引用元:
karateorangutang
Ok after reading 18 pages of this I guess i'll put in my 2 cents.
I switched to war in 3.0 because both of the guys that were my potential co tanks were PLD and DRK respectively, so I made the choice to give WAR a more serious go this time around. Honestly, I could scarcely believe how well its kit was put together. Everything has such a good and intentioned synergy with other skills that it was a real treat to level and play. Now after going back and leveling PLD for fun I can say that WAR just feels smoother, it's mitigation mixes well with both defensive and offensive mindsets. PLD lacks this synergy I feel right now. If it took a few WAR nerfs to fix the meta then that's fine, as long as it doesn't affect the general flow of the class.
Concerning Nerfs:
- Anything nerfing stack gain should be off the table, this is one of the most fun dynamics of WAR tanking in general. Do I blow RI to gain that stack for the fell cleave before the jump or do I save it for mitigation later? These are the kind of conscious decisions that make WAR appealing to some of us.
- I'd be alright with a Maim nerf. Drop the percentage to around 10% instead of 15%. That by itself would drop quite a bit of damage and not hurt our play-style at all.
- I'd also be fine with a slight nerf to both deliverance abilities. If the big number abilities are the things making people sad then that's fine too.
Nerfs that would be better served as buffs:
- I'm still of the firm stance that all tanks should have some kind of access to a slashing debuff. Tack it onto RA and away we go.
- Let's say they do these nerfs on WAR. Clemency is still unusable. Your ok with that? Clemency needs fixes yesterday.
- Shield swipe would still be broken.
- Reprisal is still a RNG based ability ( even if dark dance is a easy way to trigger it)
Even if they did nerf WAR, you'd still need to buff the other classes. There's more on the table here than just damage potential ( even if the meta clearly is geared for it right now). If we are gonna talk about the homogenization of classes then we need to bring up more than just nerfs. There's serious issues with how PLD plays right now. It's viable, but a few minor buffs to some of its key and signature abilities could take it to a more than playable level.