So all you have to do is queue specifically for the raid you want, and you won't have to worried about this glitch.
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That doesn't fix the "roulette" only giving 3 of the potential raids the vast majority of the time.
People aren't generally complaining about not getting Orbonne because they want something from it, they're complaining about only getting the absolute oldest and most boring of the potential results.
Hello Ms Legendary Dungeon Tank, how nice to see you again. You tell me not to respond to your posts but I guess you enjoy responding to mine.
This person prefers other later 24 man raids instead of the most commonly queued one which is LOTA. The solution would be to just queue for the raid you want. It just seems silly to queue 24 man alliance roulette knowing the most common one is LOTA and then complain when you get it. When I queue for a roulette I understand the instances will be randomly chosen for me based on everyone else queueing so I don't complain. Also, SE makes it very easy for people who don't get the instance they prefer. No one is forcing you to stay and complete the instance. You are allowed to leave, you just have to take the 30 minute penalty. So if you hate LOTA so much, there's always that option as well.
If I read the original poster's objection right, the issue they're talking about isn't Crystal Tower specifically, but rather Crystal Tower to the exclusion of other duties. Right now, the ilevel cheesing and whatnot means people rarely get the later raids even when they'd be eligible, and those raids need people. Arguably, the fact that many people are only eligible for the Crystal Tower raids means the people who are eligible for the later ones are even more needed to fill the later content, because there are fewer of them available overall.
When folks try to queue up deliberately for the Ivalice raids—whether because they like them, or because they need to do them for the Resistance/Bozja storyline—and end up having to wait in queue for an hour or more... well, that's the exact situation roulettes are meant to address. And the fact that they're not addressing it right now does mean you could argue that some changes might be beneficial.
Sure, even if you fixed it, people would most often get Crystal Tower, because—as was noted—many people do alliance raid for XP while leveling, or players only unlock Crystal Tower (since it's now story-mandatory) and never unlock the others. But where it would change things is that the people who were queuing for the other alliance raids wouldn't have queues of an hour or more.
And I think that's the part they meant when they talked about people cheesing the roulette for 'efficiency' being detrimental to other players.
Sure, it's easy to say "just queue for the other raids if you like them", but it's hard to do actually do that if the queue never pops.
I recently went through the Mhach series and the Ivalice raids on an alt. The Ivalice raids weren't so bad but the Mhach raids on average took two hours to pop each, with Void Ark being the worst in terms of time spent in queue. Ivalice took anywhere from 15-45 minutes.
There is unfortunately no good way to fix this issue. I started playing this game last year and got bored with the ARR storyline so I ended up playing a ton of PvP. I got my initial class/job to level 70+ by playing PvP so much by the time I was entering HW. However, I obviously didn't have good gear because I was still stuck in the earlier part of the MSQ and hadn't unlocked content where better gear would drop (and didn't have the money to buy better equipment). When I did Alliance Raid Roulettes, it probably looked like I had "geared down" before queuing and just forgot to change into better gear before clicking "Commence." In any event, the solutions suggested thus far in this thread would probably have prevented people like myself from joining up for Alliance Raid Roulette.
Thinking about this and reading some of the people who do this, I don’t think I actually want these kinda people in my copied factory runs, I doubt they’re very good xD
I'd personally advise being skilled players yourselves before insinuating skill levels based on others' actions. ;)
The issue is not difficulty. It is efficiency. At the current moment, the rewards for running ARR trails leads to a much higher EXP/hr rate compared to any other alliance raids. So long as this is true, players will continue to use the system to their advantage. It's something Square shall need to fix via better exp incentives.
Considering the amount of Poetics you get from doing PvP content and roulettes when your level is over 50 and all the new Poetics vendors added everywhere, lack of money to buy gear pre-80 should not be a problem.
It is not the chance of failure they fear. LotA is actually one of the Raids most likely to have one or more wipes. It is the fear of Alliance Roulette taking 30 to 45 minutes when they only want to spend 15 to 20 minutes doing it that causes them to cheese the roulette.
