OP opening a thread to complain about the "unfairness" of a lottery ticket, really?
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OP opening a thread to complain about the "unfairness" of a lottery ticket, really?
All wrong, you understood nothing. Try again.
That is not even near what I'm asking for.Quote:
Also, if a 123 combination existed on every ticket (which I can only assume is what OP is asking for).
No, not of the lottery, of Gold Saucer in total. But of course I could just let this game lose players because of it, instead of trying to help them change such a vital point.Quote:
OP opening a thread to complain about the "unfairness" of a lottery ticket, really?
Really people: if you post here, try to understand the thread first, before you post something like that. If you don't care about it, why are you even here, in this thread? Just to mock/insult? Sorry, I don't get it.
A law of average is only theory. In reality you will have people who will win the price 100 times in a year and some who NEVER get it. In average both won it 50 times...
You see, Square COULD implement a law of average. This would help people with really bad luck. But they don't. For them, at this point, it is okay, if some people play their game and just get ***** by sheer bad luck. I don't like, that I have to write this, but that's the reality, now and here, and the main point of this thread. That it would be nice, if Square would think about it, if this is a nice way to treat their players.
They do this very often, too often. All this RNG and it is getting more and more and more. And I hear it from more and more people, that it is making them sick and those do not write here, they just leave and play one of those thousands of other games around.
Dear devs: why does the new lottery you have implimented work exactly like a lottery. Please change this so we can just get a free 10k MGP every day.
The entire idea behind a lottery is a random chance of winning that can be influenced by the player choices. I have had an entire 2 tickets that could have won the jackpot (and did), and, shock horror, this is what a lottery does.
This thread is a little on the silly side of requests.
->It seems to me, that here is a bunch of people, who try to confirm each others (intentional?) misunderstanding.Quote:
And another one who does not get the point of it. Why are so many people here unable to read?
30 days is btw nothing. It's already obvious, that the whole Gold Saucer is based on luck and stupid grinding.
If this is okay for you and all you can think about is yourself, fine. Then just stay out of this thread.
I want to help Square to keep players and make their game better than this and it's quite easy to improve it.
As said: many players just leave and don't come back. This does not matter for you, but for Square. It's lost income.
Lmfao...xD
Some people here are a bit misinformed. First, there is no such thing as a "law of averages." I'm just going to quote Wikipedia here, because it says it best:
What you're trying to talk about is the law of large numbers (LLN), which states that the average of the results obtained from a large number of trials will be close to the expected value, and will tend to become closer as more trials are performed.Quote:
As invoked in everyday life, the "law" usually reflects wishful thinking or a poor understanding of statistics rather than any mathematical principle. While there is a real theorem that a random variable will reflect its underlying probability over a very large sample, the law of averages typically assumes that unnatural short-term "balance" must occur.
Now, as for the OP, what are you even trying to propose here? You've complained quite a lot these past few pages, but really offered no alternative solution. What you SEEM to be advocating is a pseudo-random system in which the game will increase the odds of you obtaining a mini-Cactpot with a possible 1-2-3 on the board each time you do not receive one.
Obviously you did not read the thread, because I made suggestions.
It would be ONE mentioned solution, not only for this, also for the other RNG, if there is a check inside the code, which buffs your chances with every fail.
An other mentioned solution is, that they just give better ways to simply EARN those MGPs, beside luck.
FF14 is a game. It's about playing. And Gold Saucer should be more about fun than anything else.
It's enough to look at the original Gold Saucer from FF7. There was no lottery. You got Arena and Chocobo Raising as main source of the GP. And THAT was the fun part of it. Not a lottery.
Actually I don't get why they implemented a lottery anyway - especially since Japan got harsh problems with gamling addiction and criminal organisations abusing this. But beside this, it's odd, that the three most MGP rewarding activities (Lottery 1, Lottery 2 and the Typhoon Gate) are all 100% luck based, while the only other way to earn some more MGP is grinding NPCs in TT.
I don't get it the hate against the idea, that this could be improved a bit, for more fun in this fun park. Where does this come from?
Let me guess, you had the same request for atma and zodiac dungeon drops.
Some sort of advantage for frequency grinding.
This isn't a solution, because you never really fail. Even your worst hands gain back most of what you spent, while most offer a profit, sometimes a significant profit.
Where would the line be? Any situation where you earn more than you spent? Pointless suggestion.
