How so? No one is asking for free stuff and everyone seems to be fine with the penalty for leaving.
People are just asking for the removal of EX/MSQ duties in mentor roulettes. Not freebies.
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This. Even in dungeons I often have a hard time even getting a new tank to put stance on or aoe, possibly because of language barrier. I try to use auto-translate the most possibile, but I can't even imagine trying to explain an ex in auto-translate. The number of people who don't speak English is pretty big, and it's not even just a problem of "don't enable all languages then" cause it doesn't account for the neverending languages people speak, it only does for E/F/D/J.
And the remembering the mechanics too tbh. Which only gets worse as expansions progress and more fights are added. There's already countless dungeons, trials and raids you need to remember all mechanics of, remembering all mechanics of all exes as well is a bit much. It doesn't help that a lot of the playerbase expects mentors to be some sort of all-knowing gods, as well as perfect at gameplay and everything. A double Buddah basically.
I don't think "inexperienced" players should be doing extremes in the first place. Assuming you're not just unsyncing the old EX fights nowadays, they're meant for more experienced players looking for more of a challenge, which I don't feel is within the scope of what mentors are supposed to be around for. They're there to be helping novices, hence why they have access to a Novice Network. EX trials pretty obviously aren't for novices.Quote:
So why would they put those into the queue if they didn't want you to possibly be matched with inexperienced players or run "extended" instances?
In short, I have no idea why EX trials are in the roulette. I never felt they belonged there in the first place.
Also agreed that CM/Prae shouldn't be in the mentor roulette either. If I get them there, I just leave. ¯\_(ツ)_/¯
I'm not there for a boring forced-cutscene-fest, and if I was I would be queueing MSQ roulette.
I didn't know cowardice was spending upwards of an hour for likely no reward whatsoever. There simply isn't an incentive for most players, especially when the community as a whole in NA/EU uses Party Finder for harder content. Not to mention, pugs here are far, far less respective to instructions.
It all boils down to the same issue Alliance Roulette has been plagued with. Why risk Orbonne when you can strip off your gear and guarantee a 10 minute drool run of LotA? Personally, I'd much prefer Orbonne since it actually requires my brain but I understand why people just want to speed through and get easy EXP. It's on the dev team to find a solution. In the case of Mentor Roulette. EX Primals simply shouldn't be in there.
Basically this. I can teach most of the extremes but not all of the noobs can learn. People just queue and expect a carry or have no understanding or ability on what to expect.
Given how weirdly bad some of the casual NA players are, its a quixotic exercise
This is one issue I seem to diverge from most on.
Most EX's that appear in mentor roulette are completely trivial with echo and oversyncing. I would peg my clear-rate at 85-95% with, with a few specific fights being the source of almost every failed attempt. Ramuh EX in particular stands out, as it's difficult to explain how to manage that fight on new tanks. It's extremely rare to see non-ARR fights, as most people have learned that queuing EX's isn't ideal once they complete ARR.
The simple solution is to not queue for mentor roulette. Queuing EX's is viable in the games primary region, and they aren't going to adjust the system because NA players are babies.
Alas, this is a non-solution, as people do mentor roulette for the mount/achievements/whatever, which cannot be gotten any other way.Quote:
The simple solution is to not queue for mentor roulette.
People can say "you should be doing it to help people!" all they want, but let's face it -- if they took the mount/achievements/whatever away, the roulette may as well not even exist anymore, because the majority of people wouldn't do it anymore.
Imagine if MSQ roulette still had the old paltry rewards but still forced cutscenes on everyone. You think people would keep doing it as much as they do now?
I'm not sure how other people.are, but if I get a synced EX in Mentor Roulette I will at least try to get them through it. I'll even admit if it's something I haven't done in ages and I only know a few things. But there comes a point when you realize the group you are with bit off more then they can chew and they aren't going to win. A wipe or two doesn't mean they can't, but if they continue to wipe to things and aren't learning, I'll take that 30 (or hope.someone else leaves first so I don't have to).
FFXIV's team conditioned most players into thinking they're entitled to every single reward, including daily bonus, without going through the struggles required. That extends to mentors who don't want to mentor/teach but want the benefits of being a mentor, including quitting duties when they're barely starting even it will make you and 5 or 6 others wait longer.
This goes to everyone who thinks the mentor system is the problem rather than the symptom of the bigger issue.
Yes, I agree. They conditioned people to thinking they can just queue for hard endgame content with 0 preparation or effort and have someone else carry them through it and get their clear, for example having mentors carry people through ARR EXes in DF. Very lazy mentality.
