Cept ARR was self-funded.
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That's like saying "Someone bumped my shoulder, therefore they attacked me violently!!!".
It's a misuse of the general meaning of the term.
The conventional terms used in the video game industry aren't going to apply to the few going;
"BUT I COLLECT MINIONS, THEREFORE IT MUST BE PAY TO WIN!"
Pay to win refers to a paid for advantage/boost/aid using real world currency to progress further in gameplay content.
^ Correct!
Completely forgot to mention this in my last post to him.
FFXIV has no investors, hence why it's a subscription based MMO that'll gain a return on their development costs over a period of years, as opposed to the likes of Guild Wars 2 which had a substantial amount of investors who wanted an immediate return on their investements in GW2, thus the pay-to-progress cash-shop was born.
I love the way Shioban thinks and explains stuff. Thank you! The arguments are pointless.
... so... in the end, what's the point having P2P then....
Seems all this discussion kinda pointing toward 1 thing: P2P are to become a relic, aren't they?
Then later on, it would become pointless to pay for subbing, unless you care for all those virtual items that's really just a vanity. Can't even touch or feel them for real. Paying for digital artwork viewing rent.
Are the future trends geared toward those who would choose a digital graphic over a real-life action figures/dolls?
Is this the new allusions of "final fantasy"? where men/women in the end have to pay to be able to fantasize over something not real? ^^;
Paranoid person is paranoid.
Like I said in another thread, WoW has been doing the same exact thing for almost 7 years now and barely anyone complained about it, because people have common sense enough to know it is just vanity and items that do not give a player an advantage in a game. Its your money and you decide if that digital content is worth a purchase or not. Its not the end of the world, nothing about this game is going to change, and it is entirely up to you to spend more than the 15 dollars a month on the game.
Its another way for SE to make money and Yoshi-P said himself the funds of the items provided in the cash shop go straight into the game's future content. Guys should really use common sense and realize its not a big deal. Its actually hilarious how paranoid people are about this.
Barely anyone complained? Not sure if serious...
Ive never played wow, but my friends have and said they got bullied to no end for having a paid mount from the cash shop. They all talk about how their was so much rage on the wow forums about it.
Oh and my other friend, Jared Gillis is an engineer for wow and told me the same thing. Wow gets a lot of complaints and hate over their cash shop. I'd much rather trust a dev for wow who has been my friend my whole life, then random person on a forum lol.
I actually get what he's trying to say:
If you choose this game for PvP or Minion collecting, alone, you definitely chose the wrong game - MOBAs are more up your alley if you love PvP. Even WoW is better for PvP - This game isn't focused on those features which means they'll be severely lacking in the long run compared to the PvE aspects (which is also lacking, but is the game's main focus.)
Unlike other MMOs, XI and XIV mount system is universal, so anything added will be the same thing with a different skin since Yoshida doesn't like creating rifts between the have and have nots - as in create a drive to go after x which could upset people who can't get it.
See the cash shop as an extra income added to the steady income to help to finance extra projects outside of the game, like a datacenter in europe.Quote:
With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month. That type of jump really doesn’t happen with a subscription model. So you know that you’re going to have a steady income. Because you have a steady income, you can plan ahead further. You can make sure you have staff members to create that new content. By creating new content, you’re making the players happy. If they know this game is going to keep creating new content, they’ll continue to pay their monthly subscription fees. So rather than going for the huge $100-million-a-month hit that you might get with the free-to-play model, having that steady income allows us to provide a better product to the players.
Another option could be to increase the sub for all players by 1-3$ for 1-2 years, but that would make more people angry than a optional cash shop.
XI did a lot of stuff differently.
Uhm lol? Who ever got bullied for not having a vanity item in WoW? That is a really bad argument. If anything, people found it funny when people spent 25 dollars on a reskinned mount. I browse WoW forums as much as forums like this and I barely see any complaints towards the shop. Also, my dad works at Nintendo and says everything is fine, because you know....he works at Nintendo.
A main focus is usually single or it's not really a main.