The lottery is merely a fast, largely effortless way to supplement your MGP. As are GATEs. People will always win the jackpot once in awhile with random frequency, and with repeated visits, any advantage one player holds over another will be rendered moot. Such is the nature of RNG.
Do not expect there to be any changes to these systems... ever; It is fruitless to fix something which is not broken.
If you want reliable MGP, grind TT or Choco, like the rest of us are.
And again just hate, no arguments. Could you please stop repeating the same thing over and over and over again? Doesn't you have to be ingame and do the 1829th TT game against the imperial soldier?
And listen: you can still do this, if Square would implement some more ways to gain MGP. No one tries to take your grind away from you.
By the way: I were lucky with my Atmas and Zodiac drops, others not, and in comparison to you (obviously), I also care about other people, not only myself.
I see guild mates, friend and other people leave, because of this design, which could be changed sooo easily, without hurting anyone, just helping many.
"Hate" you say, because I provided logic of why your suggestion wouldn't work. Mmkay.
And who is to say they won't add more ways? Based on my suggestion, they are already considering at least one additional option.
So before you start spouting how any dissent to your own idea is "hating" on you, consider that perhaps there is a better path forward than your own.
Why is your post titled that the mini-cactpot is unfair, then complain that nobody understands you when you say it's not giving you free MGP from the Gold Saucer and you want stuff "NOW NOW NOW" as I hear so many small children yelling at their estranged parents?
You don't get other people trying to understand what your crying is about from the OP, with the title being "Mini-Lottery: Maybe a BIT more fairness?". Maybe if you weren't so snarky with your replies when people are trying to understand what you really want, people would be less jerks. All I see is you getting all bent out of shape when anyone replies saying "You don't understand me" like you are Tumblr reincarnate.
Also, are you making racist quips in your replies? Shame on you.
You buy a $2 scratch card.
Some other guy buys the same $2 scratch card after you.
You don't win anything.
He wins $10,000.
He is lucky, you are not.
Too bad, too sad.
Mini cactpot is basically a scratch card.
Casinos aren't generally a place that gives away free money. In fact the odds are always against you. Feel "lucky" that it is somewhat unusual to actually lose points/tokens in any of the games in the MGS.
Minigames? They cost 1 MGP and it's pretty much impossible to actually get nothing back.
Triad? Even if you lose, you get half of your "bet" back, on top of that - a draw often gives you a credit, and a win is over 100% return.
Cactpot? Anyone that does some basic math / uses their own logic - can at least get their money back (with a profit of some sort).
Just count your lucky stars if you win big and consider it good luck. Someone wins twice or thrice? Then they have very good luck.
Casinos aren't "fair".
How many different people do you need to come in here and post pointing out you're not making any concrete suggestions and that you're really failing to grasp the concept behind Gold Saucer in general before you realize your post I'm quoting fits more as a rebuttal against you than something coming from you?
This 100%. This thread is rediculous and just makes me 100% understand why devs ignore the forums for the most part. Complaining about luck, on a lottery ticket, in a casino. Come on.
Incoming "Stop insulting" "You aren't contributing to my rediculous conversation" blah blah
And I have yet to see one single argument coming from you.Quote:
And again just hate, no arguments.
The only reason you made this thread is because you're not among the ppl who got their 4x10k wins in a row. Otherwise you'd think that the pot is perfectly fine the way it is.
I can read, have read your original post, and have responded to it. Why dont you get the fact that the thread title and main points in your original post are about mini-cactpot, which is what people are responding to?
Come here to read a thread on why lotter needs to be "fairer to all" (quite the oxymoronic statement), now find a thread full of OP claiming people "dont understand, dont read". Yeah....uh huh....
Not even 1 billion will make a lie the truth. So no matter how many of you are saying otherwise, the truth is, that I made concrete suggestions.
And you are very few people here, just very pushy and when I read your other posts in other threads, you are doing this everywhere. Don't know why the mods are letting you poison the forums like that. I talked with others and they say, they will not post here, because it is pointless to talk with "such people". They just hope, that Square will learn anyway and change it, else they will leave the game, too. And those are a lot more than you few here.
Do you read newspapers? Do you read only the title and not the rest? And if you do, do you think, that you really get the point of the news, if you do so?
