You're ignoring TP regeneration. Every time you use an ability, you're regaining 50 TP. The net loss per Fracture is 30 TP. The net loss per BB combo is 13.33 TP/GCD. Anyone that attempts to look at the cost of an ability rather than the net loss/gain per use doesn't know what they're talking about. Total cost means nothing. Net loss/gain is what matters. If you actually understand this, you realize that Fracture is nowhere *near* being cost efficient. If TP were a static value with no appreciable regeneration then Fracture would be efficient. However, because TP is *not* and has very substantial regeneration, Fracture is anything but.
Yes, there is. We're talking about comparative increase in damage per GCD by using Fracture rather than not using Fracture. Fracture is an extra 80 TP for the GCD in which it's used. If you're looking at the percent increase over damage per GCD, you *have* to look at the damage provided by auto-attack. If you're not, you're simply attempting to inflate Fracture's contributions to make it look good, just like you're trying to make Fracture look good by ignoring TP regeneration.Quote:
There is absolutely no reason to include auto attack damage when determining whether or not to use Fracture.