Or making adjustments so that all 11 Alliance Raids take roughly the same amount of time with a similar amount of difficulty. The normal mode raid roulette isn't having the same problem because the 32 fights are all similarly long with similar difficulty.
Fix Crystal Tower raids. I want to see the mechanics again. I remember it was fun... but that was years ago.
Irrelevant. You will always have some players that drop a certain dungeon.
Such behavior doesn't have to be tied to rewards etc, may simply be dislike for that particular environment/boss combination.
Right now, most people drop/try to snipe CT because the monstery takes 2x as long and gives the same xp (I think, it's been a while).
It used to be very bad for the Ivalice raids back before they were made mandatory for relic/bozja. It took me a week of several hours a night sitting in queue (as healer btw)... probably about 4-6 hours each night DURING PRIMETIME HOURS for several nights in a row, easily amounting to over 24 hours, just to get into Ridorania Lighthouse. Orbonne took less queue time overall but I was still sitting in queue for a long bit for it, and the first instance pop for it disbanded soon after it started due to 10-12 people outright leaving. (this was done either during 5.05 or during 5.1, I don't recall which...)
Nowadays Ivalice queues aren't that bad but it's gonna be a bit still.
Honestly it's worse for the Shadows of Mhach raids currently I would say... it's not being in the queue for almost a whole day levels of bad, but even on a healer you're gonna be waiting at least 45mins for Weeping city or Dun Scaith, And there's a decent chance of a sizeable chunk of the alliance leaving when starting Dun Scaith before the first pull happens, because people just don't want to run it.
So then you always want to be stuck doing Crystal Tower with zero chance of ever seeing a different raid?
Because that's what removing those players from the Alliance roulette pool would accomplish. Since those players were no longer there to fill the Crystal Tower groups, you're now stuck doing it on a permanent basis when you choose to queue for Alliance roulette.
Think things through first.
Efficiency can't be solved when they need to ensure players are able to progress through the mandatory for MSQ content.
The better solution is to separate Alliance roulette into a Crystal Tower roulette and a 60/70 Alliance Roulette. Players who only want Crystal Tower can only do the Crystal Tower roulette. Players who never want to see Crystal Tower again can do the other roulette. Players who want rewards from both can do both. It shouldn't impact queue times for Crystal Tower significantly but it has a good chance of improving queue times for the other raids.
If they do that, they'll likely reduce the reward of each roulette or make one not worth as much, and considering CT is required for MSQ, it'll likely have the greater reward to ensure participation. It's also not necessarily a good thing to incentivize to do alliance raid twice instead of once a day.
Lol sure... they're all bad for preferring not to do duties that are much longer for measly experience rewards.
It's kind of funny you actually think this is why people do it.
I also challenge you to check your party list everything you queue in and report back how many times there isn't a 50 level player in it.
What they really should do is better balance the ilvl sync. It's laughably absurd we're over three times stronger than the min requirement for LotA. Do that, then increase the EXP gain for the later alliances and this problem goes away.
The ultimate crux of the issue is that Labryinth & Srycus are way undertuned compared to the ilvl you get synced at resulting in every group skipping all the hard mechanics of every fight (You ever seen Glassya's jump phase or even the robot adds since like Stormblood?) Void Ark sorta suffers from this, Rabanstre technically suffers from this too but the mechanics there are also way more punishing than in the CT raids (*cough Hashmal everytime I get Rabanastre cough*) WoD is technically a bit undertuned, but people love dying to the simplest things on Angra Mainyu & Cerberus en masse so I think it evens out a bit.
Honestly, I think they just need to make Srycus & Labryinth force an ilvl sync (and a strict-ish one at that, maybe like i70 & i90 respectively so that all the hard parts of the fights suddenly come back and the fights cant be steamrolled anymore, and the total time of the instances goes up by 10-15minutes due to far less damage happening. Make the two of them take as long as the rest of the raids & far less steamroll-y and people will stop trying to strip if the easier raids are actually the higher level ones.
