The catch is that you do need a good take to present in the first place, in order for everyone else to get on board with it. As an illustration, there were a couple of cases in here where people tried to present specific examples on how they felt the Endwalker story 'should' have been written. Unfortunately, they ended up creating unintentional comedy in the process, much to their chagrin. Through repeated experience, they eventually learn to guard their overvalued ideas more closely.
It's much safer to stick to relatable but vaguely-expressed discontent. It doesn't achieve anything, but it gets attention for relatively low effort.
Have the endless, targeted and offering solutions posts pertaining to healer design post the great lobotomy not been specific enough for you
We have shown what we don’t like, we have shown why we don’t like it, we have shown ways we think the healers could be better without just reverting them to 4.5- stormblood Lilies; and what did we get for our Ernest attempt to give proper feedback on jobs we play
“Lol go play ultimate”
Blaming us for not being specific in our feedback when the developers poignantly ignore us is not going to fix anything
There's a lot of specific feedback and discussion around what needs to be done with healer job design on the healer subforum, which is really good. I think a big part of the problem is in the consensus. There was a discussion on this earlier, in fact.
You have answered your own question. If the solutions are divisive, you're unlikely to see a change to support a particular viewpoint, because there's no consensus.
To simplify it down, there are players who want to see healers to become more 'support-orientated'. There are others who want to see healers move towards becoming more 'dps-orientated'. There is a finite amount of hotbar space to develop both of these two functions on the same job, so these two views are at odds with each other.
There are players who want harder pass-fail healer skill checks. There are others who can't clear the existing checks even on basic content. And modern tanks and DPS have neither the time nor the patience to wait around to let their healers figure out mechanics across multiple attempts. The end result is the current trend to make healing progressively more vestigial so that it's less hassle for everyone involved.
If you disagree with that direction and endpoint, then you need to provide a clear vision as an alternative for people to rally behind. In short, you need to argue in favor of bringing carry potential back to healers. Otherwise you'll be locked behind endless arguments while all the good players swap off to DPS. I've got no investment in this sort of thing, but if you do, you need to go about it in an effective way. And I think that was the central point of Kacho's post.
"You need to get everyone to agree with you" =/= "You need to communicate clearly and effectively"
The healer role has a problem that neither of the others do: a subset of players who want there to never ever be a skill ceiling above ankle-height. Not *floor*. Ceiling.
I know people are upset and think this is trolling. But it really is the truth just not that dirty/deep. If you don't enjoy the homogenization of jobs. Strongly doubt that will change. Waiting till 7 and giving them more money just lightens your wallet. Will we get new flashy animations for each job, damn snappy. Will all healers basically be the same, probably easy to balance and less work. Will we see more half baked content, yes. Will the patches stretch the limit even farther, probably. Will the cash shop siphon more potentially cool stuff for insane pricing? Damn straight it will.
No game is perfect. If the cons don't completely destroy your enjoyment in game stay. But thinking it will get better is like being in an abusive relationship. You are only hurting yourself.
Yeah?
I literally linked to this thread at the same time I posted that.
You're trying to act like there's some grand conspiracy to further your incessant (and irrelevant) argument that no one is positive about the game, but as I told you there several times (perhaps if you had bothered reading it instead of declaring an intent to be ignorant...), and was completely open about, that thread wasn't about positivity, it was open mockery of doomsaying.
Yeah, the Healer subforum is a bit of an echo chamber (...more than a bit, actually...), but we've even been able to find points of agreement there. There's a thread something like "A modest proposal" with SCH changes that most people found they could agree on. While there's plenty of disagreement, and the big issue really is consensus, there's some general broad brush agreement that encounters are too heavily scripted, too mitigation focused, and not designed to work well with Healer toolkits as they presently exist. After that, it's a lot of disagreement. It's why my own personal proposal (the one I call "the 4 Healers model") is to kind of gear the different Jobs towards each of the different directions people seem to want, that way, everyone has something they like.
...needless to say, there's not even consensus on that. So you get the point. :D
No, it doesn't. This is your caricature you trot out to attack disagreement.
Which, btw, only contributes to a lack of ability to develop consensus.
