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Originally Posted by
Kitru
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I just want to reiterate that I'm not necessarily arguing against your points. I'm just bringing other factors into the discussion.
I realize that Paladin DPS is significant, and in many respects, theoretically on par with Warrior. However, when mathing things out and looking at raw numbers, there's always discrepency between theory vs practice. There are many other dynamics to it that aren't easily calculated.
Straight comparing Sword Oath vs non-Defiance is not practical because you don't bring a tanking class for a DPS role. You're going to be tanking at some point, and the difference in how WAR Defiance toggling vs PLD Oath Swapping is actually pretty significant.
There are also other dynamics such as the added risk of using a Halone combo while passing aggro to the other tank. Warriors can use Storm's Eye/Path combo or Fracture during these transitions without losing damage, while Paladins don't have that luxury.
Fight or Flight is a crazy DPS buff but Paladins are sometimes forced to use it while in Shield Oath, and that diminishes its value when it comes to damage output. Meanwhile, Warriors have Vengeance and Berserk, which augment each other and ensures that Berserk does not lose value when you use it while in Defiance. Paladins sometimes have to choose between using Fight or Flight for maximum damage (Sword) or snap aggro (Shield). Warriors don't have to deal with that dilemma. They get best of both worlds.
Paladins need be wary using Fight or Flight offensively shortly after passing aggro to the other tank. How comfortable are you using Fight or Flight and spamming your Halone combo immediately after a tank swap, especially considering the possibility that the other tank is a Warrior who is also trying to push damage and isn't necessarily spamming Butcher's Block? Warriors don't have this problem because they can simply use Storm's Eye/Path, which a small DPS compromise compared to PLD's using Riot Blade.
I know we both already agree that, in practice, Warrior damage is higher than Paladin damage but I think the gap between the two is actually higher than the theoretical numbers suggest.
I'm able to safely do 200-210 DPS in Titan EX a kill, without taking any unreasonable risks. I was only able to attain about an average of 160-170 on Paladin. My Warrior has an Allagan Battleaxe over my Paladin's Break Blade, but their gear is otherwise equivalent.
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The enemy auto-attack is something like once every 2.5-3 seconds or so, which means that Vengeance provides an extra 250-300 potency per target per use. Since we're not talking AoE (where WAR is obviously king due to Overpower and SC actually dealing damage), you're talking about getting an extra 5.21-6.25 potency/GCD is you're using it on cooldown (and you don't dodge any attacks and the target doesn't use any magic attacks; since Vengeance is the strongest WAR tank CD, you'd be an idiot to use it on CD just for damage). Given that a WAR can expect to deal roughly 375 pot/GCD, Vengeance on CD is going to provide you with a 1.38-1.67% increase in damage dealt.
Vengeance provides a more substantial increase to damage over the short term than it does over the long term. Over the course of a long fight, when you're using it as a tank CD rather than a damage mechanism, its contributions are virtually unnoticeable in practical/observable terms. The only time I actually use it as a pseudo-DPS CD is at the start of combat to benefit from the Wrath stack so that I can unleash Unchained>Berserk>IR 2 GCDs earlier than I would otherwise while getting an extra ~50 pot/GCD for the opening.
Vengeance benefits from things like Maim, Berserk, Internal Release, Unchained, Storm's Eye, Strength Potions. Offensive cooldowns augment each other and the offensive benefits of Vengeance is no exception. I realize that these damage gains are tiny, but if we are to crunch numbers like this, we should probably be complete about it. We can't ignore things just because it's a tiny 1.5% increase.
I know I'm probably splitting hairs here, but if your calculation of 1.38-1.67% increased damage dealt is based on 50 Potency per 2.5-3s, but the 375 Potency / GCD includes calculations for Berserk, Maim, Storm's Eye, etc... Vengeance potency should include these factors too.
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That's why I said "roughly" equal. It's important to note that PLD has a crapload (silence, CD-less stun, Pacification, Cover) more utility than the WAR, which is where the damage inequality is made up from a balance perspective: WAR has better damage, but PLD has better utility.
With current content, I don't actually consider these things highly valuable outside of Shield Bash in T5 and I guess Spirits Within in T2. Come 2.2 with the introduction of Leviathan and Turns 6-9, these utility benefits might become more valuable, but for all we know, we can just as easily have bosses that heal themselves/each other (Storm's Eye healing debuff) or bosses that can be bound (Holmgang). AoE threat (and damage) might become more of a factor too.
On the topic of utility, what I consider to be the biggest utility benefit in Paladin's arsenal is Hallowed Ground. While most Paladins only think of it as an "Oh Shit" button that is meant to be to be used when they're two seconds away from certain death, it actually has some pretty amazing applications when it is strategic planned ahead of time, as a utility tool and not an "oh shit" button. I think this is the single greatest benefit that Paladin has over Warrior.
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On a relatively interesting note, a PLD in Sword Oath running with a WAR without Defiance maintaining the SE debuff actually manages better DPS than the WAR since the gap between the two is less than 10%. The attribution gets kind of funky because you have to decide whether the increase in the PLD's damage should be credited to the WAR (since they're providing the buff) or the PLD (since it wouldn't be affecting a WAR secondary tank and the WAR would be applying the debuff for themself anyways), but it's something of an interesting little factoid to bring up, especially to those people that want to complain about PLD having utterly abysmal damage regardless of their state.
Definitely. I find it ironic that the people who are most critical about Paladin damage are Paladins themselves. "Who cares about my DPS? I'm a Paladin, not a Warrior!" If only they knew what their own class could do.