Raid scene would improve. People should be barred from griefing others with their garbage play. It would be a GOOD thing
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The example Im using is actually the opposite where despite their optimal performance in their job, you have people barring them just because their job still mathematically outputs less than other jobs. Again just giving more tools for people with terrible group behavior. No thanks
PF creation gives us option to bar certain job from joining. Let's remove that too, then!
I get what you are saying but if that is your example then the prevalence of the tool would not probably not alter much since they were barred due to a perceived meta issue not so much a performance one. The solution to your example would be to make every job perform the same or to remove PF. At the core PF should have the right to bar who they wish from joining for whatever reason. Isn’t that the whole point of PF to form a group that matches your requirements?
I want to say yes, because the fundamental design of the game for any content beyond normal mode practically necessitates it in many forms. At the very least information that will allow for some form of analyses to take place. Stone Sky Sea does not suffice in this regard, and nor will it ever.
That being said, I will say no because a majority of players can not really interpret the results responsibly, much less use that information in an appropriate manner. Kudos to those that generally do, but the sad reality is that it only takes a few players to create a really godawful stigma about something, regardless of how useful said tool might be.
People owning more than 1 house, not intended but was possible due to an exploited loophole.
One person FC's, not the intention, but another exploited loophole.
Using Alt-F4 to skip 'unskippable' cutscenes, not intended but also exploited.
Just a few examples of game features the playerbase exploited for their own benefit.
What makes you think the players aren't going to exploit an in game parser?
If you do, you're delusional
How could the player exploit it in ways the current add-on options don't? What evils would be unleashed by the presence of an IG parser? Parser are nothing but a clearer way to present informations that are already readily available if you browse the fight log.
I agree it probably shouldn't be available in any casual content, but would that change anything for savage and above as basically everyone uses a parser there already? (or are already feeling its influence in guides, meta analysis, static recruitements, teammates talk, etc.)
Ok so heres what I dont get. If we already have people parse and use FFlogs anyway, what in the hells are we debating about? Are we seriously just trying to push this for the people that dont want it?
And dont say its for the people that want it, they already would have installed the add-on anyway.
For the record, I have no strong opinion on this. I think Square Enix's stance is hypocritical but I do understand why they do it, as the current situation is the perfect grey area for them. Raiders get their tools, and SE can deny any responsability for their eventual misuse (and they routinely do).
But an official IG parser would help console players if nothing else.
For the most part I think this is just a case of having a discussion or debate for the sake of having one. Many already know nothing will come of it but still desire to explore / question the rational behind the choice.
WoW is no more :toxic: than FFXIV one community is just more blunt and the other is more passive aggressive about it.
Oh I beg to differ.Quote:
WoW is no more :toxic: than FFXIV one community is just more blunt and the other is more passive aggressive about it.
As has been said, but bears repeating, the day that dps meters are allowed, you will have THAT GUY spamming meters and screaming abuse at people..............in Sastasha.
Thank you, no.
This is 100% trueQuote:
But damage/heal meters encourage poeple to top the charts rather than actually play properly.
Example, MoP Throne of Thunder, Horridon. They focus the boss padding their meters, and ignore the adds mechanic.
I think not having an official dps meter is the right call.
With it, toxic players will use it as a tool to bash newbies who are not performing to their perceived standards which would promote toxicity within the game. By tacitly allowing unofficial dps meters for players who want them, players who want to analyze their own performance can use these external tools to aid them but toxic players can't abuse them to go after newbie players as by doing so, they are admitting that they are using third party tools and opening themselves to GM punishment.
A win win situation for all parties around.
Instead of damage meters add a system that helps you learn rotions and different situations that the game throws at you
You're pointing at people who are unprepared for higher end content as the reason that the game doesn't need a feature in higher end content, that's kind of intellectually dishonest.
No, an umbrella won't help you much in a sandstorm, but if it's pouring rain you might want one.
If you're in a trap party or early prog you won't get much out of seeing dps (although it could help you spot points where you need to do something like hold burst) but even if it isn't part of your experience the fact is many groups do clear Savage and dps meters help that.
