Originally Posted by
MPNZ
FPS games are super casual friendly with high skill ceilings, but have been like forevar as totally elitist and toxic environments while more challenging (Megaman Zero, bullet hell shooters) or densely packed (FFVIII, Disgaea) games will usually end up being several levels of niche because of their difficulty in comparrison, or incompatibility with netflix watching, in my experience. You're definitely not going to win by soap-boxing about casuals. In terms of something else to do: AST had a really good system that was very engaging than the current, which is both frustratingly frantic and totally boring at the same time, and that was done because of player complaints, community memes, and data from bad player habits from imitating w/o understanding why
Also, the game could use more "how they mitigate" and "how they heal" in the past over the near endless redundancies that literally plague WHM in every iteration like the current. And, bards feels like it's empty right now with questionable changes, new actions, and our new gauge that's like lillies (4.0) but with music. Job design is definitely the low point of FF14 right now