Remove the fun barrier. we are 7 months in and there are people with 10+ 50s surpluss didnt work. Remove it today!
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Remove the fun barrier. we are 7 months in and there are people with 10+ 50s surpluss didnt work. Remove it today!
I agree do away with surplus. It just deters the players.
they should remove surplus system and give player bonus xp when they are logged out.
I don't find surplus SP really much of a problem. I have a few jobs at 50 and it has never hindered me.
In the case of battle classes, I think it is too easy to get to R50. Doing leves with full links, we get almost 100K SP every reset. When surplus gets too high, we just switch to another job and do leves on them.
I'm wholly tired of hearing the community go back and forth about the Fatigue system. If you're not hitting surplus or fatigue, then you're LUCKY. Not playing a small amount of time...you're LUCKY. The entire system is completely bugged or broken as I know people who play constantly, never taking a break and are never fatigued, or it takes them a long time. I couldn't get my Archer from 24 to 25 before I hit fatigue again after the weeks reset. NO WAY does this system work nor should it be used. Maybe the first few hours of gameplay for the week should get a bonus to XP and that can drivel away to a normal rate. No way in hell should this system even exist. It's broken, it doesn't work and I'm tired of hearing explanations about how it works and how it doesn't effect you. I work 60+ hours a week and I have 5 job classes and my physical level fatigued in three days. It does NOT even wear off for me 'over time' like all these mouth-diarrhea Square-loving hippies keep blowing their load about.
I'll say it again. It's broken. It's worthless. It's stupid. It's bugged. It's gotta go. For all those quitting the game over this; more power to you. The sooner Square gets this crap sorted out the sooner they can make some money.
A quick patch getting rid of the fatigue system would be the smartest thing to do. Don't set on it until you make a big release! And don't keep shutting the servers down for hours on end to add some stupid garbage like the Party Size graphic! We don't need epilepsy-inducing flashing crap when a simple chat log message does the trick!
I miss MUCKs... -.-
People aren't achieving 400+ ranks because surplus doesn't work... they are achieving those ranks because all this game has as a means of real progression is leveling. (and it's been that way for 7 months and running)
Because party SP is so broken (especially for a certain number of leves people like to do every reset :) ), people can hit surplus in no time. So, rather than doing behests for maybe two or three days and then hitting surplus, you can hit it way before reset (and thus giving you more time to farm raptors into glory land).
Surplus was a decent idea in the beginning (contrary to what I first thought mind you :) ), in that it (1) can keep people near a similar ranks, (2) gates people from getting into content too fast, and (3) rewards the more dedicated players in a way that works with this game's class system (by giving them "more abilities" rather than "max rank"). Unfortunately, party SP blows surplus out of the water, not to mention that the current content in this game that is supposed to be challenging just simply does not constitute using a full range of one's abilities :)
just wanted to give my +1 on REMOVING the surplus system. and uh, do not lower exp gains to counter it pls ^^
im all for removing the system, but sp gains DO need to be lowered. People getting to max rank in a matter of 2-3 weeks is absurd, at the very least 1-20 needs to be lowered. Why does a rank 1 get 5k sp in one kill? Its been a long time since ive done a rank 1, but from what my friends tell me they easily get 1-10 in less than 10 or 15 minutes. 1-10 Should be a full days work at least.
Its making ranks seem really petty, and people are blowing past the game without even learning. I found someone at rank 40 who didnt even know how failing leves worked, and wearing a few weathered pieces as well.
Surplus EXP is just bad advertising and marketing. Really, who wants to play a game where you (yes eventually) will pay a monthly subscription only to be limited to doing 8 quests every 36 hours and then hitting a FATIGUE so you gain less and less exp/sp till you just wont be able to progress. The purpose is to promote the game and sell it. Not tell people that if they have a weekend to dedicate to their favorite thing to do in their favorite game.. They can't.. Oh cause if they play too long they are punished. lol
This is just an embarrassing feature, really.
They need to remove surplus, rid the only true method of leveling atm (guild leves), and bring back the original grind. FFXI was know for utilizing free roaming PVE monsters to progress to endgame and still used them to advance in end game. I had the most fun exploring new zones, exploring new camps, exploring new monsters, and finding new ways and new methods trying to further maximize exp gain with what was available.
I loved character progression as there was always something to look forward to as far as abilities/spells/gear. Even though I had to spend a good 5-10 levels to achieve the next one, it sure as hell was rewarding and I would notice a huge improvement in numbers as far as taking damage, doing damage, healing damage, and getting things to stick.
We need all this back!!!!!! This is FF not wow aion or tera~ We need what made the FF11 MMO great and we need to use FF14 to make it even better~
Aion is a big grind very similar to ffxi anyway. They just added some more quests and made a lot of them repeatable 10 times to help with the grinding. Korean MMO's are such a grindfest. :)
Grind can be one way to level, but there should be a lot of different ways. There should be fun, interesting and engaging content that you do for the sake of the content/achievement or a rare item but get sp/exp as well.
