Exactly! People miss out on so much and disrespect the content when they rush
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... except if they're rushing people have probably done it a lot before, so they've likely seen all there is to see in a dungeon. You can only get so much enjoyment out of the dungeons before they become little more than monotonous chores. Again, if 5.4 isn't released until Nov - Dec as rumored Akademia Anyder will have been on EX Roulette (with a 50/50 chance of getting it) for the better part of a year; do you earnestly expect people to crawl through it every single time for the benefit of newbies who want to sightsee or otherwise?
Dungeons typically have roadblocks that limit you to 2 packs regardless, and the developers learned their lesson after the debacles with Castrum Meridianum and the Praetorium - now there are only cutscenes before and after the dungeons, and those two specifically now prevent skipping cutscenes so newbies can watch them without skipping them all and then going to an inn. (Spoiler alert: they didn't when I started playing.)
You gotta roll with the punches. There is no right or wrong way to play the game, and if more people want to rush than not you're on the losing end of a majority. Adapt to the situation. Believing everyone should slow down because you want to "enjoy / respect the content" and sightsee is little more than conceit. Lots of people have done the content lots of times; do not arrogantly insist your desire to sightsee takes precedence over their desire to just be done with it.
There's only so many times you can run Tam Tara Deepcroft before it loses its entertainment value. Give it a few months.
The cost of raid level items, daily repetition of roulettes that lumped the newest content into the categories that give the most reward, the same cycle going since ARR, has caused the main player base to become focussed on being hyper efficient on time management.
Whether to rush or take it slow is up to the majority of the party to decide. I'd even say it should be unanimous.
So, if 3, 7, 23, and 71 players want to rush and you don't, you should adjust or else you're the rude one.
If 3, 7, 23, and 71 players want to take it slow and you want to rush, you should adjust.
PF is there to recruit like minded players.
DF is there to queue, get xp, and be done with it.
Yes, developers would appreciate players taking time to enjoy the view. However, there are some developers that also enjoy watching speedruns as well.
This is just an entitlement attitude that you see more from the NA servers. In JP it's more about can I do to help the group, to make the experience more enjoyble to the other members of the party. Here in NA, we have a lot of people with entitled mindset thinking I'm going to do what I want to do, and if others don't like it they can just deal with it.
You should honestly try to find some people that share your point of view.
Because with DF, you'll be grouped with people with different expectations/level/behavior.....
So if you want to guanrantee yourself to enjoy the content 100% as you wish, the best is premade.
Even slow runner don't always like to wait for things such as taking photo or reading books through the dungeon.
That'll be the best for you I think.
Or run with the Trust.
I think the issue stems from 3 factors.
All of this means your best shots at a more scenic run lie with finding a FC or Linkshell with like minded people ro making a PF for such tasks
- The gear treadmill and daily roulettes incentivizes running the dungeons ad nauseum, which already sucks the fun out of doing them bit by bit. As such that would mean people take an in and out mentality,leading to mass pulls and such
- The Dungeons grew to be as linear as XIII over time (ARR ones weren't as linear until maybe level 50 and one in particular had multiple paths) and pulling multiple packs proved to be easier and easier as time went on. If anything the content seems to have a general concept of mechanical density where the short an instance is the more mechanics and difficulty would be piled on, with the possible exception of Alliance Raids
- Furthermore the number of players that had played since earlier content cycles even some going as far back as 1.0, would mean that there are players that had already ran the content multiple times.
So many legitimate points and it boils down to "it doesn't take long so the other 3 guys should just deal with it". How the other members of your party want to spend those 2 minutes, is up to them. Imposing how you want a dungeon to be played (whether slow or rushed) while the other plays don't agree/don't want to and complaining about it IS arrogance.
Case in point: I queued for DF Leveling and got Toto-Rak. 3 sprouts. 2 of them (tank and healer) were new to the dungeon.
I didn't complain despite wanting to rush it (since I don't like this dungeon) because I'm not rude, arrogant, and entitled.
I didn't impose that tank should pull big and that we should rush (the tank was reading the pieces of paper in the dungeon and explored) because I'm not rude, arrogant, and entitled.
Out of curiosity, do you ask the party at the start if you could take pics and take the dungeon slow?
I remember running the Vault and the tank asked to pause for a bit since his/her toddler woke up. We all obliged. I know this is not the same case, but communicating might help if you really don't want to use PF for some reason (despite PF being the proper course of action in your case).
You're suggesting if not demanding that 1-3 other people play your way, while stating that playing their way is disrespectful and doesn't allow them to properly enjoy the game. It's incredibly arrogant to tell other people they should play your way for your sake, and that they'd enjoy it more if they played it how you tell them to.