I can not force you to open your eyes and read. Again, just insults. I wrote a few times, what Square could do, you are simply ignoring it and keep insulting me.Quote:
And I have yet to see one single argument coming from you.
The only reason you made this thread is because you're not among the ppl who got their 4x10k wins in a row. Otherwise you'd think that the pot is perfectly fine the way it is.
Well, I'm a professional game designer, too and a core rule of game design is, that a player should NEVER feel out of control or losing by bad luck.
Good luck is okay. Bad luck a no go. As a game designer, you have to creat flow, for this you need to find this small line between boring (too easy) and annoying (too hard, unfair), empowered by moments of success. A lottery working like this does not fulfill this, because you can only do it one time per day or week and while it IS a moment of success for someone who actually get such a 10k prize, for those who don't get it, it is a moment of disappointment, a bad thing in game design.
To avoid this, you must somehow compensate the losing. One way is, that you guarantee wins, at least now and then, that would be the enforced method. Another way would be, that winning the lottery is really just a little extra, something you can say: well, it's nice to have, but not really needed, because you got a lot of others sources, which also work fine. From the point of game design, grinding does NOT work, because grinding doesn't give flow, but annoys most gamers, it is repetitive and simple = boring and without the enforced need to do it, near to nobody would. Flow = people do it, because they love to do it, not because they must.
Another possibility would be, as I talked about it with my workmates, that you give the people the possibility to share. Some guild mates are feeling bad, that they won the cactpot many times in a row, but while they would like to share their win, they can't.
Gambling systems are a bad thing by the way. Many countries on the world got giant problems with it, while criminal organisations love it. You can easily read about all this.
By the way: Your idea, that people will stop playing Gold Saucer because others get items, too, is absurd. Then no one would ever get in any dungeon. No, Gold Saucer like it is now demotivates most players, because they quickly see, that they will not reach anything without a really, really, really long and dumb grind (because beating the same TT thousands of times is something a bot can do, like working in a factory).
Gold Saucer must be a fun area with something to win for everyone. 120+ hours of TT grind for a mount is not even close to a good design. Something like Gold Saucer must be crowded, because it is fun to play. THAT is good game design.
I got some solutions. One of them got to do with the mini cactpot. And of course the mini cactpot is the core problem. Some people get 100.000s of MGP for nothing. Others not. This annoys the second, it makes them dislike he game and leave. And I don't think, that Square like the idea, to lose real money, because people are annoyed, that they continuously lose a mini game by bad luck and got no real way to compensate this.Quote:
The title should reflect the content of your post, yes. Your title, and your major complaint, is about the mini cactpot. Your "solutions" don't have to do with cactpot. As such, you have chosen your title and complaints very poorly.
Let me post my response from a different perspective. You see, i actually am a game designer. I do so for a living as an indie game dev. Now that being said, let me answer the OP as a game dev.
The Gold Saucer was conceptualized as an in game version of a real casino, but optimized to fit the theme of the game. As with all casino games in real life, there is an extremely high amount of randomness involved, hence the huge RNG-ness of it all. The reason there are fantastically high payoffs in very rare cases is because statistically speaking, the chances that RNG would allow for a player to hit that payoff should be relatively low.
The reason that many of the prizes are so costly in regards to MGP is simply, to keep you playing. But smart devs wouldn't intentionally lock important items behind a currency wall, only fluff content. In this case, vanity gear, mounts, and minions. All optional items. The average player would have to continue gaining lots of MGP over an extended period of time in order to get these items and thus, have their bragging rights.
The OP's ideas to make things more "fair" in a gambling system are, for the most part, detrimental. You see, if things were to be "more fair" or if there were more ways to gain MGP, then too many players would have the special rewards and thus, the average players wouldn't see them as a "reward", but more like "just another item." Having too many people with a reward item, devalues the item to the average player. Thus, players will stop trying to get the item, and less people will use the Gold Saucer. That, in turn makes content that the devs spent millions of RL dollars to create into completely obsolete and useless content. Should the producers begin to feel that was happening on a consistent basis, they will pull the plug on the game and we would all lose.
TL;DR - If you give some thing special to everyone, then it is no longer special.
The title should reflect the content of your post, yes. Your title, and your major complaint, is about the mini cactpot. Your "solutions" don't have to do with cactpot. As such, you have chosen your title and complaints very poorly.
You should have just made a post saying that the reward for chocobo racing should be increased, in which case, you would have probably gotten nobody opposing your post.
