How is another MP based tank Unique? Its not. Id bet all my gil that rdm will be a caster dps support job. Samurai will be melee dps and blu if and when it comes to us will be the tank.
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Paladin and Dark Knight both use MP. I don't see how its "MP" based.
Red Mage would be a "Caster" Tank, as in, he actually casts spells. Which is completely different and unique and unlike anything we have in the game right now.
So Samurai will be another melee DPS, and Red Mage will be just another caster DPS...
Couple of things to note:
Caster, melee, and ranged physical DPS all do the same thing: DPS. You should try to keep them roughly equal to each other (so our next classes should avoid melee DPS and drop another caster and/or range physical if any DPS at all), but you shouldn't compare them directly to the tanks or healers.
Standard groups are either: 1 tank, 1 healer, 2 DPS, or 2 tank, 2 healer, 4 DPS.
That is to say an equal amount of healers to tanks, and 2 DPS per tank, and that's the ratio we want. The one that parties are made in. IF ANYTHING, we should shoot for more tanks and healers than DPS to try to draw people into playing those roles to fill out parties more easily as most MMO players naturally gravitate toward DPS (this is for lots of reasons I don't feel like covering here).
However, we currently have 7 DPS to 3 tanks and 3 healers. That means our proper ratio for party filling is off by about a third of a class. To even it out you'd want 1 more DPS and one more of each tanks and healers. To err more toward the side of party filling you'd just put in the tanks and healers and leave the DPS alone.
That said, I don't really care what role red mage or blue mage or samurai fill. What I DO care about is if we just keep making all the 'favorite' classes into DPS we're going to end up going back to 30-45 minute DPS queue times for every roulette during prime time, and hours off prime time.
I really hope they would add red Mage as a tank class since it would be sweet. If they use your suggestions though it will be ridiculously OP
Correct me if I'm wrong, but wasn't...
(ARR 2.5 spoiler ahead)
...Ilberd's energy wave during his fight with Raubahn a hint at how they plan to make the Red Mage, considering they even add that job?
Listen, I'm not going to argue over things neither of us can prove, BUT, here's the thing:
There's, what? 5? 10 posts? In this thread saying 'rdm should be caster because there's 2 casters and 3 tanks'. If the ratio isn't going to change anything then THAT doesn't matter either.
Also, even if you think things will completely normalize eventually, most people hate the idea of sam as tank because A: already have a two handed sword tank, B: no sword melee DPS. No one wants Rdm to be tank, and most don't like the idea of it being heals either (which, I agree, is completely different from Rdm's role in the other games, with the possible exception of FFXI? I never played that). Everyone also wants Blu to be DPS because it's just a weird class that never really fit as tank or heals in any of its previous incarnations.
Whenever new classes are released people try them. Lots of people. From every class. And, yes, some people stick with them--yes we did lose some tanks to ninja, and lost some DPS to drk--but even if that wasn't the case, that'd still be between 2 and 6 weeks of absolutely abysmal queue times.
Further: People do, indeed, try new classes outside of their favored role and stick with them. You can, indeed, get DPS players tanking by offering them new tanking experiences until one clicks with them. It's one of the many strategies that multiplayer games use to get people to play the needed roles. Most games shoot for closer to a 40% ratio of classes tank capable to try and get parties to fill (of course most games also allow tanking classes to use DPS builds, which gets people hooked on the class and then people ask them to try tanking, etc. etc. but that's a whole other thing).
Sorry but no. World of Warcraft tried for years to make tanking more appealing through a various amount of ways and new classes but it doesn't change the fact that a lot of people simply do not want to tank. At one point they even gave tanks a stat called resolve which let you do more damage the more you got hit. This resulted in tanks being nothing more than dps with big health pools that could take hits. Sure you have the odd man out, and at the same time you have a tank that switches to dps/healer instead. Your ratio stays exactly the same.
Red Mage being a tank would allow people who like the casting play-style of classes play it. We need different kinds of tanks and honestly, War/DRK/PLD play close. Warrior is the only one that is a bit more complex with its use of Vengeance and Defiance stacks. Dark Knights are "NOT" caster tanks, they do not "CAST" anything, they are "Magic" Defense Tanks.
I want a "Caster" Tank, because the play-style isn't in the game yet and the only Mage that really fits it is the jack of all trades Red Mage.
Not only does it sound cool, it would look cool as well because honestly what I see of a Red Mage is:
"A leader who uses a rapier and dances across the battlefield casting healing and damage spells."
Which means, he may in fact be more up close and personal then the other casters. Which makes him the perfect tank.
He may not wear as heavy armor as the other tanks, but he makes up for it with Earth and Wind magic making it easier for him to block attacks with each and enhance his body and use the wind to increase his evasion. He also has a magic shield which he can switch on and off.
http://img2.finalfantasyxiv.com/acci...0af1d6d482.jpg
Very true, my mistake.