That being said, no matter what you do, Lab & Srycus are going to appear more often than all the other raids, statistically. They're the only raids mandatory for the MSQ (Whereas Sky Pirates is totally optional and Ivalice is only mandatory for SHB relic, and copied factory will only ever pop if you're 80 and get lucky), so everyone will have to have them unlocked at some point or another, They're available at level 50+ so they have the highest level range of players that can be put into them (doesn't matter if you're 79, if someone the DF pairs you with is only 59.9, you're getting a CT raid due to them). It's just a simple reality that statistics favors CT over any other raid due to all the factors involved, before the naked queue-ers are even factored in.
Or just nerf the other alliance raids (except ShB ones for now) so they aren't tedious to run, which will remove the incentive to avoid them like the plague.
Making the CT raids more difficult is more likely to drive people out of the queue entirely than to get them to play the game the way you think they should, which isn't going to help fill groups for later alliance raids. It will make their FFXIV experience worse without improving yours.
why should the other 24 men be nerfed? just because people are too lazy to do mechanics? pleeease, none of them are difficult nor tedious, take Orbonne. People run it all the time at 70 with little issue, but suddenly in ShB it became too difficult/boring to require echo to speed it up? echo on 24 man was such a joke... if they can't split the roulette in 50/60 - 70/80 I sure hope they'll scale them better so crystal tower stops being a zerg fest. having the same 3 damn raids all the time is tedious, not the other 6
Um... no... that raid in particular was often messy because of #reasons, but also now that it's not current content and people run it nowhere near as often, their memory of the mechanics begins to decline and you also get people who weren't here for SB trying to do it for the first time. The consequence of this is that the average competence with respect to that piece of content goes down, effectively making it harder. Also, when it was, you know, handing out relevant gear, that greatly increased the reward for running it. That's why I said the Nier stuff doesn't need to be nerfed yet: it's still handing out relevant rewards.
You guys can stamp your feet and shout all you want that people are wrong for not having fun the same way you do, but it's never going to get you what you want. Trying to treat alliance raids like they aren't just some casual gear dispenser that offer almost no incentive to run them once their expansion is over, whether through the roulette or not, is just going to drive more people out of the content and keep you from getting what you want. Reject purity and this drive for some wannabe hardcore experience and embrace pragmatism. You'll get more from meeting people halfway than you will from trying to hold the content hostage.
Better idea: Get rid of mandatory lvl/ilvl sync, add checkbox option to choose to enable it for greater rewards. I didn't gain levels and better equipment so I can sit on it and spin when I'm fighting lower-level mobs that I should be one-shotting.
they are not dragged out, it's just that everyone is used to the 1 minute blast-through that are the crystal raids. I bet that if difficulty were brought back to how it once was, you'll be saying the same for CT "Cerberus takes too long! the behemot is not dying fast enough! Scylla add phase can't be skipped I hate it!". aka, "I'm too lazy to do anything else but hit 1 button for 30 seconds"
the only raids they added echo to were the 70 raids,right? At least its the only time ive seen it used. Because of the reasons stated before. People generally go into older content because of experience points and levelling. Outside of that theres tomestones, but not really as much as would be worth doing other content instead(youre better off doing 2 recent dungeons before the queue would even pop for orbonne,etc). People want to level fast, they dont want to deal with a wipe fest. The fact that they added echo, just proves that those raids might not have been tuned as easily as the CT raids, second of all, almost any player qualifies for the CT raids, not everyone qualifies(20 level gap) for Orbonne, etc. Statistically more people will be put in CT raids regardless of whether they are even required for story, due to the fact they apply to the greatest common denominator(people at level < 70 vs people at level < 51). At this point, are we getting mad at newer players who need to clear the content for story anyway, or are we mad at players who are voluntarilly queuing for it, to prevent newer players from having to quit the game because nobody is queing for their 24 man MSQ content? Cheesing i level is going to happen, theres almost no way they can prevent it at all. And you can always go into DF and manually click those raids you'd rather do, if you wanted to. sorry it takes hours because nobody wants to run them
CT roulette is beyond boring. That's the reason why I never queue for alliance roulette. It's faceroll easy and lvl 50 rotations are terrible.
Give me a 60/70 roulette and I'll gladly queue for it everyday.