The concept of 'lottery' is meant to be random, and random is inherently fair.
I agree.
I disagree, because the chance at the 10k card is entirely random, the chance that they get it will be effectively the same chance that you get it, given enough repeat visits. RE: Law of Large Numbers.
Except it cannot, will not, by design. Thus is the nature of RNG. Flip a 2-sided coin 50 times you will probably get heads 25 (ish) times.
10,000 a day is meant to be the largest "effortless giveaway", (on par with a hand-out). There are plenty of ways to earn much more, assuming you exert more effort.
Yes, the Gold Saucer IS a casino, except the fact that even when the house wins, you have minimal loss, unlike those "bad" Earth casinos.
Due to the RNG nature of a lottery, it is inefficient payout, by design. If you wish to get more MGP, Triple Triad is far more efficient. 111 wins against Indolent Imperial will net you 10,000 MGP for use in vanity or Chocobo raising.
I don't know why you don't like retainers, I find many items they bring back very useful. But this is off-topic.
All things which reward large MGP values and little-to no- effort, yes. The RNG is in place to reduce the number of people who receive the maximum payout, to keep the value of MGP high. A form of deflation, if you will.
Because MCP is not meant to be a large sum reward every time. There has to be failures intermixed, or else players will get all that they can get, and then never go to the Gold Saucer again. That is bad business for any theme park on Earth to implement, and it would be a bad design decision if SE made it so "everybody wins jackpot every time" here.
TL: DR---- If it's not broken, don't fix it.
http://memeguy.com/photos/images/geo...done-35248.jpg'
OP is more toxic than anyone that has replied.
The concept of lottery is disastrous and ruins millions of lifes every year, to be accurate. Of course it can not do this here.
Which does not work this way in reality, only in theory.Quote:
RE: Law of Large Numbers.
Just did. Got head 50 times. And now? As said, this works only in theory and because of the big difference between 10k/3.6k and all the others and that you can only do it one time every day, this will not adjust by itself.Quote:
Except it cannot, will not, by design. Thus is the nature of RNG. Flip a 2-sided coin 50 times you will probably get heads 25 (ish) times.
There is not. 90 MGP for 40s TT = 1,2 hours of mindless grind and this is ruining TT, because the mass of people will begin to hate TT exactly because of this.Quote:
10,000 a day is meant to be the largest "effortless giveaway", (on par with a hand-out). There are plenty of ways to earn much more, assuming you exert more effort.
Actually it is not. The Gold Saucer is a Fun Park. Or should be. The original Gold Saucer got no lottery at all and it was FANTASTIC! You could earn your things and it was fun to earn it.Quote:
Yes, the Gold Saucer IS a casino, except the fact that even when the house wins, you have minimal loss, unlike those "bad" Earth casinos.
Square didn't like it, that retainers just brought back superb items, you would have to beat Coil or Primae Ex for.Quote:
I don't know why you don't like retainers, I find many items they bring back very useful. But this is off-topic.
The RNG actually creates such low numbers of people who gain a lot more than everyone else. Without those big RNG prizes, all would earn it the normal way. But that was not the point anyway.Quote:
All things which reward large MGP values and little-to no- effort, yes. The RNG is in place to reduce the number of people who receive the maximum payout, to keep the value of MGP high. A form of deflation, if you will.
The Gold Saucer would be a bad business anyway the way it is, pointless to argue with that. Their lottery system would ruin it a thousand times quicker, because they simply just give some people their biggest prizes pretty much for free. If you argue from a realistic point of view, the Gold Saucer wouldn't exist at all. But since it is a game and we don't have to care about such things, the Gold Saucer is here for players to have fun beside the normal game play. Those mini games were always one of the great part of FF games - and that is the point: at the moment they are not in FF14, because the rewards are much too small and forcing the people to a mindless grind ruins the whole fun of it.Quote:
Because MCP is not meant to be a large sum reward every time. There has to be failures intermixed, or else players will get all that they can get, and then never go to the Gold Saucer again. That is bad business for any theme park on Earth to implement, and it would be a bad design decision if SE made it so "everybody wins jackpot every time" here.
TL: DR---- If it's not broken, don't fix it.
Especially since the Arena part is missing, the other games have to compensate this even more. And if Square wants to take out more MGP of the game, they could just implement more prices. Vanity gear or housing items and so on for a lesser prize. People would love this and they woule like, that they could just play in Gold Saucer, without a hardcore gamer grind and still get some things.