(PS: sprouts probably aren't to blame for queueing those, they have no clue what they are, quest tells them to just queue and all, non-sprouts who think that's how it should be though....)
The mentor roulette is kind of weird. Its purpose is to help fill up parties that have been in queue for too long- but why should this be limited to mentors? Where does mentoring comes in filling in? They're completely unrelated.
I personally couldn't care less about the rewards, my incentive for queueing for MR is quite literally killing time, and I'll do about anything except MSQ or EX.
But while I do enjoy teaching harder content greatly, I do it through learning PFs, where people are going to be receptive to instructions and advices and are more likely to take suggestions well. Where I'm unlikely to be met with resistance when I'm trying to help.
Extreme isn't content for novices and new players, I remember queueing up for Ramuh EX as a probably undergeared sprout who was as close to pure cureboting as I could get, because the game told me to use DF to queue for it.
Until then I've been able to basically sleep at the wheel and get away with it, and was expecting another roflstomp, absolutely not ready for harder content, because the game never gave me a reason to do any more than "winging it". We cleared but I really didn't enjoy my time and didn't feel that good once it was done because I was still clueless- what even was that?
Maybe encouraging players to queue up for EXs in DF was acceptable when the game was older, when level 50 was the endgame and people had a better grasp of their job at that level, but ARR is far from endgame now, lv50 is just a level like the 78 others that aren't 80, and encouraging unexpecting and unprepared sprouts to partake in what was once considered high-end difficulty content, if it ever worked, certainly doesn't work anymore.
So I really think mentor roulette has no real reason to be, ARR EXs should be unlocked like the more recent ones: no quests, just an unlock, mentor roulette ditched and a roulette that covers every "standard" instanced content (no MSQ, no EX/Savage/Ultimate, no DR), not limited to mentors, should be added, and Astrope moved there.
A Mentor that isn't capable of doing old content synced, shouldn't be a Mentor in the first place. I think abandoning one such duty should be punished by having the Mentor status removed for a limited time (1 week for leave, then +1 day added for every leave that follows).
Oh please. No amount of punishment will make any sane person, mentor or not sit through Garuda EX with 7 new people who all have a varying degree of competence. The game is supposed to teach new people how to adjust to a higher difficulty setting, it shouldn't fall on the mentor to teach each individual how to play their job AND grasp mechanics in the same breath (in extreme) .
And I'm just throwing it out there that I've joined synced clear parties for multiple old ex content just so I can help people who are willing to learn. But to potentially waste away 90minute of everyone's life is not fun and probably not the intention of the mentor roulette anyway.
How about this, Mentor roulette keeps the EX trials in their roulette, but are required to say "This content is not puggable. Watch a video guide and set up a party finder" before leaving to not get penalty.
That way Mentor is doing their job of teaching, and new players learned a valuable lesson that the game does not teach them.
The penalty for bailing in df is less than the penalty for staying. This is why party finder is ideal, especially if you want to blind run extremes.
Of course you’re welcome to complain or tell people how to volunteer their time, but ultimately mentors are volunteers and mentoring isn’t a job. Furthermore, if you’re even considering extremes you’ve graduated beyond the scope of the mentor program.
That said, if you insist on using df for extremes, I have no sympathy for you waiting an hour in queue only for the party to vote abandon.
Ten tomestones isn’t worth the time to care.
The purpose of mentor roulette is to reduce queue times by allowing players to queue as a wildcard. The rewards are low enough for it to be a “for fun” justification only in the case of the player, unless that player wants to go for the achievement.
Extremes break this by requiring a lot more effort and time than the rewards provide, not to mention the lack of requirement for mentors needing to know how any of the fights work anyway due to unsync.
This results in a monkey’s paw situation in which, if you queue for an extreme, you might get a party but there’s no guarantee any players you’re matched with know how to clear the content synced AND even if those players know how to clear the content, there’s not nearly the personal incentive to spend the time wiping to get the clear.
There’s no solution other than to remove extremes from mentor roulette. If you add additional penalties for withdrawing, people simply won’t queue. If you add additional incentives for mentor roulette, you’d have people bailing from the content in mentor roulette that doesn’t offer that incentive. If you make rewards greater across the board in mentor roulette, you’d get people bailing on anything that requires more than minimal effort.
The penalty for staying is greater than the penalty for leaving. It’s not a job, and you can’t force them to stay.
Just remove everything mentor. Most of them don't even bother to actually mentor and the NN is also more often than not just a massive troll cave.