You mean the places where gear doesn't matter ? The only place where P2W matters would be coil, others content wouldn't even be worth paying for considering how easy they are. The main focus of the game is the story, too bad you can't see that
You don't understand simple thing - shareholders will get theirs whether FF14 have cash shop or not, it's just a way a companies works. And it will mean that you'll not get gold plan items for free as shareholders for sure don't want to give up their share to allow team create more content for you for free.
The general misconception is that people think if cash shop would not exist - those items would be in game for free. Nope, in most cases it means that these items wouldn't be created at all as there is no budget for them. As all development budget already spent on usual content and rest of generated money robbed by management/shareholders for their needs.
And yes, FF11 had only simple, very simple marriage plan and no extra like several dress choices or mount. The very same plan that you can get in FF14 for free.
Strawman me more. I was merely arguing your bad point.
also yeah, uncapped tomes in CS would be P2W even though "only coil matters". Just an example as there could be others.
Also, that sentence is a nice way to counter-argue your own "CS is P2W for minion collectors" as per your own words, minions are not the main focus, therefore it's no P2W.
And yes that just go for what I said, it would be P2W in Coil ( well if you are good enough ), in all the other content you wouldn't need more than ilvl 100 to succeed easily. They just don't release P2W because the players are not ok with it, but give them time, first it was old seasonal events, exclusive cosmetic pets, then it will be vanity armors, then old armors that can't be obtained because reasons ( reason being so that you can pay ), then relic weapons stages from the 2.0 relics so that you don't have to do it again to have the particular stage you like or do it all again, why complain ? It's obsolete content ? And little by little you will have your pay to win, and everyone will be ok with it. Once we thought that DLC's overpriced weren't going to last, that it was going to disappear fast, look where we are now people are asking for companies to give them DLC they can buy...
Thx for proving to yourself how pointless you arguments are.
Oh, btw WoW has a lvl boost, but that's totally not considered P2W right ? It's coming.
edit : the picture isn't here to be pretty, in case you once again missed the point
XI did a lot of stuff better or at least differently enough, that is, it isn't a typical by the numbers WoW clone like ARR is. The only slight argument someone might have is that FFXI belongs in another era when development costs where much smaller, except it's still P2P and still keeps getting substantial monthly updates with a less than 500k subscriber base, especially when other MMOs from its prime time era, aside WoW, went F2P years ago. So there goes that entire argument. Secondly, DQX, a recent MMO with a modern budget, also manages fine without a cash shop and without a global subscriber base, and yes both are operated by SE.
People did in fact request Fantasia and name changes. They're after all, basic services in every other MMO and they have a higher cost mostly to prevent people from abusing them, especially name changes and server transfers. The fact that SE saw this as an invitation to openly nickel and dime them with other non basic services just speaks volumes about them. Either that and/or the game isn't retaining many of it's 2.5 million registered accounts as actual subscribers, thus the emergency F2P safety net mode was deployed.
Yes, WoW does this too while still being P2P. It is the original template everyone tries to copy after all, ARR included, and it's been argued that it's the single only P2P themepark MMO that does it and can get away with it because they're Activision (no excuse) and they have 10 million real subscribers (still no excuse), no need to mention it.
I would agree that how the term appears to be used is different per groups - one of which has some elusively strict rules, thus unique and almost impartial to its own words in construction. Since winning can be used in many ways, the basic reading of "pay to win" can absolutely refer to any sort of winning (and acquiring mounts can be a sort of winning, since win is based on success and success can be measured from opinion).
It would be fair to say the devs can mean something different, but I would argue that players can use the same term and mean another and be in usage of its construction. Accepted definitions are up for change causes language is so preciously fun... xD but also because the construction of the acronym is set in a way up for variation. Also mounts are a form of content, I'm not so sure about your last sentence on this... I know you are part of at least some game scene so I would be surprised if you come back with game content is purely combat or dev sanctioned things. Regardless of if you agree to that or not you must at least be aware that job lingo does not mean it is the same to the outside world and that language can evolve without permission. If you make in your team purple means black then fine, even some people outside may accept that meaning - it is completely within other peoples rights to not accept it and so long as they aren't stretching the meaning they aren't being dishonest doing it either. It would be dishonest to say violent assault is to shove, it would not be dishonest to explain that winning can be based off opinion thanks to the meaning of success which correlates to winning.
