its almost like the official forum is where you go to post feedback you want the devs to see and have discussions
with other players about different aspects of the game at the same time.
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I feel ya man, I just came back recently to give ShB a shot because SB was bad enough to make me leave until now lol. It'll be hard / nigh impossible for anything to touch the magical wonder that was HW imo :/
If you feel burned out just take a break from the game for a bit. I unsubbed last month and was barely playing it for 2 months of sub. Game is more fun coming back recently than it was becoming.
I wouldn't say gigantic success. People did it because it had the relic weapons. However it was just a fate + Hunt system slapped together. Nothing revolutionary and nothing massively fun.
Think we are playing different games.Quote:
At minimum ilvl expert dungeons are really tough, it's just that there's always one or more players in there with their savage BiS gear and melds inflating the DPS and cheesing the mechanics, not to mention factors like tanks and healers DPSing when that's not intended. Leveling dungeons like The Vault, Gubal Library, Bardam's Mettle and others are a good example of what experts can be like at minimum ilvl.
Experts are literally lick your keyboard to complete content. Not a single one of those dungeons requires anything more than to do the simple mechanic. There's no DPS checks or anything. Those people 'inflating' the DPS. How DARE they play their class and play it well. They should stick to being ice mages right?!
As for tanks and healers not intended to do DPS.. i mean they have DPS skills so they can DPS. Simple. No point standing there doing nothing while your tank is full HP.
"i'm leaving and this is why" is dramatic now?
also every topic on the front page rn that isnt people asking for clarification on the free transfer/world visit system (and those are on their way) is a topic thats been beaten to death, but i dont see you beefing on the 8 billion bunny boi threads or the "why isnt it cool to kick diva tanks" thread.
I am very quickly starting to get to this point. SE needs to really look at what happened in 1.0 and how they fixed it in 2.0, because they're starting to go back into an echo chamber mentality.
So instead of reusing assets they had to design something?! The horror. . .
If it wasn't fun then why do it? It's not worth it for the stats if you aren't also enjoying it, and doing it just for the glamour is much less work and you can stop the moment you've got what you want.
That was a rare exception though and they've demonstrated that large-scale action changes only happen in expansions.
The book boss regularly wipes people in gubal. The adds can kill people because of L5 death. The second boss can rack up the vulns and damage if nobody knows what to do or can't coordinate the tethers, leading to wipes. The last boss requires the group to coordinate and run together and there is usually at least one death, often the healer followed by the DPS, leaving me to solo the rest of it. The last boss in The Vault was always brutal in HW and one that people wanted to avoid. Bardam's Mettle is fine but everything does heavy damage and some healers struggle with that. There is no such threat from expert dungeons even if you don't know what you're doing, because of how overgeared you are.
Because the OP wants a midcore tier that is harder than expert dungeons but easier than extreme/savage/ultimate. My point was therefore that if you run them at minimum ilvl they are quite brutal. The Burn wiped groups regularly when it came out. It was actually really tough and took time for the average ilvls to improve enough. So if you want that midcore challenge then you could try that.
Lol bye bye.
Disagreed with each one of your points especially 5 and 7. points 5 7 made me very happy that you're leaving.
it's my personal theory (this isn't directed to you, just the relevant playerbase) that folks asking for more mid-core content just don't like learning from failing or failing in general.
I have an IRL friend who is a lot like OP: healer main, sticks to dungeons, peaks at 24man content and avoids anything more challenging. When we dragged him (encouraged) into Seiryu, he struggled, but was able to learn the fight after many wipes, but that was after convincing him not to freak out after a few wipes. Every wipe was a freakout. He constantly got angry and we had to chill him out in order to get him to stay. He is perfectly capable of this harder content but it was his mental block of freaking out at every wipe that made him avoid it. But everyone knows in savage, you learn from wiping over and over and you gotta let the wipes just roll past you and make sure you learn why it happened. Kind of off topic, but OP really reminds me of my friend.
Sorry you lost me somewhere between "git gud" and "gender neutral"
there are mounts, glamour pieces, and minions also to be gotten from eureka. its not just the weapon stats. less work is still work if you want to get the weapon glamour from later stages.
a rare exception that shows that they can do it, however, and thats not the only one. the amount of eyes needed to enter nastrond for dragoons is another one.
i have never wiped to book boss and i played heavensward on release.
level 5 death will only hit you if youre standing in the aoe thrown by a monster casting a move with "death" in the name.
those vulns literally will not kill you unless youre getting hit by add aoes or your healer isnt healing at all. and its not hard to figure out what to do with the flame. eventually someone is going to get the bright idea of hitting the boss with it.
if your healer is dying to adds on the final boss of gubal library its because the tank isnt tanking them. which isnt the dungeon being difficult its your tank being stupid.
last boss of vault is only difficult if everyones getting hit by avoidable damage. if you know how to dodge and break a chain, ser charizard is a cakewalk.
so, again, the dungeons you listed are cakewalks if your party knows how to play the game with any degree of competency.