They certainly could do this. NN is a lot more valuable to new players than you realize, though, even if for only social reasons.
If we delete the whole system, though, I’ll finally stop seeing these asinine threads about how it’s the sovereign duty of a Burger King crown to carry little sprouts through the endgame(s) of this game without needing to do any of their own preparation, and that’s perfectly fine to me.
Go ahead, throw it all under the bus because many people see a 30 minute penalty preferable to an extreme duty lockout timer.
My thing is EX trials should not be in Mentor Roulette. Even with Echo, one lockout is usally not enough to explain the mechanics. I dont blame mentors for leaving EX trials after telling users to use pf.
The real question is does SE consider EX trials normal content?
Sounds like the system is working as is. If you want to stay and tutor an Extreme, stay. If you don't, leave and eat the penalty. This caters for both sides and I don't see the need to extend the timer. If the new players have people leave on them and waste their time queuing then they should learn to use Party Finder. Sounds like the Mentors willing to teach would join that anyway.
One week lockout? I mean come on.
I've cleared Throdin Ex synced with sprouts and a missing dps mentor who bailed early one.. only took us about 45min maybe less.. honestly they should make the lockout penalty for mentors who bail the time that would be remaining in the instance they left.. for 90min Ex.. you get a 90min lockout for leaving.
My solution: Make synced extreme trials/savages opt in instead of the default in duty finder.
In my opinion, the flaw is with the mindset some mentors may have (not saying you or anyone here specifically, this is in general), where they want to earn their mentor rewards while putting in as little effort as possible. Does the JP community not use the DF for this sort of content?
What needs to happen is actually all rewards removed from mentorship, including the crown, even better would be the closure of the system entirely.
Then why isn't there just a "absolutely everything" queue? Why make being a mentor a requirement?
Nobody forced anyone to sign up for the mentor program either though. I think a very large population of "mentors" or at least the ones who balk at finishing what they queued up for only saw the shinies and not the actual purpose. It is not a penalty to help others, it was the entire idea behind the program. If you don't wish to subject yourself to the possibilities, don't queue at all.
Being a mentor should never have been rewarded with items the general player base just wants. The non-asian players are just too self interested. Note that I don't think this is necessarily a problem with the player base, just that the program does NOT fit your average non-asia based player. The culture and general attitudes work against the intent.
Beats me, because filling has absolutely nothing to do with mentoring.
At least two of us in this very thread have said that we don't care about the shinies. But the problem isn't that we don't want to help, it's that we don't want to waste energy with people who don't want to be helped. If a sprout tank is chain pulling Ramuh EX before we can explain any mechanic, or people don't even try to place the titan gaols correctly after 10 pulls, what are we supposed to do? Stay the entire lock out for absolutely nothing?Quote:
Nobody forced anyone to sign up for the mentor program either though. I think a very large population of "mentors" or at least the ones who balk at finishing what they queued up for only saw the shinies and not the actual purpose. It is not a penalty to help others, it was the entire idea behind the program. If you don't wish to subject yourself to the possibilities, don't queue at all.
The mentor roulette has no reason to be and EX shouldn't be in it because of the nature of EX content. It's really weird to encourage sprouts to use DF for something that would have belonged in RF when they might not even understand the basics of their job yet.
Yes, I believe that a mentor should know the general strategy of every single fight. That's why they are a mentor and have this special queue. And as a mentor, you have to at least try to clear the content you got put in through that special queue. Even if you are unable to clear it because of your teammates.
So they just arbitrarily picked being a mentor to give access to this backfill queue? Or possibly it has mentor as a requirement to it to put knowledgeable people in those instances who would be willing to help as well as fill space.
Let them die. Keep explaining. There is absolutely no punishment for wiping. If they continue to pull and not do the mechanics, vote kick them. This isn't expecting you to be Mother Teresa about anything. Personally I think a week lockout is insanity, but it should be a harsher penalty to at least deter people from "meh worth 30 mins to drop this".
Actual gameplay concerns not withstanding why are you even doing the queue if you don't want anything out of it and you're also not willing to do some of the possibilities?
The "nature" of EX content is just that it requires more attention and more complex patterns. Every one of them had to learned from scratch at one point and expecting everyone to refer to those guides once they're made is telling people how to play. Some people like sussing out details. Some people learn differently and can't just watch a guide and then do it.
