i'd like to see a spell that has slow para blind addle and a def/att down effect all rolled into one. make it lvl 99 rdm only.. call it.. "cripple" or something. if a mob is immune to any particular aspect of cripple, the other effects still land.

each individual effect would be at around the potency of the unmerited spells... so slow1, para1, blind1, dia2 and bio2. (not literally dia2 and bio2, i know they don't gel.. but that much def/att down, maybe no dot at all)

give it a quick cast/recast time, and you've just freed up a lot of time for the rdm to actually swing his weapon. instead of spending so much time enfeebling every mob, it's dead by the time the last spell lands, you just cripple it.

it's not op since it's all effects you can apply to the mob anyway, slightly weaker. (given that some effects use int to determine potency, and others mnd, and they are all by nature weaker than there merit equivalents) it just lets you do it in one fifth the time.

this could be a helpful utility spell for mid tier mobs, whereas when you move to tougher mobs or nm's an rdm may still choose to use the individual spells, optimized through gear.



it's not a DIRECT melee buff, but it frees us up to actually swing while still doing rdm things, and hopefully bringing back a bit of what has been lost to the job recently.