Who are you to say so much?
Spoiler alert: cultural differences are a thing.
You don't like people in your group? You can leave.
You see people go too fast, or too slow? You can leave.
You don't like the glamour of your healer? You can leave.
Whatever the reason, you are not forced to bear with people in this game.
I wish the 30 minute penalty was shorter, though.
I used to like healing when the tanks respected the group's time, and gave me a good learning experience in healing multi pack pulls.
I quit healing when the single pullers started outnumbering the experienced pack pullers even in lvl 80 dungeons.
I became the tanks I admired so much.
Some diehard vets in this game alarm-clock all patches, bum rush through the story, complete all NM raids and even EX trials on day one by midnight. If you get in the way of their schedule, it's going to get nasty.
Day two, even if they already did that new expert dungeon, if you slow them down with single pulls, you're going to feel the wrath. You're getting in the way of their 2pm meet up to farm the newest EX trial.
Never mind they might still end up wiping for hours in a 'farm' still cause there are the barely-clearers that make farming a chore as the days go by.
I can go on if you'd like!
This is a great point actually. Try Party Finder! In fact, I've been meaning to put up a Party Finder entry for "The Twinning" for those that would like to stop and read the little log exerpts that are scattered throughout the dungeon. I think you could very well be able to find a group of party that is willing to run through dungeons slowly with you if you look for them.
When i joined to the game i was watching the first cutscene in The Praetorium when my team was already killing the last bosses there. In the past cutscenes were skippable and i can say that it was way worse than it is now especially if you wanted to follow the story
Different strokes for different folks. Everyone has different goals, your way of approaching things is just as valid as another player approaching it wanting to get it done as fast as possible.
There are players who love the story, there are players who couldn't care less about any game's story. Some players optimize their rotations to get higher DPS, others learn their jobs "good enough" for the content they want to play. Some hardcore raid, some craft, some are here just for community interaction, others play for story and lore, etc. Some like to kick back and take things slow in a dungeon, others like to complete things as fast as possible.
Edit:
The problem with Prae now is that by that point everyone is so overgeared that the dungeon is trivialized. I've been playing for 7 years now (a bit longer if I include the short time I had in 1.X), and it was pretty epic back when everyone was ilvl 45-70 and most groups had at least half the party being new. Over time, however, as ilvls increased and new players were fewer, it became too easy and Prae became the most efficient for tome farming. The only thing that made Prae long was the cutscenes, and they were skippable. Fast forward to when they disabled cutscene skipping, new players get to enjoy the cutscenes as they happen now. But that can't stop the efficient players from doing their thing. It sucks, but it's a byproduct of the dungeon's design (which was never repeated due to the controversies it created).
One reason it's good Squadrons and Trusts exist. You can admire the scenery, read those notes on the ground, stop for a drink and take your time figuring out mechanics and they'll wait for you. In a team, it's majority rules. You can't expect 3 other people to wait around if they prefer to rush in the same way you can't rage over smaller pulls if 3 others are happy with it.
Hopefully they continue to develop on it, it's a good system.
You can just return to the start of the dungeon after it's finished if you care so much about taking pictures or reading notes, there's no need to make people who are there to play the game wait around pointlessly so you can take a picture in a dungeon that most people have run, and will run in the future, a hundred times.
One thing I’ve done for people in the past is solo old dungeons unsync’d so new players can enjoy cutscenes and actually read dialogue. Lot’s of others would be down to do that for you as you catch up to current content.
Because it's fun. The game is simply more fun when you aim to do everything as quickly as possible. When I do a new dungeon for the first time, it's always a tank - And when I tank, I always aim to keep my sprint on cooldown and book it through the dungeon as fast as possible. That's just the style of play I enjoy. It's the same way as DPS, I always aim to play as optimally as possible, and that means killing things very quickly.
Everybody has their own playstyle. Don't try to force yours on anyone else, and understand if you're running it through the Duty Finder you are more than likely going to get a bunch of randos you have never seen before and never will see again, who are just doing their daily grind or leveling alt classes.
You have to weigh what you want against what it's practical to expect, and 9 times out of 10 practicality is going to win out. As someone who mainly tanks, I do take my first run slow to get a feel for the dungeon, see what stage hazards need to be accounted for, where groups spawn, etc. For the first week or so you can get away with that. Afterwards it's expected you know the dungeon, and if you don't sprint through and grab all the available trash packs chances are the healer or DPS will run ahead, get them for you, and force you to tank everything available anyway.