Still, adding a 4th tank won't suddenly make more people want to tank. Dark Knight was proof of that. If people choose not to tank, there's nothing anyone can do about it. There was a huge number of Dark Knights when the expansion first launched, and it died out as quickly as it surged. Nowdays, tanks are the one class you're always waiting on for Expert roulette which is why I've taken to doing most of my Eso farming on my Paladin. Outside of Utsusemi in FFXI, it would be folly to try and create a tank based around evasion. Because of the RNG nature of hits and misses, you could easily go for periods where every blow lands, or every blow misses making it severely underpowered and overpowered at the same time.
Some would see the job as a healer MP sponge, other's would herald it as the second coming of Louisoux. If they ever DID make it a tank, surely going the Rune Fencer route would work better, with magical defenses you can swap in and out of to defend against particular threats.
Actually, Blue mage, as it's already been said, would fit this nich better, Not red mage, Because of how it has been worked in the past. Red mage will not fit well as a tank of any kind.Quote:
I want a "Caster" Tank, because the play-style isn't in the game yet and the only Mage that really fits it is the jack of all trades Red Mage.
You even just proved it here, "healing and damage spells" healer or DPS. but since we already have new healer, where does that fit rdm? caster DPS. or a melee mage. (best fit)Quote:
Not only does it sound cool, it would look cool as well because honestly what I see of a Red Mage is:
"A leader who uses a rapier and dances across the battlefield casting healing and damage spells."
I don't know why you so badly want rdm to be a tank. but this simply will not work.Quote:
Which means, he may in fact be more up close and personal then the other casters. Which makes him the perfect tank.
Incase you didn't know, once apon a time Ninja has this ability that made them evade all physcial attacks for 5 whole seconds, Guess what they did? they butcherd it, now it's a crappy 20% damage reduction instead. Clearly, evasion tanks are never going to happen. They already learned that lesson from FFXI.Quote:
He may not wear as heavy armor as the other tanks, but he makes up for it with Earth and Wind magic making it easier for him to block attacks with each and enhance his body and use the wind to increase his evasion. He also has a magic shield which he can switch on and off.
No, thanks. Healers have enough problem with weak tanks who think they're cool wearing Str accessories and show off their useless damage dealing.
better concept for RDM should be a DPS that can do both melee and ranged magic, and also healing. that's what the real red mages do, not tanking.
yall know tank really is the closest thing that makes sence for a red mage think about it.
a red mage is known for its ability to use both white magic and black magic while still using a melee weapon.
no other role suits that better then tank
white magic for defensive skills and heal skills
black magic for its offensive skills or buffs
then it still has room for its melee skills
all it would need then is something to help make it stand out between the other tanks.
now of course people dont wanna see it end up as a tank but ya know thats what was said about warrior and dark knight but at the end of the day if square makes it that way thats the way it will be.
also it will amuse me to see all of the red mage jokes about there role icon being blue if it happened. >:D
Tank is the most boring role in MMO. please don't waste good jobs like Red Mage, Samurai, and Mystic Knight for it.
...thats an obvious reason why they need to make the jobs that are well loved into tanks while it will reduce the overall amount of people who will main it, it will more then likely catch people's eyes and increase the amount of tanks even if its only slightly.
or ya know what lets just forget about making tanks lets just make everyone dps so know one is the boring role, but ya know good luck with the surviving the tough boss if he decides to target you. D:
I feel like Paladin is our caster tank. Red Mage would be an awesome Melee caster IMO.
*THIS*
Is why we need a tank class that isn't like the other tank classes. All the DPS classes have a unique mechanic.
Dark Knight is an Emo Paladin with some AOE attached and magic defense, literally no difference besides that.
Paladin is 1-2-3 rotation flash aggro. Has physical stuff instead of magical. More physical defense then DRK.
Warrior is push a button every so often when you need it. Has some debuffs you need to keep up.
That is literally all we have complexity wise. DPS / Healers are amazingly different. Scholar/WHM/Astrologer all play DIFFERENT.
Hes not made "Just around Evasion"
As you can see.
Earth Shields, Mana Shields. He has a lot of sustain in hit kit. The Evasion is just cherries. He has other ways to reduce damage, but its around his RNG Mechanic.
I kind of don't like you going in my threads and saying negative things when you offer "no" solid proof it won't work when I have played games where it *gasp* DOES WORK. Monk in EQ2 for example was an evasion tank class that had spells. It was one of the best tanks in the game due to avoiding debuffs in some expansions since they dodged and evaded.
Why...why...WHY...why...WHY...WHY...why? Why? Why?... Why?
You always spew the same nonsense, then leave it at that. Its clear to me you have no imagination at all. You just saw whatever you want without providing any information after it. It is frustrating.
Yep, that was my same thought.
let's use democracy when we have different opinions.
make the players vote and see if the majority want RDM to be a tank or a damage dealer.
I would much rather see rdm as pure casting dd. Not a trace of support in the job at all.
imo we have enough tanks, could add 23 more and still will be a shortage, bribing with mounts never works either se.
I say pure caster dd, not a support UNLESS the party setup changes to 5, to include 1 support job/party.