So sure Devs can mean battle content only or only content that they deem "content", but as again I'm sure you are aware devs are not the masters of their game when it comes to its perception - that is to the players.
Above is not really an argument that because it is to win devs can no longer do it, just that p2p is up to interpretation and by the unfortunate yet awesome nature of language will be fighting an avalanche to argue not only can the construction not influence its meaning but that also game content is somehow not content like mounts but only progress approved by the devs. I fully believe that SE has the right to make money and that players have the right to say gtfo, and some special equilibrium will be two sides battling for more for less but still servicing and paying each other. Personally my biggest gripe with the shop, besides the fact that I see the value exacerbated because whales can pay (I can pay.. lol), but that right now, and I know it isnt the most popular issue, is that there is actually a feature locked behind payment. The two seater mount is not available through normal game means, the mounts can be considered skins cosmetic game content not a feature in of itself but the two seater feature is a payment locked.
This isn't job lingo.
This is pretty much the defato definition of 'pay-to-win', I can source this for you if you want?
I personally don't like the idea of a cash-shop at all, but so far nothing is pay-to-win on the Mogstation.
IF they add in a "Pay for your wedding" tier system, THAT is bordering on pay-to-win, blocking off access to venues/content is teetering on it.
However, if it's simply an extra mount/minion, that's a completely different tier of problems, that's not blocking access to content, that's a reward tier.
Google "What is Pay to Win" and get back to me, anyone with half a brain is able to do that I'm sure.
Come back to me where you can find "Vanity = Pay to Win" on ANY of the results.
If it isn't job lingo mate then it is completely fair to interpretation without argument.
Edit: at least if you respect the construction of it, again saying purple is black isn't quite legitimate but saying that winning relates to success which is to opinion is.
Google interpretation?
Edit: Also for the heck of it since you said borderline would be blocking a content, then what about two seater mounts? That is a feature that relies on payment outside of the game.
Hahahah, what.
Please read what I said, google the following or click the link below if that's too difficult, then proceed to read the top website results on what the internet community believes pay-to-win means.
I think you'll be in for a small shock.
http://lmgtfy.com/?q=What+is+pay+to+win%3F
Urban Dictionary was the only result?
Please check again, being obstinate for the sake of safe guarding your own ideals isn't a good indication of "What the community thinks Pay to Win is"
Apparently Urban Dictionary is a reliable, trustworthy and argument worthy source of information now.
Don't forget services such as name change (being the newest addition), fantasia and world server transfers! Though, personally, while I wouldn't mind having the Sleipnir mount and the minions, I'm more apt to use the name change/ fantasia/ transfer services part of the cash shop. And there are a minority who would rather that even those services not be available.
ffxi did have a cash shop if you were the lucky few that bought an pendent from the online store you got an in game item to match and they been doing for some time now so to all you haters out there get use to it or go play a game that do not have some form of cash shop
Yet again, go back and google what Pay to Win is. Please read more than one web-page, article or journal on what the gaming community usually means by pay-to-win, you'll find that every single result says some form of;
Payment for Progress. This means, in-game currencies, point progression boosts, content access, items that aid game progression.
It doesn't take a developer or a genius to figure that out, you're PAYING TO WIN if it's pay-to-win. Obtaining a minion designed FOR a cash-shop, by paying for it is not winning.
The only occasion this would be true was if the case wasl "Fish 200 Titanic Saw-fish to unlock; the ability to purchase a minion for £5!!"
Minions/Vanity do NOT aid progress, you're trying to argue terminology and twist it for your own needs, that's not how things work.
You can't say "Oh, but officer the light was Red! Red can sometimes mean excitement or exhilaration or lust, therefore it would make sense that I start driving!".
In before you say it's open for interpenetration differently, go back and Google once more pay-to-win and you'll find thousands of articles, pages, forums and even citable sources that prove otherwise.
