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I think Dark Mind is already a powerful skill to reduce magical damage, and DRK can drain life back with DA+Soul Eater. So, they don't have constant mitigation but constant self-healing (And I'm pretty sure they're close in terms of eHP)
I agree that Dark Mind is powerful, but I don't think it's powerful enough. I don't play DRK, though, so I am speaking out of line a bit - if you play DRK then I'm willing to believe it's as good as a shield. DA + Soul Eater, though, while a good HP regeneration isn't the equivalent of blocking an attack. You'll usually end up overhealing yourself (which means part or all of it is worthless) and when you don't, heals were coming anyway and now those are overhealing you. It's a similar situation to when WAR's IB was just a large heal and there's a reason that's been changed. Again, though, don't play DRK so might be wrong.
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The problem with the "in-between" is when it's far enough. In magical figths, PLD really lacks mitigation. In physical fights, DRK lacks mitigation. But, either in magical of physical, having Inner Beast so often gives WAR sufficient mitigation to be MT all the time. And when mitigation is "sufficient", anything more quickly becomes a waste.
Yes, a DPS increase is a simple solution, but it bugs me to make all tanks more and more similar. I'd really like some adjustment that really change the strat between each tank.
That's why I suggested something to make WAR manage fights very differently.
When I look at WAR in 2.0 it had absolutely no mitigation, and no permanent healing boost. That was clearly not enough to survive content because of the damage scaling. But maybe it could have worked with only some of the changes from 2.1.
This is less a problem with WAR and more a problem with the fights themselves. Currently, outside of A4S possibly, no fight in Savage warrants PLD or DRK's mitigation over WAR's DPS output. If the damage was higher to showcase WAR's in-between mitigation and therefore warrant the higher mitigation of PLD/DRK then each job's roles would be more apparent. For DPS check fights with high damage, you'd bring a WAR as OT. For DPS check fights with lower damage (or more spread out damage), you'd bring a WAR as MT. For fights with heavy mitigation checks, you'd bring a DRK + PLD. And with gear, all 3 tanks would be able to do all of that.