I really didn't want to scan through 30 pages of emo/bitching but honestly for solo and the like. Rdm with almace is pretty fun. (and i'm sure that it adds an entire new aspect to rdm soloing) outside that what is it that everyone here wants. To be a desired dd in the ally?
Personally I'm happy with how much almace enhances rdm melee for soloing. Its a great buff and adds to our utility. But for party dynamics I really hope that no one is talking about making rdm melee a viable part of.
Sad, yet true.
Most of us who have been around know how you feel, Mana. The funny thing is that at one point in time I used to get trolled in RDM threads with "well, x job is also not viable in all situations, so suck it up!!!", when they should be asking for buffs and changes to their respective jobs instead of trolling RDM threads. I know misery loves company and all, but geez...
The subjob system was bound to result in that, you know. It's part of why everyone has so vehemently believed SE would never raise the level cap past 75. The effect on mages is just very noticeable because the homogenization of melee already happened long ago (1H = /nin or GTFO. 2H = /sam or GTFO).
Last edited by Duelle; 05-27-2011 at 03:37 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Also funny in said thread how a few people sided with us (well...against Eeek's self admitted "throwing rocks at the hornet's nest that is the RDM forum" at least).
Like mentioned in said thread at least we are SUGGESTING a direction to take unlike the " Rdm melee is retarded crowd."
And if you honestly think Rdm is fine as it is look at what Blm 99/Rdm 49 is slated to have. It's essentially Rdm with T5 nukes.
Eeek mentioned "I fear that SE will cripple RDM's strong points, or adjust RDM in a way to add nothing to complement its strengths"
What are Rdms strengths? Anything relevant it had over other mage job pretty much became obsolete the moment that other mages got /Rdm 40. I mean what do we have left that's unique.
A %5 superior slow II? If 5% is ever enough to make or break a fight you need to train your DDs how to properly use utsusemi. (Not to mention that Bards already have a superior slow)
I'd imagine paralyze is in the same boat being barely better but a lack of testing makes this difficult to know for sure.
Blind is even worse because the only job that would remotely benefit from having blind on the mob has it's own equally powerful version.
(Not to mention all this is really doing atm is causing your Mnk tank to counter less frequently)
Self admittedly you are new to the job, Eeeks, so you probably didn't have the job when 70% of the job consisted of people that bandwagoned to it for easy merits, but anyone would be deceiving themselves if they said a Rdm was ever invited for more then 4 reasons.
Cure 4, Haste, Refresh, and Convert.
Our strength in ToA was literally stealing Whms job, but now that Whm has finally received its job back with the level cap increase I ask you again what is Rdms strengths.
Because as it stands now Rdm has NO strengths. A +5% stronger slow is not enough of a reason to invite a Whm over a Rdm especially when enfeebles are worthless on 70% of the mobs that matter. Whether they are extremely resistant, or like shinryu where all enfeebles except addle don't do a damn, or the fact that our enfeebles really only adequately reduce the monsters damage from normal melee attacks and don't do jack against TP attack.
Because the only "strength" Rdm has had recently was in ToA and the only way for it to relive it's ToW "glory days" would be for it to exclusively receive Haste 2 and I speak for 100% of Rdms that leveled the job for more then a diva gig, but that is the LAST thing any of us want.
You said you leveled Rdm recently and you have been enjoying it, but let me ask what is it you exactly do on Rdm because you are likely overrating how useful your Rdm is and those "strengths" that Rdm has are probably better fulfilled on another job.
So basically, until you can actually tell us Rdms current strengths that you are so fond of please stop trolling this thread.
First of all, I didn't link this thread. All I did was vent. Special threads like this are easy enough to find.
I didn't get told off, at least not by any respectable posters with a solid grasp of FFXI game mechanics. I'm usually a post-and-run kinda cat who likes to toss his stance into the ring when time allows. Although I'd love to hang around for hours-long real-time conversations, I rarely have that kind of time.
By the way, I'm by no means a representative of BG as I have fewer that 100 posts and I'm not an entrenched member of that community. I'm a lurker by nature, and I've been reading BG for information for years. Here's what I can tell you though: a solid number of BG posters that post here are not trolling (most of the time). They will share ridiculous posts they find here (and there are so many!), but principally, they want their voices heard and their stances represented on the official forums just like everyone else.
@Supersun: I'm sorry if you have not personally discovered and employed RDM's strengths. In my little farming group (the one that invited you for the Sippoy kill), RDM is the first luxury job we include if we have all our bases covered. RDM's capabilities make fights substantially safer and faster, so why wouldn't we want to further stack the odds in our favor when we can?
I will say this though: my friends don't care for pickup RDMs now that I have the job leveled. My friend will grab pickups in Port Jeuno for Zone Boss/Caturae kills when we go do those NMs and have room, and we've yet to find a pickup RDM that can adequately keep up haste, cure status ailments, land potent enfeebles, and add extra damage through nukes when all other magey tasks are under control.
RDM is also tremendously useful for Fell Cleaving (as puller and support) and manaburning clusters of mobs.
And that's not everything either! This post is too long as it is, though.![]()
-- Fan of Abyssea and FFXI's New Direction ---- THF - DNC - BLM - RDM --
People just want excuses to use the sword or dagger of which they have skill with.. Nothing wrong with that! The whole point of the thread is people want SE to improve on RDM's Melee capability, just because some people have come here simply to stir trouble and troll from another "forum" (term used loosely) shouldn't make the thread have any less of a point.
Standing back and healing/enhancing is why I levelled WHM, Nuking I levelled SCH for.. So for that reason and knowing RDM's melee is a joke I have little to no reason to play as RDM as it stands in the current "FFXI version: Easy" will that change if FFXI ever leaves Abyssea, doubtful as even Voidwatch is using the daft system, so unless something is done to RDM be in Melee, Magical or otherwise it's a job that will slowly loose it's worth, PLD mark 2 if you would.
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As for another person in this thread, stop taking screenshots to try to validate yourself and posting on that bot using, third party filled site.. You must have better things to do... or am I giving you too much credit?
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