Originally Posted by
Hiruke
"That's MMOs for ya, bro!" is a weak defense. Also, why do people always say "you just want everything handed to you?" when someone complains about something being too grindy. Apparently people think repeating simple tasks for long periods of time in the hopes of getting lucky equals "hard work". It's a fallacy. Downing difficult content might be considered "hard work", but to hear many people in this thread tell it, winning the Jumbo Cactpot is the epitome of skillful play. "I sure did a good job getting lucky on this lottery/drop/other thing!" Yeah, ok.
People accept that drop rates will never be 100%, because you can't get too crazy will the loot pinata, but saying 1% drop rates (for example) is ok says more about you than it does about them. I play the game because it's fun. I'll keep hopping into content once I have everything if I find the fight enjoyable (like most primal fights), whereas I suspect most of you who think 1% drop rates and grinds are cool will never touch a content ever again once you get the thing you wanted from it. The key to any game, of any genre, is fun. If you're not having fun, it may be you who is in the wrong genre of games, and I don't really see a point in telling people that they should just accept 1% drop rates because hey, getting really lucky is the most important thing and is far more richly rewarding than doing anything that involves any actual skill or thought.
So what if other games are more grindy? Saying this or that game is like this or that has absolutely no bearing on this game, how people feel about it, or how "right" or "wrong" those feelings are.