If you want to take it slow, as others have suggested use the Party Finder and get a like-minded group. If you really want a challenge, limit yourselves to the minimum iLv as well. (People complain dungeons are too easy, but that's not entirely accurate - running with everyone at minimum iLv makes things significantly more difficult, it's just that about a month after an expansion's released everyone's got gear far above what the dungeon(s) were designed around. This leads to complacency.) Might take a while but you can't have your cake and eat it too.
(It ultimately comes down to rewards being tied to dungeon completion, which encourages long-time players to run through things as fast as possible for the sake of efficiency. Not an ideal solution, but it beats what I started with in WoW: standing around in cities / at dungeon entrances, yelling about how I was looking for a group for [Heroic Dungeon X] and praying I could get enough people to bite, then praying we were coherent enough to make it through the dungeon, then praying an item I wanted actually dropped.)
You wanna take it slow and easy? That's fine, but understand it might not always be practical to do so, and don't rag on other people for not doing things your way.
This, x100.
Yeah, it used to be obnoxious that when the dungeon finished the timer would give you like five minutes and then kick you out. But they changed that with 5.2, so that whatever was left on the instance timer is still left when you finish up. Since 5.2 made that change I've taken so many pictures in Orbonne, Ridorana, Qitana Ravel, the Grand Cosmos, and so on. I do it by waiting until we're done, then clicking 'Return' to get back to the beginning, then wandering around to get that perfect gpose shot.
The dungeon sometimes change permanently after you clear the final boss. For example, the Sirensong Sea permanently becomes sunny when you clear it, so you can't explore the nighttime during the Sirensong Sea. That being said, it was a horror-themed dungeon so I am OK with not exploring the ghosts.
I GOT PLACES TO BE!!!
I think there a number of different reasons why people rip through content so fast. Dungeons do have a timer and if you get stuck on a section for a long period of time, you at least have leaway. (highly unlikely though) . People want to dungeon over with, so they can get back to the MSQ. I know I am always desperate for the next bunch of cut scenes and storylines to be launched. Finally, people just have the World Of Warcraft mentality, where you want to rush as fast as possible, so you can score a world first or server first.
Outside of dungeons, I typically take my time, so I can soak as much in as possible each time I log in. (due to spinal damage, I can only sit at my desk for limited amounts of time, which forces me to log on and off several times a day.
For me at least, dungeons are only engaging when we do large pulls. It doesnt matter if I'm Tank/Healer/DPS small pulls are just not fun I dont feel I'm getting the most out of my abilities. That being said I'm far more interested in mechanics than scenery. I wont force large pulls though if the tank or healer isn't comfortable with it.
For the Main Scenario stuff, the scaling there is just wonky so it allows for insane pulls, and let's be honest if it wasn't for the massive exp, very few would want do those. Hopefully, they get reworked in the future for new players, maybe have an NPC party.
I like to attribute the rushing in MMORPG's to the volume of content given to players over the years, factoring in newer players who then feel pressured by their surrounding environment to go as quickly as possible so they can feel like they are more part of the community in terms of content completion.
It's the whole "Fear of missing out" effect.
And here I am just sitting all day in one spot fishing because my triple mooch keeps failing in netting the fish I'm after.
Fishing is great.
I'm all for taking it slow for someone's first time. And I definitely enjoy stuff when I run it for the first time (except alliance raids - thank gawd they added lore information OUTSIDE of the Nier raids unlike in the Ivalice raids) and take my time. I enjoy the beautiful scenery (and eagerly look forward to being able to just walk through more dungeons for photo opportunities whenever they get around to it - and I hope the raids will be added eventually, both alliance and normal). I don't rush content, unless that content is leveling up alternate jobs. I enjoy the main scenario at a comfortable pace as well as class/job quests, side quests and anything else I touch. I read all the dialogue, talk to optional NPCs during quests (which is how I ended up liking Y'shtola so early on in ARR because she was just as fed up with all the run around errands as I was and it was nice to see a NPC resonate with my frustration). Even now with Endwalker drawing near to release, I'm catching up on content I've yet to complete - such Eureka, Bojza, Triple Triad collection, minion collection, mount collection and those damn legendary fish from ARR.
However, when it comes to running a dungeon after the first time, being able to take on everything a path has to offer in a single pull is fun to me. It's fun to me as a DPS, Healer or Tank and from what I know, it's fun to my mates as well. As they're leveling a tank, they trust me as a healer to keep them alive even as they make mistakes and learn or if I'm tanking, trust me enough to know I won't drop in three seconds while being mauled by a dozen and a half mobs.