From the past week getting stuck in CT? 5 times there wasn't a level 50 in it. The other two there was. And I'll be honest, I'm okay with running CT if there's somebody new, they need it. But when there isn't...I don't want to deal with that crap, it's beyond boring.
I was perfectly willing to be civil but I guess if you cant I can point out how I'd wager clear buyers would have trouble with things like basic reading comprehension.
As Packetdancer pointed out the issue isn't that the OP (or really most of the people in the thread) hate the CT raids, they hate that their roulette results are being manipulated by lazy people to the result that they're seeing less variety in the content they're running.
I hope that clears things up for you, if not I would offer a lengthier explanation at some exhorbinant price since I'm sure it wouldn't be the greatest sum you've spent amirite?
I don't think I really understood what Poetics were at the time and I don't think I could've really spent them anyway until I finished at least the ARR MSQ. Even now I'm not sure how someone who has completed the MSQ just through ARR would use Poetics to make a ton of money as you're suggesting. The stuff you buy with Poetics doesn't sell for that much. Also, you're assuming that new players will know to use poetics to buy and sell stuff on the Market Board. There's a lot of assumptions going on here.
No, I thought they were dragged out back when they were brand new too.
Esp the Ronfaure (?) boss. Second last in the first raid IRRC.
They have too little mechanics, too little is happening and for too long you just stand there and mash your DPS buttons whittling away it's HP.
I totally agree with you that the syncing is beyond absurd in the CT/VA raids. You're basically one shotting the loot pinatas w/o seeing any proper boss mechanics.
You're functioning on the incredibly poor assumption that SE knows how to program their game, and that the anti-social weirdos that cheese their roulettes are consistently placed into groups with new players that are doing the content for the first time. As anyone who regularly runs the roulette knows, this is absolutely not the case. This kind of behavior is simply bloating the system with more, 'unnecessary' instances of CT raids that pull in roulette groups, and deny or significantly increase queue times for anyone trying to specifically queue anything else.
You're also vastly over-estimating the amount of players that actually participate in the ilevel cheese, probably because it helps you to rationalize an amoral behavior that you approve of.
This issue is basically:
"I want to more regularly experience the full variety of content that the Alliance Raid Roulette is meant to offer."
versus
"I want to manipulate the system in a way that personally conveniences me, at the theoretical cost of the preferences or expectations of other people."
Can we be real here? If you sign up for MSQ, you're given 2 boring options, and thats also a roullette. Does it really matter? Theyre both dailies, hence why a vast majority of people will do them, regardless of how boring they are. People can simply not choose to sign up for them, as per the argument over cutscenes being skippable or not. To me, the argument is the same on all ends. Like if people dont want to run CT, then dont sign up? Same for people who wish they could skip cutscenes? What I mean is MSQ is a roullette, but 9 times out of 10, for some god forsaken reason, you're given Castrum Meridanum, They call that a roullette. I do Alliance raids and 9/10 its LotA, or Syrcus Tower. I could just not sign up for the daily if it sickened me that much, just like anyone here can just not sign up for the alliance raids, if CT was that sickening to them.
Or I guess we could complain that SE needs to police people who sign up for the raids that are ilevel locked, some how. The amount of coding required to force a player, in less than ideal gear, i just dont know how it would do it without an in depth search feature before someone signs into anything. It sounds like a bigger problem will occur from attempting to "fix the non issue reallu" than to just simply have people who by now understand that they will most likely get these raids, and just not sign up for them at all. The actual real result of this is that they a - will have to split alliance raids to levels and add more daily bonuses for the higher tier raids(a winning suggestion btw from those that had brought this up_) or b will have to deal with new players complaining they cant progress at all because of this and no one queuing, which will force them to make more attractive rewards for veteran players to even bother. Also a win for everybody.
The solution seems pretty simple to me. Just stop doing the daily roulette. If nothing else happens, at least you wont die from boredom. just manually queue for puppets instead, thats what you want to run anyway. And if the wave of people not interested in doing alliance raids is high enough, SE will have to address the issue, because it is now required to progress in story and is no longer an opt in or out sort of thing.