Thank you for sharing your thoughts and feelings. Honestly I've been feeling the same way. there seems to be a huge disconnect lately. I love this game still and appreciate what Yoshi and the dev team has done for this game. But it's YoshiP is more interested in other projects right now.
see you in shadowbringer
These types of threads don’t really lead to much serious discussion and are filled with a lot of “lol bye” and “don’t let the door hit you on the way out.”. That and the OPs of these types of threads don’t really seem to stick around to discuss and like in this thread, some of their reasons are good, but others come across as being really specific to them and filled with more emotion than something that can be used as a serious topic of discussion.
Re-read his #5 reason and tell me that doesn’t sound dramatic.
You are right. This is a sub+buy game+dlc kind of game. You shouldn't have to buy anything from the mog station like that. At least BDO, the king of microtransaction BS that have overpriced glam (well, SE is a strong contender now) offers their game for free and you can buy all the shop items in-game with in-game currency. Same with GW2 and pretty much every other MMO.
But I think shadowbringers might be good, it's really hard to tell right now. They are clearly targeting it towards WoW refugees so we might get a lot of super-easy, casual content. Like you, I feel that Yoshi P's team is really not listening to the community anymore and hasn't been since a long time ago. I've given game companies faith and they always betrayed that trust at some point and I'm pretty sure SE will do the same eventually. For now, there's not enough negative things about shadowbringers that I know of to make me not want to play it. When I started to play the game it felt like a horrible MMORPG but once you reach end-game it is decent.
Besides your gender neutral point and gender locked races, I agree with your other points. It's a non-issue and hardly anyone cares. It's expensive to implement, it's not like they have cloth physics and can add any piece of fabric to characters like a modern game. This game engine is a dinosaur. It's better that they spend time fixing broken game mechanics and add new content than to focus on unlocking genders.
Lol I don’t get why people care about people posting they are leaving threads, and then they care just a bit more to post about it.
With these threads (if they’re well constructed and thought out) it’s quite interesting to find out why people are going.
:)
i dont agree entirely with his point 5 although there are bits of it i can relate to. i for one would appreciate a lot of glamour items be gender unlocked, if only so that i could wear aymeric's coat and the male model for the flower crown on a viera.
then again i dont have to look at that from an unbiased standpoint because op prefaced that part of his post with "this is personal to me and i know a lot of people womt agree with it." amazingly opinions can have some sort of emotional backgrounds without being invalid.
why would OP stick around for a bunch of rude replies that boil down to "lol we all know you'll be back."
Pretty much dont agree with almost all your points. If anything, they read to me as if you have a lack of understanding what FFXIV is and are expecting (dare I say entitled) to more. FFXIV isnt a perfect game by any stretch of my imagination, but it offers quite a lot despite its short comings. You make a lot of assumptions based on your personal perspective and assume it applies to the entirety of the base. As an example, I played Diadem and Eureka is infinitely better in my opinion. I understand people may not agree with me on that, but thats ok. Each their own. However, what youre saying is Diadem was way better and everyone loved it and hates Eureka and no one plays Eureka. Eureka by no stretch is perfect, btw. I have my criticisms. But I think your point is overblown and a lot more people are more fine with Eureka than you like to give credit too. Pagos is a crap hole, I feel most everyone can acknowledge that, and the formula for Eureka was a bit shot broadly, but god, thinking its worse than diadem in my own opinion is a bit much.
Speaking of that entitlement I mentioned, your point 3 demonstrates this. It's pretty much "How dare they have a cash shop in a game I have to pay a sub for. It should all be GIVEN to me. Thats what the sub is for!"
Please.Get over yourself.
Your sub pays for the majority of the game and it's content, including all the stuff they give us for free on a fairly regular basis. You know, all those holiday events, and cross overs, and other misc quests and junk we get, but youre upset that some items are a cash shop exclusive. Lets think this through from your position: Do you REALLY think the player base would explode if all the cash shop items were available in game? AND, since the financial motive is a big part of the cash shop, do you think they would invest a whole lot of money in making even half the things on the shop if they were for free?