My own experience with p8sp2 is a really good example. My group had been trying to move towards a week 1 clear for a long time now, we did Asphodelos in 8 days so we were close. The dps wall on p8sp2 on release was tough and we hit our heads against it a fair bit. I changed from SGE to SCH specifically to beat enrage because the advantages of SGE were already kind of moot and between Expedient and the addition to 2m burst via Chain Strat was more attractive. I don't know if we would have come to that conclusion without logs to ponder. We cleared in slightly under an hour of me swapping.
Meters are very worth it in many situations, and pointing to one where they won't be helpful isn't really adding anything to the conversation.
Yoshida also claimed that FC housing would always be separate from personal housing.
Sometimes he says things that aren't true, or changes his mind.
Like a person.
The chances of that happening are about....0.000000000000000000000000000000000000000000000000000000000001%Quote:
Yoshida also claimed that FC housing would always be separate from personal housing. Sometimes he says things that aren't true, or changes his mind.
Very much true and he has said a lot of other things that were impossible at the time but were implemented eventually but unlike those requested features, he's shown absolute contempt at the question always being presented to the point that he doesnt want to address it anymore.
My point was fairly clear - he's said things that turn out to not be true in the future.
Yes, I'm aware of his weird hatred for parsing, but unlike most people (apparently) I recognize that he's a normal person who can on occasion learn about something and have their opinion evolve.
It isnt just him, I dont know how many times this has to be said.Quote:
Yes, I'm aware of his weird hatred for parsing, but unlike most people (apparently) I recognize that he's a normal person who can on occasion learn about something and have their opinion evolve.
THE ENTIRE TEAM doesnt want it. The game is designed to not need them. It has been said over, and over, and over again, I dont see how or why people cant take NO for an answer.
I miss Titanmen :(:(Quote:
Cleaving bads is not, has never been, and never will be toxic. Your sub doesn't entitle you to clearing something\
And I love how you're interpreting this as some kind of "gotcha moment".
"You're 10% below the NIN on dps on this fight!"
"NIN has better burst, they're naturally higher-"
"Why are you playing MCH? They're the BOTTOM performer! Obviously you're trolling!"
"I like being a mch?"
"I looked at your total casts and you're not using double down on CD!"
"It's my first time and a confusing mechanic was happe-"
"STOP PERFORMING SUBPAR!"
"It's a leveling du-"
"SUBOPTIMAL! DRIFT! OGCD FLOAT! REEEE!!! VOTEKICK THE TROLL HOLDING US BACK!!!
I'm sure at least one of his opinions might be in this made-up text, doesn't make it any less of a strawman.
Painting the opposition in such an infantile and unflattering light isn't a good way to have an honest conversation, and I feel like it's more about "winning" than actually presenting a reasonable point of view.
I'm definitely willing to listen to what the other side has to say, and I might even be convinced, but not by posts like that.
Real talk if they add ingame dps meters I'm out. 100% hitting the unsubscribe page.
None of it was a strawman, Liam simply adressed the most prevalent arguments. Your's was part of it. But instead of engaging with it you are yelling strawman and foul. The fact of the matter is that all this doomsaying about how much exclusion is going to happen is silly because it all is already possible and happening. Liam falls just slightly short of adressing all available counterpoints by not considering this aspect:
The only difference it would effectively make is for console players allowing them to see their own damage numbers without the help of pc players logging for them. In reality the only valid argument against ingame parsing is that it would be a waste of dev time because the community has already created and maintained a reasonably well working tool. Something the devs would either have to copy (making the undertaking pointless) or retread already explored ground (very pointless).
As I mentioned many already know nothing will come of it, but hell this is a general forum meant to foster discussion. Also, if the anti parse crew was so sure in their position what harm comes from those that are for it making topics about it? Not like papa Yoshi-P is going to change his mind on the matter.
Showing meters to shame someone in leveling content in WoW rarely happens, and when it does it is because the damage gap is freaking massive, and even then it is mostly just for the memes. Most players in WoW just as in FFXIV are understanding that leveling content variance will be massive especially when someone is a new player or on a character without decent gear that you can get from already having a max level character.
Same way I do not see the reason people that are against parsing get riled up at the mere suggestion being brought up.