That would go hand in hand with something else I once came up with.
Job Abilities
Readiness (3 minute cooldown): Allows the Red Mage to cast up to four enhancing magic spells on themselves at the same time. The Red Mage can set these four spells through the Readiness interface. Each spell is put on its own cooldown, and the casting time of Readiness is the average casting time of all four spells before Fast Cast is factored.
To me this is basically Refresh, Haste, Enspell and Phalanx in one shot. Granted, I originally thought of this as part of a melee stance that by nature has longer buff durations (and does away with composure as we know it), but the JA alone would fit what you seem to be looking for.
On the topic of copying mechanics from BLU, let me just say that it is less about copying and more on playing off concepts that make our melee actually relevant to the rest of the things we can do. Directly relevant, at that (you can't have a magic fencer without mixing melee and magic together, and enspells are a step in that direction but not the entire thing). Also do keep in mind that BLU as it is came about because the devs refused to fix RDM at the time and were hoping the melee crowd would jump off RDM to play BLU instead.


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