I dont have a problem with the cash shop because if something doesnt interest me, I dont buy it. And if something does, I weigh how bad I want it vs the cost. And if I still want it, I use the money I earn from having a job to get it. I pay for that service and have no qualms about it IF I decide to get it. If it's too expensive for my tastes, I accept that and wait for a sale or just forget about it. SE provides bonus content, I decide if I want to buy it or not, we make a transaction based that premise. Im not forced to buy anything on the shop. I dont understand why it's so terrible that we have to choose how to spend our money on extra small fun items. It's like going to a theme park and expecting all the food and refreshments to be totally free once inside. Or going to a movie theatre and expecting the soda and popcorn to be free with the purchase of your $8 matinee ticket.
You pay for extras a lot of the time. I dont get where this mentality comes from that people deserve it all when theyre just paying for the price of admission. You get all the rides for free, and they give us vouchers for free stuff often. But how dare they charge us for that churro!
Bleh, I think that point annoys me the most honestly.
Anyways, Id wish you luck in your future endeavors, but if this is anything to consider, youll run into this very same problem in any other MMO and youll just end up being dissatisfied there too.
Since a few things have come up...
I actually did take a break before coming to this consideration. I was on the edge by the end of 2018 so I decided to take a break for a few months and come back to wrap up the 4.x series. And when I came back I was again reminded of all the little things that stop the game for being fun for me. So this is a good-bye. There's genuinely a lot to love in XIV (wouldn't have subbed for 5+ years if there wasn't), but all the nagging imperfections have become a bigger problem than what I anticipated starting out all those years ago. I know the game won't change for me so I am saying farewell, good luck, and maybe if these items happen to get changed or improved upon I will become a paying subscriber again. (If SE had better options in their normal unsubscription process I wouldn't have resorted to posting on the forums about it... so sorry for those folks who were offended by me sharing. It will sift to the bottom of GD soon enough if you let it.)
I looked around for another MMO I could play with my SO but there was nothing that looked particularly compelling. XIV is probably the best there is in terms of quality and quantity so I have gone back to single player games instead. If I get the MMO bug again I will definitely check in on this game first.
And to add context to the whole cash shop thing- I've been playing games for 20+ years now. I know the age of buy it once and get it all forever is basically gone for AAA titles... game prices haven't gone above $60 for a long time but dev costs have skyrocketed so they have to make up the difference somehow. I just wish they weren't so predatory about it. XIV's shop is as tame as it gets compared to P2W upgrades, gacha bs, loot crates, season passes, etc. But the fact that there's no way to earn the stuff in-game really rubs me the wrong way. Even LoL, with it's absurd cosmetic prices, offers players ways to craft skins with time and some luck. SE could take a page from that to make it less jarring. Asking for ways to improve my experience isn't entitlement, it's giving feedback. SE has all the right in the world to ignore it and keep doing what they're doing since it's working for them, but since it's a pain point for me, I decided to say something about it. Heck I'd even pay a slightly higher monthly sub price if I could "rent" the cash shop stuff so long as that higher price was paid. But $20 for an outfit or mount? Get outta here.
Thanks to everyone who also shared their opinions and critique, hope you guys continue to find joy in Eorzea!
I agree with you on Eureka.
I agree with some of the things the OP stated. Especially the healer issues to where they had 4 years to balance.
I am not a healer main, but I do use WHM and SCH frequently and would have liked a new healer job to play in 5.0
Same to say if gunbreaker was a dps instead of a tank I would be very very angry at SE.
Regardless I would wait until May to announce if your quitting because we dont even have the job reveal yet.
That's something else entirely. Little Ladies' Day is based on Hinamatsuri, not White Day.
You have sound reasons that personally apply to you to leave the game. It doesn't matter if I agree with them or not. If this is what pains you and you feel the only way to fix it is to step away, then I wish you the best.
I largely agree with this point. I hold the same opinion - one of the things that drew me to the game originally was the relative gender parity in outfits. Gear that was heavy armour on men was the same heavy armour on women. And gear that was skimpy and sexy on women was just as skimpy and sexy on men. (The dragoons' "please kill me here" belly window notwithstanding.) But in recent years it does feel more and more like we're moving backwards from that. More and more gear and glamours are sexy short skirts and tights on women but unsexy long trousers on men (like for example the latest hatching tide day gear).Quote:
5. This is deeply personal and controversial, but SE drives me bonkers with the gender inequalities in the game. As someone who plays a male character I got really annoyed when females got more glam options, more apparent effort put into their outfits, and a whole freaking seasonal event dedicated to them with nothing for guys. Now I'm saying this knowing that XIV is actually better about this than many other games are. I initially came to the game because there was a distinct lack of waifu worship and both genders got the same stuff more or less. But the glamour system was introduced, years passed, and the discrepancy grew. Again they are trying to rectify this but the locking nonsense is frustrating. I'd like to see actual equality like the flouncy sets that came out- girls got a cute little dress, guys got... an attempt (nice shirt at least). The spirit was there and that's what I wanted to see. But SE doesn't really get it. They want to cater to the waifu loving crowd at the expense of people like me until we get a little too vocal, and let me tell you, I am sick to death of waifus.