It seems to work on the japan servers fine where people are both willing to learn AND teach for the good of everyone there. Again I don't think our player base fits with what it's intended purpose really was. I think they should make the Mentor queue ONLY the difficult instances with unique mechanics. Make another "everything else" queue for what people are actually using the mentor queue for.
It's not like the mentor queue is good for much else other than achievement progress. Every other aspect of it can be duplicated with other roulettes.
That honestly sounds about right, just to give mentorship some "flair". You don't need to be a mentor to teach and willingness to fill is completely unrelated to willingness to teach.
Kill time, without getting frustrated doing so. Until we can queue for several roulettes at the same time, if one wants true RNG, mentor roulette is the only option.Quote:
Actual gameplay concerns not withstanding why are you even doing the queue if you don't want anything out of it and you're also not willing to do some of the possibilities?
I'm not sure if you've ever done ARR EX synced as a fresh, new player in ShB, but by the time one gets a quest that tells them to use DF to do extreme, without any warning that hey, it's tough stuff, they are ABSOLUTELY NOT ready to partake in such content yet.Quote:
The "nature" of EX content is just that it requires more attention and more complex patterns. Every one of them had to learned from scratch at one point and expecting everyone to refer to those guides once they're made is telling people how to play. Some people like sussing out details. Some people learn differently and can't just watch a guide and then do it.
I'm speaking from experience as a sprout and a mentor alike, when the game has been teaching someone so far that they can clear anything with their brain pretty much shut off, they are very unlikely to have a mindset befitting of harder content, the knowledge of their job, role, and overall game mechanics, and the willingness to communicate and get feedback, which are all needed traits to have a pleasant experience in synced EX+ difficulty content, be it ARR or ShB EX+.
A direct quote from Yoshi P. about the new mentor system when it was being released:
Sounds to me like it's important that the inexperienced people are being matched with "vets". The systems we have in this game are very deliberate in how they're made. Not saying they all work or even were all GOOD ideas. But they are built with purpose.Quote:
a special duty roulette called “Duty Roulette: Mentor” that is only available for mentors will be added. This roulette will grant a priority on matching mentors with new players or players who haven’t beaten the specific dungeon or trial yet.
And in doing so volunteering for a queue containing things you do not wish to do, at least with the people it was made for. So while I can appreciate what you WANT.. that is not what it is for and complaining that it is not the thing you want or "abusing" it and then rebelling against people who'd like it to be more geared towards it's original purpose is ... well.. a little selfish. Maybe campaign a little for an actual "full RNG" queue.
I have played since 1.0. I played when ARR MSQ content was not "brain shut off" either. Castrum and Prae required knowing the mechanics or wipes would happen. I am aware of the shock it was to "science" run the EX's when they came out.
But the judgement of whether or not people have the right mindset is found out later. I can understand people trying to run these and once they find their particular instance is full of people both unwilling to learn or adapt, leaving. But right now it's obvious no such chance is being given. People just pop in, notice it's not a cakewalk and bounce.
All this does is prompt people to fake a DC or demand they be kicked and refuse to participate. Keep in mind, you can't report them if they're pressing 123 and conveniently not dodging mechanics. Basically, so long as they don't make it obvious, you can do absolutely nothing except kick them.
Simply put, forcing someone to stay who clearly doesn't want to be there will likely make your experience worse.
Comparing the JP datacenter with NA/EU is hilarious to me. They have extremely different mindsets and people on the JP datacenter actually know most of the time what they queue for, their community oriented mindset naturally leads them to listen to a veteran.
This is NOT the case here and some statements I've read in this thread reek of entitlement. So it's fine to waste away a willing mentors time because they "signed up for it" but the sprout/booster should not hold any responsibility for being uncooperative or not speaking the same language (which is ofc not their fault). Vote kicking is not a viable solution, it's just more time wasting for everyone involved. I've been there, the amount of parties who managed to complete an ex trial can be counted on one hand, there are just too many negatives involved that could be easily fixed if the game gave newbies an incentive to go to pf and open up a party for those clears. They don't have to watch a guide or anything, just be willing enough to learn.
And the willingness part is not always there in an Ex trial, sprouts are often overwhelmed by the difficulty jump, nowhere does the game prepare them for it and it should not fall on the mentors shoulder to teach them what the game should have done in the first place.
This whole thread is a pretty good reminder of why the mentor system needs a massive rework. Take the crowns away and take away the reward. This way the only people that are mentors are people that actually want to help new players. Or do a strike system, mentors lose there status as mentor is the leave so many duties, and aren't able to get it back for like 6 months or something.
There is nothing wrong with using DF to do an EX