Which (as has been discussed ad nauseam on every piece of media related to 14) there is no evidence that a significant base exists who actually like modern healers for their actual design
The forums hate them, shitpostxiv hates them, ffxivdiscussion hates them, even mainsub outside of a few overplayed “blood for the blood lily” jokes hates them, Job satisfaction surveys hate them
Every piece of evidence we have shows that people overwhelmingly hate them, at best there is a measure of people who like support roles who play them because 14 has nothing even remotely close (even ignoring that squares decisions on healers and phys ranged is what destroyed support) to support but there is basically nobody who comes out and says “healer design is good and well designed”
Except for Renathras on Tuesdays-Thursdays, and sometimes Fridays if he feels backed into a corner when arguing in the healer forums, that one player who I can't really remember that wants the jobs to stay the way they are because they are a disabled player who needs simple jobs to be able to play (fair enough), and that one Elezen guy who will apparently never run out of content, I can't think of many who have said this even once upon a time, either.
Personally, I don't think SE can make any real progress on healer design until they strip back many of the healing and mitigation tools they've given other roles, and better balance the importance of each role in content in general. Every role should need both of the other roles doing their jobs to clear content synced.
If SE's concern is "if we balance role importance and a healer dies there's no recovery while a party can recover if a tank or DPS dies because a healer can Raise them", giving other roles more healing and mitigation utility isn't the answer. The answer is to give the other roles an instant cast Raise with a 10 minute recharge timer or something similar - an "oh crap button" to get the healer up if needed without being so convenient it can be used for any death. That takes nothing away from the healer role as it's only useful after death occurs, not in helping to prevent death.
I don't get frustrated as a healer because I'm mostly playing with those who are skill challenged. I'm usually busy healing (even when tanking sometimes) so I'm not spending much time as green DPS. But I do empathize with those who are playing with the skilled players and get frustrated that being a healer doesn't feel more meaningful and engaging.
For the simps, they will always accuse others of presenting no data, yet will unabashedly claim they're in the majority with no data.
Such as:
Dear me, I can't quite find the "data" in these posts.
I've only seen "majority" claims by the minuscule echo chamber here on the forums. The people who point out the error in that never seem to claim that they are the majority instead, simply that none of us on here represent anything meaningful compared to the playerbase at large. When larger claims are made, though, data is inevitably used by those people to support it. Just because some people don't like that the reality cracks the windows of their echo chamber doesn't make it any less real.
Huh? Practically the entirety of the post history of certain posters consists of little but declaring themselves to be in the 'majority' and any criticism whatsoever towards the game as coming from a 'minority'.
From what I recall, it has also been pointed out to you many times that there's no obligation for anyone to lace their every post with 'in my opinion' given that it's rather obvious any given poster is speaking on their behalf first and foremost.
I also remember you declaring that you are not caught up on content as you are 'taking it slow'. Is that still the case? If so, then you're not really speaking from the same position as veteran players or those who actually engage with more than just the MSQ's.
https://www.reddit.com › commentsFFXIV 5.25 Job Satisfaction Survey Results!
https://twitter.com/redditffxiv/stat...58322003939329
https://ffxivcensus.com
Here is also three seperate representations of the problem if you want actual data
Link 1 and link 2, SCH and AST two of the three least popular jobs in ShB after the great healer lobotomisation, the third of those three jobs got completely reworked twice in the intervening time, WHM maintains a level of popularity due to starting at level 1 and actually having a semi popular change implemented between 4.0-5.0, also note that outside of them redoing lily’s WHM was the healer that changed the least between the two, only losing aero 1 and 3, dumping off the old healer role actions and getting a rework on the wonky plenary (which made it a better job)
Link 3 as of the most recent census every other role averages 1 million people with a particular job capped, healers average just over 900,000, so even though you can legit cap a job cure 1 spamming there is still a deficit of roughly 100,000 individual players for the healer role who won’t even interact with them enough to cap them in basic content
Now let’s compare to 3.0
https://ffxivcensus.com/arrhwcompare/
This data is a bit wonky because it doesn’t split SCH with SMN but if we look at this data AST is the most popular of the new jobs in 3.0 and WHM and SCH share high popularity in their role compared to say pugilist, dragoon and warrior
Now I’ll attach the stipulation that most of this data is old, however that is only because newer data doesn’t exist, however no event has occurred in the intervening time that seems likely to have strongly affected these results (the census seems to show that SGE just pulled from the existing pool of shrinking healers, not bringing people to healer)