5k SP a mob at rank 1? and you need as much as 15 minutes to get to rank 10? What a noob! (I'm being sarcastic)
And even if it were harder to rank up, it wouldn't magically make people care. If somebody doesn't care about anything, even after a year of telling this person how do do one thing, this person will still not give a damn about what you say.
surplus is a necessity after the SP adjustments implemented. in fact, it should be made harsher.
If i want to play one class all day and night all week then i should be able to without being punished for it, especially if i am paying for it. I don't like being told how i can play a game. MMOs are about giving players freedom not restricting them and punishing them.
Please remove this ridiculous system. It failed the purpose it was intended for anyway.
Dude, have you seen the SP you can get? Over 1k a KILL. A kill!
It wasn't that way before.
Basically they are saying "here, have a cake ton of SP for very little work, instant gratification! But wait wait, not so much, don't choke on it". Leveling has become a lot more fun since they pumped up the SP, but it'd be over way too fast if there was no surplus.
There's a difference between PUNISHING and BALANCING. SE is just making sure you don't choke on the double layered cake they are giving you.
People need to stop obessing about getting their jobs to 50 and start focusing on creating a well rounded character with skills from every other job. And even doing other things.
This isn't called rush-to-the-top-XIV. And hey, if you wanna rush to the top go ahead, no one's stopping you. They are just making it harder. Why do they need to facilitate it for you? They are already giving you mad SP.
playing several classes to get rid of the surplus would only work if the system had fixed or at least 90% fixed numbers in stats. Since changing from a mage to a tank takes damn long (if you dotn wanna be gimp due to no vit and high int etc.)
the system just fails completely.
It just pisses people off and its not thought through, like many said alraedy, give the casual players an SP boost. Duration is calculated by how long the person was offline on that certain character. Other games do it, it works pretty well and isnt pissing anyone off.
But i most things SE did that are pissing people off currently were a cheap attempt to get rid of RMT or make it harder for them.
Everything just hurt the gamer community, the RMT dont even care i think, they dont "play" the game to enjoy it....
The last player poll's results indicated that the new system overhaul will include independant status builds per class, the removal of physical level and the ammount of distributable points to be dependant on your class' rank.
So if that was the issue, then there's no issue.
--oh and playing a mage and melee job really isn't an issue. DEX currently does nothing, and its been proven in several tests. So you have enough points to spare into other stats, and vit is shared by both jobs, so...
personally I keep both my vit capped, str at par with it and mnd at 80. I had been keeping up with piety too (rings would make up the difference) but I am currently removing my piety and allocating it into STR to test out where it caps.
The only thing surplus is doing right now is forcing you out of playing with friends if your other classes don't have similar ranks to theirs rather than playing 1 class and keeping the same group. Levelling speed is the last thing being influenced here.
the mage and tank was one example. The game has crafting jobs as well who as far as i know require different stats as well. And if they are useless there as well, then its no need to talk about this further since we have to wait for them to fix it anyways :D but i believe that other stats Do help on certain crafting jobs. And if you multi-level more jobs you wont have much fun with the current system.
And the fact that dex isnt working as you said for DOW and its still not fixed... well that is another story :)
Surplus or not; I still got 7 ranks in a weekend with surplus and would have ranked up more if people weren't scared because of that useless homeopathic pseudo-restriction. Surplus is a fail and I'm glad they're getting rid of it. Ranking up shouldn't be challenging. Dungeons, NM, instances, whatever other content that's not related to ranking up a job should be. If I want a second job, I go get a second job and get paid. I don't pay to have to work as if I had a second job. That would be insane.
You guys are arguing over nothing. Surplus has little effect on anyone's ability to fly though ranks. Has fatigue ever stopped you from gaining SP?
Get rid of fatique!
They most likely will keep fatigue at least until PS3 release or until they raise the level cap. Whichever comes first. My reasoning behind this is that it will take longer for people to reach rank 50, which also means it will take longer before those rank 50s come to post and whine and complain on the forums about everything.
yes uh, why should it take a day to gain 20k sp? LOL. that was such a pathetic reply... seriously.
surplus has got to go. end of story.
Let me get this straight, Pandataru. You want your 20k SP, but at the same time you want suplus? Do you know that those two do not work together?
So either we all OD on SE's double cake SP then go cold turkey for a week (in which i will lose interest and play something else).. Or you.. get rid of it SURPLUS! And what was it you said? oh yea... BALANCE IT!
never said I wanted surplus. read my other posts in this thread LOL.
Take a break Ceons instead of trying to twist things up, it's becoming lame. if you're looking for somebody to argue, go outside and pick some random bystander.
Stop repeating some of the lame comments you read in this thread and go rank up your jobs above r20. You'll see that the SP change a lot past 24. no more 1k SP a mob unless you linked leves. Leve link is a add of how many runs you would have done without leve links, not actuall SP.
Want to go back to the 50 SP a mob, and that for ALL mobs? Let's nerf it back then! /sarcasm.