1. I do not believe that you flipped a coin 50 times, and got heads every time.
2. The original Gold Saucer was also a lot of grinding. In fact, the best way to get GP in the original (besides buying with gil) was from chocobo racing prizes, which were RNG. So yeah, lots of grind and RNG is exactly what the original Gold Saucer was.
I admit that I was only reading half of the post in here - and each post of the OP made me sadder... even so my statment wont really fit the "discussion" anymore I'd still like to say that I considered the Gold Saucer fun... only, good, old, pure fun. I also liked to have some of that gear, I wanted Fenrir as mount the first time I saw him in snowcloak! But seeing ppl complain about something thats only there to be fun in itself makes me kinda sad... seeing people farming Ultros for one card... seeing people who arent happy if they're not getting 10k from a damn lottery! Hell, I'm glad if I'm getting my 100 back - and even if I dont thats fine too. Why cant you treat a pleasure ground (and everything that is involved in it) in a game as fun in itself? You dont need any of those items. They're cool, I agree - but you're not locked out from anything because you didnt have a shiny Fenrir-mount. Why are people getting so bitter about something that was meant to be fun in itself?
Let's not get into the politics or addictive nature of Real world lotteries... That is way off topic.
Another off-topic statement. Fine, I'll bite: You call it a theory... a theory is a hypothesis that has been backed up by numerous tests, AKA evidence. This is not a theory, but a Law. Which is considered even more reliable, because no legitimate test has proven it as false.
You are very quickly losing what integrity people believed you had thanks to this statement by this statement. It flies in the face of reality, unless you performed an illegitimate test. Which again does not support your argument.
I wish I could fully understand what you are arguing here, as your syntax is lacking. Regardless... The jackpot is designed to not be attainable every single day, and I am confident that anyone with a lucky streak of four wins will have just as many days in a row with net losses as a form of balance. Thus is the nature of RNG.
You say ruin. that is your opinion. Many of us disagree. Gaining of new cards often strengthens our ability to play, and surplus cards can be sold to approach your MGP goals even faster.
Fun park? ...It is a "Theme Park" attraction within a Theme park video game. Just like the other Gold Saucer in FFXIV, it has many mini-games that offer tokens as their "prize" for "winning". Casino, not a casino, a matter of opinion.
I am quite happy with the five Fat Cat minions I have earned so far, thank you very much. Again, off-topic.
Actually, with a basic understanding of how these sudoku-like cards are, many people realize that if one number is dead center, only the other eight numbers can populate the rest of the board. With this knowledge (and some basic math), anyone can calculate the better rewarding fields with confidence, to help influence their odds at the "best award" a given card can offer. Or you can just be lazy and have the Mini-Cactpot solver do the calcuations (and suggestions) for you.
It was an attraction they chose to freely give to players rather than requiring we purchase the expansion. That seems like an odd business decision, but in the end many people are grateful for it, and will continue to loyally subscribe thanks to generosities such as this. As for your arguments of "not fun", "mindless grind" and "forcing" are, again, matters of opinion.
The Battle square was not immediately available in FF7 either, if you recall. Please try and be patient, like the rest of us. There is enough demand for it, it would be silly for them to not be planning to implement one.
I am trying to interpret what you mean here... do you mean raise the MGP prices? If they do that for everything, then the reward for all content would logically rise relative to it, so that would be a net change of nothing to players and would serve no purpose.
I didnt mention that playing TT with players rewards 180 MGP per win. for a 30 second match. Regardless, you are arguing that people should play games in GS 'for the fun of it', which we already are. Moreover I know many people who are fully geared in gambler attire and over 20% finished with earning MGP for Fenrir. Less than 2 weeks into implementation. Yeah. And that is with no million MGP jackpots and a smattering of winnings from cactpot, just like everybody else.
You are, in part, correct. A player shouldn't feel like they aren't in control... when it it something major. Flow is perfectly understandable when designing a good story or level design. NOT when discuss a gambling game. Gambling is about risk vs reward. Higher risk = higher reward. Lower risk = lower reward. Gambling is all about the emotional ups and downs you feel from winning AND losing. Yes, people lose. It's a fact of life. It's also a factor in gaming. Don't believe me? Play Dark Souls I & II. Those games wouldn't be so ridiculously successful if people hated losing. Also, losing by random factor is bad? Play some PvP games. You will lose. It will seem unfair. You may get put up against others and have a huge skill gap between you. They may cheat. They may grief. They may whoop you bad.
