Originally Posted by
Kaurie
Spell Speed It takes a lot of this to become useful to reall be noticeable. I am at I think 600 SS with 2.47 CD or so. Like every 100 SS you get a -0.01 seconds off your GCD- Say you had 1050 SS, that's ~ 700 from the default which should give you 2.38 seconds GCD. That means every 36 casts you will get a free heal. In terms of saving people, no one should be that close to the brink of death that 0.07 seconds means clearing and not. Spell Speed does however affect your potency on your HoT. I think the effect of this is similar to DET, but as it also lowers you recast time this is more desirable. For my calculation, 100 SS = 0.01 shaved off a 2.5 GCD which means your added healing power is 0.01/2.5 + HoT potency bonus.
Added Healing Power (100 SS): 0.4% without HoTs, ~0.8% with HoTs
Critical Rate and Severity For every 200 Crit, you have a 5% chance to crit more and a 0.1x modifier. As the modifier is in question, I'll leave this out of the calculations.. The added healing power is then (Chance x Added Value) = (5% x 1.5) = 0.05 x 1.5 = 7.5% added to your healing power.
Added Healing Power (100 CRIT): 7.5%
Now, yes, crit is unpredictable, but the added healing power is 18.75x greater for CRIT than DET.