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Originally Posted by
Hanemakikaze
You make a valid point, but Black Mage wear cloth armor and have a smaller health pool, not sure what the ADS beam is but I've seen the mages in my group get one shot by that where as me on monk or dragoon can at the very least survive it. To me, that is very glass cannon, whether they are able to avoid the damage or not doesn't change the fact that if they do get hit, they're dead.
A piercing laser will practically 1-shot anyone aside from a tank. On top of this, melee have to watch for conal swipes/auto attacks, repelling cannons, firestream is much harder to dodge when you are within melee range, pacman (water type move that fans out with a wedge out of it.. idk the name) has a max range, and ranged DPS should be beyond that max range to begin with. So yeah don't even get me started on the risks of playing as a melee in T2. It is far less risky to stand at a range and pew pew with a bow or fire.
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For starters, whether it's FFXI or FFXIV doesn't matter, SE has established the black mages role in parties and it's pretty much set in stone.
Wait so, Warrior in FFXI was used primarily as a DD - so that means they are a DD in this game? On that logic, my previous statement would be true. However it is not.
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Everything you just said about them is who they are and how it's always been, that's not going to change and I don't think it should.
What "should" change is the balance. Sure they can have burst or AoE damage, and offer superior utility/CC. However there needs to be a balance of this. They can maintain this bursty DPS / utility role, as long as DRG excels in something that BLM does not, and currently that is not the case. As a DPS class you have one major role - and that is to do DPS. Some are also required to offer utility. From your posts you basically just admitted that BLM is "overpowered" which really it isn't, but DRG is underpowered. Much like PLD vs WAR.. PLD isn't overpowered - but WAR is definitely underpowered.
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Sure, in a perfect world a mage doesn't get hit but that world doesn't exist.
How is this an argument for or against a mage? The point is there are varying degrees of risk. There are a lot more mechanics that will kill a melee then there are those that will kill a BLM. Everything a BLM has to dodge - so does a melee. So I don't really see your argument there. The advantage of ranged class - is they don't have to dodge close proximity attacks from the main boss. The disadvantage comes in the form of less HP.
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People screw up, if a black mage pulls agro, or gets agro from adds there's a 90% chance they are going to die in coil, hell, if they get hit by a stray beam from one of the ads bosses they are dead.
BLM pulls agro in this game? Wait, any class pulls agro? Unless you are talking about zerging AoE trash somewhere like Turn 4, it's highly unlikely they will be pulling hate on a single target. Even in Turn 4 - 1 or 2 adds won't kill you, if you have competent healers. I don't really get your point here... Everything a range class has to worry about - a melee has to as well, and more.
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My point is though, a squishy will always be a squishy no self buffs are going to stop that.
Yes, and as stated multiple times - the squishy is weighed up against the fact that they are ranged.
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As for the whole class doing their role well doesn't make them unbalanced, what you think it sounds like I'm saying is completely off. When I see that the majority of the classes in this game do their role well, I think that's absolutely balanced. When a class can't perform above average no matter what the circomstances, be it player skill, gear, etc. THAT is what I consider unbalanced, and as I stated before only warrior fits the bill. Dragoon is weaker than Monk & Black Mage, but put is can indeed pull its weight in a party and perform above average. And like I said, it does need tweaks but I do not find them as weak and you're making them out to be.
You obviously don't seem to understand.
A DRG has "low" DPS when compared to other classes, of equal gear, and equal skill.
It has the lowest form of utility for a DPS class.
It is melee.
These 3 things indicate that it "does not fill its role well".
Inferior DPS & little utility, at a high risk range..
Sounds like it is totally balanced... /facepalm.
What more needs to truly be said?