I did read and the consensus is that an advantage is an advantage, while some argue that this mostly only applies to PvE and PvP content, that is the fighting whether it be mobs or players, a lot also argue that the definition of winning encompasses a lot of things outside PvE and PvP. On that side a lot argue that having exclusive items that can only be obtained with money also provides an advantage, because in a way you are indeed above the rest in vanity count. IE. non cash shop consumer can only have 10 mounts , cash shop consumer can have 11 mounts, that's still 1 above the rest. ARR already has this advantage/convenience with extra retainers and has cash shop exclusive items.
So basically, what a lot of people have already told you.
Not really for my needs, I don't see SE removing it because of some sudden change in popular definition. Just that arguing that people cannot interpret it a certain way are wrong, they're not wrong just they're not the common factor.
The issue lies in poor delineation, some how certain contents are not contents. Can you not progress on a list of items, winning when you get that mount? I know how SE is defining pay to win and it is different than some people in the forums, mostly due to a hard to clearly define without being verbose point of what is what. "No it is easy, progress is coil - not earning mounts" But see, you can know that is not true for some people - you're not respecting their perspective when you force a simple and lose meaning and use as a way to beat them upside the head with it.
Also again, you know that majority usage does not mean -only- usage.
Also your last example is not very good, because in that case the law forces you to accept common definition - here you are talking to people and if you want to understand them you cannot take legitimate interpretations and say they're wrong. It is fair to say they are not common though.
If not obvious since it appears you're getting a bit haughty - I'm not saying you're wrong in popular interpretation I'm saying there is an area of movement in language and fair rediscovery that people are completely shutting down rather than getting to the point of it.
Vanity is not considered an advantage, as it's not aiding progression.
Yes you can't obtain certain vanity items without paying for it, yes other people can obtain if you can't afford/don't want to pay for it.
BUT THAT'S NOT WHAT I'M SAYING. My only point is that it's NOT pay-to-win.
It's not providing a gameplay advantage, in the case of ARR this would be;
STATISTICS.
What uses statistics?
http://puu.sh/depY6/6d900bf014.jpg
Anything that affects or improves these statistics is considered to aid progression.
The current minions/mounts DO NOT AID PROGRESSION, therefore it is not considered pay-to-win by any basic MMO standard.
It's simply an "I want to obtain this, but I don't want to pay for it".
Is that bad in some ways? Yes most definitely, I completely agree it's not a good idea.
Is it pay-to-win? Absolutely not.
No, you're arguing semantics for the sake of your own argument.
You're trying to flip the generaly accepted term of pay-to-win, that's all I'm arguing.
Cash-shops for the most part are more of a con than a pro, but you can't chop and change a definition for your own liking.
If that's what you want to believe, no matter how ridiculous it is. Be my guest.
But they provide no advantage to gameplay, therefore are not considered pay-to-win.
If we were playing a Barbie MMO where the main goal was to obtain as many bows and dresses for your Burmese cat as possible, then yes I'd completley agree.
Just because you don't consider it an advantage so doesn't mean it isn't, so there goes that entire argument. Again, an advantage is an advantage, whether it provides a stat increase only in PvE/PvP or not. Besides mount and minion count is a stat in their respective guides, and it is indeed progression towards having the max amount of vanity items obtainable, so there you go.
Just because your gameplay doesn't involve collecting minions, mounts and other vanity items doesn't mean it's not part of the gameplay too. If they didn't want us to collect all the vanity stuff, then why put their systems and so many of them in the game in the first place, including guides to track the progress towards obtaining all of them?
Checkmate cash shopists.
Vanity isn't an advantage. The goals of FFXIV are to clear the dungeons and claim the rewards with which to clear more dungeons; anything aside from that is a side activity. If collecting minions is your goal, good for you but that's not FFXIV, that's a completely different game that you made up. You don't get to complain when the medium you're using to play some game of your own changes such that it's more difficult to do so; that's never what it was meant for.
FFXIV is a themepark, not a sandbox.
Because I asked for the cash shop. You don't have to agree, Doesn't matter. I got my way, someone has to lose.