But you may also get lucky and snipe them for the win.
It's rare, but it could happen. And OH GLORY DAY, how awesome that makes you feel when it happens. Why does it feel so good? Because, against all odds, you won. You beat the odds.
If everything was made easier, that feeling wouldn't feel so grand. Instead it's more like "look, I got another 10k, lulz. I should have Fenrir in no time."
THAT, to me, would make everything truly boring.
As for my concept of "that people will stop playing Gold Saucer because others get items" being "absurd", let me paint a picture for you:
New patch comes out with new items. People scramble for these new items. Even though the new items are nowhere near good or better than current gear (ie Urth's Font drops), players want it. Why? Because it's new and not a lot of people have it. They want bragging rights. They want to look at this cool reward and shove it into everyone else's face and say "look what I got!" or hold it feeling satisfied that they have something unique and cool.
Give it a few weeks and what happens? Oh, well damn, now half the server has Odin gear. No one really cares anymore. It's isn't as impressive anymore. Players are saying "look at me!" and other think "yeah, my buddies and I have had that for a while". THAT is demotivational. To compare vanity gear to actual dungeon gear is also like comparing apples to oranges, btw.
And don't think for a moment, I didn't see what you did. By adding a reply to my post before people see my post, you have set it up for you to have the first shots from readers and my post feels like the rebuttal. It was a deliberate move to discredit my response and totally bad form.
Because of your tactics, I am no longer going to reply to this thread and I encourage everyone else to leave this post be. The OP will not listen to anyone else and will stand firm on his/her beliefs of how they are saving the player base, even though most of the player base is too busy actually enjoying the content.
Good day.
It's totally fair. Every time you play, you have the exact same chance as everybody else at having that 10,000 prize on your card.
Sometimes you'll win a lot. Sometimes you'll win a little. Sometimes you'll lose. Completely fair.
Well, it is different from real life lotteries. In those you'll rarely win anything. Here you'll rarely lose.
If you clever you'll never lose infact - 8 lines to pick, only 6 numbers will give you less than your spended 100 MGP - yeah thats still not guranteed 10k for everybody for almost free - but you can play this game without the risk of losing any MGP... but I forgot... not getting the highste price everytime is unfair and not fun...
I've been getting the daily lottery everyday, but only seen the 10k twice (won both of them). Most other occasions have had the 180 to 300-something prize as the max. Honestly, the gambling aspect (a RL RNG factor) is the appeal to doing it. You know those people that stop by a gas station to pick up a lottery ticket every day before/after work? Yeah, you're one of them now. Have a nice day.
http://c0.thejournal.ie/media/2015/02/giphy-5-9.gif
Look, last week I won the 10k 3 times in a row. And now this week, I haven't won more than 180. It's a GAMBLE. Not every ticket is going to be a winner. You're not meant to get MGP as quickly as get gil. The Gold Saucer games are supposed to mimic casino games, that's why you can't even buy more than 500 MGP at a time. If you want MGP to buy the pretty coat or shiny new ride, you either get lucky or you grind. It's working as intended.
Honestly, it sounds like you are whining because SE won't instantly give you the shiny new toys. Heaven forbid you actually try to play at a real casino.
They do ALL have a chance to win a decent amount. There are 13 winning possibilities and only 6 losing ones. Even if it were possible for all 6 losing sums to be on the same card (which I don't think it is), you'd still have other winning sums that you might pick on that same card. Even the lowest 8 MGP win is a decent amount for the 5 seconds or so it takes to play it, and all the others are fantastic returns for such a quick scratch game.
If by "a chance to win some decent amount" you really mean they should all have a chance to win the 10,000, then it would simply be a daily trade of 100 MGP for 10,000 MGP, because nobody would ever pick anything else. It's supposed to be a daily lottery, not a daily allowance.
In summary, OP just want better aka faster ways to obtain MGP so that he/she can have the Fernir mount ASAP.
God forbids this game to have anything that appears to be difficult to obtain or exclusive, every one needs to have the Cloud Card, the Nanamo Card, the Fernir + Adamantoise mount and both Gambler and Bunny sets in a month max.