The new races are an extension of that, too. The Au Ra were a bit of a letdown to me because while they had cool, fierce looking men, the women turned out to be tiny Miqo'te-but-with-horns waify waifus. And the Viera/Hrothgar combo is much the same - big tough beastly men and sexy bunnies in lingerie.
More and more they seem to be catering to the stereotypical "male gaze" rather than a more universal audience, and it's starting to put me off the game. I still remain undecided about getting Shadowbringers, for these among other reasons.
Thank you for posting.I found your thoughts expressed in a respectful manner. It is always interesting to hear the thoughts of why someone who has played for 5 + years is unsubbing.
Also as someone, who has unsubbed twice(going to be 3 times soon) in the short time that I've played, if there was a better option to give feedback during the unsubbing process, I'm sure OP and others would be less inclined to use the forums.
It's good to get some kind of valuable feedback like this one instead of good ol' troll. That's actually constructive feedback, not that it could help make players come back if the devs addressed it, but maybe avoid cycling in a downward spiral of same / same content.
I kinda find some common ideas there, although I'm not planning to leave before I have at least completed 5.0/5.1 - and some other arguments that have been drained out of blood a long time ago (Cash Shop, genderlock and Eureka, namely- I'm not saying genderlock and Eureka are not important issues though).
But yeah, I am 100% with you with gender inequities and game tilting toward easy.
Especially the latter actually. I want the game to be harder, I really do. I want to have to re-try solo instances until I make it and feel like I achieved something there. I want trials to hit hard (Shinryu on 4.0 release is what I'd call a bit tough but very enjoyable; I want all trials to be around that level of difficulty and harder), and raids to be overall harder too.
With us being three expansions in come July, I'm still annoyed to see people complaining on the forum because they could not get this or that instance done because it's too hard.
Maybe FromSoftware made me into SM, but I really want this feeling of achievement to be more frequent in the game more than completing a Savage Raid (which I had to pass on on the last tier, sadly).
They had the Doll Festival for girls where you got rice cakes that turned you into a little girl, and The Feast of Swords for boys where you got mochi that turned you into a little boy.
I think the doll festival mostly just had you talk to a moogle and get an item, but the feast of swords had unique fights. Most of the Armor enemies weren't that hard for a level 1 capped fight, but the Usukane/Omodaka Armor could one-shot you and it added a layer of danger and excitement to the event. I enjoyed whacking it with a bunch of people and trying to figure out the mechanics.
Ah yes. Im not saying all your points are invalid, but I guess with all these factors, it was the final straw for you to say good bye.
I am playing this game for around 5 years myself. It has been an on/off relationship and FFXIV does certainly lack innovative systems. (As an example) The idea of the magia board seemed pretty interesting to me during the fanfests, but sadly turned out to be a pretty lazy way to change your attributes to deal more damage to certain type of monsters. And I do agree that some resources seem to go into waste, if we talk about Diadem or Lord of Vermilion, maybe even Rival wings (as its dead on my data centre). And while I think devs got the right to say "this is our game, we decide how things go", the community goes the opposite way (best example, eureka anemos on release - instead of mob chaining, people started fate chaining, big no no for devs)
But I still think FFXIV does provide enough side content to enjoy, with friends and your free company. And thats what an MMO is about. Interacting with people from different places, enjoying events and making memories. And thats why I believe Eureka was a success (even if not perfect, and especially not on release).
Though back to the quote. You are saying this is a farewell, but it does seem to me to be just another hiatus you gonna take. Even if for a year or two, this game is super newcomer/returner friendly, and thats why the same formula of this game works so well for many players. Anyway, good luck on your endeavour!
There still big variety of gender parity outfits, but those who wants skirt on male or bulky armor on female - already got this... a lot of sets.
I actually dont like feminine gear on male like ilvl 240 fending set was, and want classic "male gaze" armor, but they cannot satisfy everyone at once and this okay!
You need to understand that your preference in online game ≠ preference of all playerbase.
BTW - if you care only about aethetics in online game, and dont care about gameplay wise - you can check Vrchat where you can make your own avatar with your own gaze.