Unfortunately, many people react negatively to anything that isnt the fotm pure dd...It sounds good on paper but would be a nightmare for any poor soul that played it. It wouldn't go over well as people are in too much of a rush to complete raids/dungeons.
Out of fairness to any new job its gotta be only what we can sign up for now, dd, healer or tank.
(I really LIKE the idea of support mind you, I like the idea of a support rdm who can add some buffs, decently heal in emergencies, possibly even tank for a min or 2 if need be..and still do OK damage , I enjoyed rdm in ffxi :)....BUT people wouldn't tolerate that unless there was a separate category for it made standard.
All we see is gogogogo now...this cant take 1 second longer!!)
More importantly though, I am not confident that se could design it well enough as a support to NOT influence the speed of a run for the "perks" or protect their players from the inevitable needless complaining from others ...People only look at damage numbers, not what benefits they may bring.
Just don't think its SEs strong point to make an accepted and useful support job, seeing most of the HW skill/spell changes and the new jobs.
But im still curious to see what we do get :)
Generally wearing light armor is a no-go as a tank, and I'd expect RDM to be sharing gear with BRD of it scales with DEX or DRG if it scales with STR (MNK aesthetic doesn't really gel with RDM). Most of the stuff that makes sense for RDM as far as defensive spells go would be more towards defensive utility. Think of Phalanx not as a spell you use on yourself, but something you can throw on the tank or a healer taking too much damage, reducing their damage taken by something like 25% for 10 seconds. Off-heals would work along similar lines, as something you'd throw around if needed while sacrificing DPS.
Sword skills and magical attacks could thus go towards dealing good DPS, leading to a DPS job that has utility while still being different from its peers. You don't need to shoehorn the job into tanking.
I like the idea of support tank. Perhaps make RDM an evasive tank due to the nature of thier playstyle and attire.
This is what we need. Red mage tank, so sweet. Just give them some way to steal aggro with a provoke like effect.
It was confirmed to come to the game. So we need to find out how it will fit to this game.
Democracy works in politics, however it usually fails in game design because most players play DPS and therefore want it to be DPS. They will say it won't work "Just becuz" as an example in the thread. I honestly believe some people should not be able to vote. However, I would rather make threads that attract attention rather then make a pole.
Not really, tanks are kind of "lacking" since every roulette is still looking for tanks. There is obviously something wrong with the classes or they do not fit some peoples playstyles. We already have 2 straight DD classes that are casters. Summoner for more AOE play, Black Mage for more Single target.
We already have Monk, Ninja. That sounds exactly like these two jobs. This is very bad from a design standpoint. You want to make classes that are different.
Wearing Light armor generally is bad when tanking, except Red Mage has earth magic, and wind magic, and ice magic. He is no regular person, he can use these spells to avoid or reduce damage he takes. He has access to White Mage and Black Mage, and all magic spells. He also is in the thick of it because he uses a rapier or sword.
Tank would be perfect with this class, because nothing really else fits a Red Mage more in this game.
We are not "shoe horning" them into a tank role, its the role that makes most sense to the game.
White Mage is also a ranged caster, so is Scholar. So is Astrologer. It has the same playstyle when you throw on cleric stance. Bard is also a magical caster when you use WM, and Machinist is a magical caster when you use GB.
7 classes that play similar. Do we need "ANOTHER" one that plays just like it? No, we have 3 healers that play like it, 4 damage dealers that play like that and...
*gasp* "0" tanks that play like that! =3
Yeah I just got told. I am so wrong. I believe that it may be a dps melee class. Hybrid is just not going to happen. I think it would be something like Genesis in ff7 where he can light his sword up.
If RDM tanking become a thing I would like them to have a different tanking style compared to the 3 tanks we have now. Similar to how a physical melee is different from a caster or physical ranged, maybe make RDM has off GCD skills for tanking rather than combos.
That is why I said Tank, it makes sense most to the game. Rapier is a dueling weapon as well. There are no hybrids in the game and Red Mages do everything.
Yeah, I wanted him to "cast spells" in melee. Immune to interrupts of course.
Well, I don't really take the "No it doesn't, because it doesn't."
I could see Rune Fencers, Mystic Knights, Spellblades all being DPS. However Red Mage makes most sense because a Red Mage would actually study spells like that and know how to use them defensively because a Red Mage is usually a hybrid of all things.
We'll no. It really doesn't. That role makes more sense for Rune Fencers, Mystic Knights, or Spellblades, infusing magic for defense and damage. You strip RDM down to defensive earthy stuff or whatever and it loses its identity more than DRK did being shoehorned into a tank. It'd be a Rune Fencer with a different name.
If RDM is introduced as a tank, it's because SE first wanted a tank and then shoved whatever name they wanted on it, not because of some great affinity the job has for it. It'd be even more egregious than wanting a tank and shoving a DRK.
What if we had a red mage that can fit all role slots. For instance, the red mage is given 2 stances where the first stance is used for tanking and the other one is for healing while no stance allows you to dps. Each skill will have a different effect depending on the activated stance.
I know I am being greedy but I kinda want red mage like this.