Results 1 to 10 of 1719

Hybrid View

  1. #1
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    i'd like to see a spell that has slow para blind addle and a def/att down effect all rolled into one. make it lvl 99 rdm only.. call it.. "cripple" or something. if a mob is immune to any particular aspect of cripple, the other effects still land.

    each individual effect would be at around the potency of the unmerited spells... so slow1, para1, blind1, dia2 and bio2. (not literally dia2 and bio2, i know they don't gel.. but that much def/att down, maybe no dot at all)

    give it a quick cast/recast time, and you've just freed up a lot of time for the rdm to actually swing his weapon. instead of spending so much time enfeebling every mob, it's dead by the time the last spell lands, you just cripple it.

    it's not op since it's all effects you can apply to the mob anyway, slightly weaker. (given that some effects use int to determine potency, and others mnd, and they are all by nature weaker than there merit equivalents) it just lets you do it in one fifth the time.

    this could be a helpful utility spell for mid tier mobs, whereas when you move to tougher mobs or nm's an rdm may still choose to use the individual spells, optimized through gear.



    it's not a DIRECT melee buff, but it frees us up to actually swing while still doing rdm things, and hopefully bringing back a bit of what has been lost to the job recently.
    (0)

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Doombringer View Post
    i'd like to see a spell that has slow para blind addle and a def/att down effect all rolled into one. make it lvl 99 rdm only.. call it.. "cripple" or something. if a mob is immune to any particular aspect of cripple, the other effects still land.
    That would go hand in hand with something else I once came up with.

    Job Abilities
    Readiness (3 minute cooldown): Allows the Red Mage to cast up to four enhancing magic spells on themselves at the same time. The Red Mage can set these four spells through the Readiness interface. Each spell is put on its own cooldown, and the casting time of Readiness is the average casting time of all four spells before Fast Cast is factored.

    To me this is basically Refresh, Haste, Enspell and Phalanx in one shot. Granted, I originally thought of this as part of a melee stance that by nature has longer buff durations (and does away with composure as we know it), but the JA alone would fit what you seem to be looking for.

    On the topic of copying mechanics from BLU, let me just say that it is less about copying and more on playing off concepts that make our melee actually relevant to the rest of the things we can do. Directly relevant, at that (you can't have a magic fencer without mixing melee and magic together, and enspells are a step in that direction but not the entire thing). Also do keep in mind that BLU as it is came about because the devs refused to fix RDM at the time and were hoping the melee crowd would jump off RDM to play BLU instead.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Duelle View Post
    That would go hand in hand with something else I once came up with.

    Job Abilities
    Readiness (3 minute cooldown): Allows the Red Mage to cast up to four enhancing magic spells on themselves at the same time. The Red Mage can set these four spells through the Readiness interface. Each spell is put on its own cooldown, and the casting time of Readiness is the average casting time of all four spells before Fast Cast is factored.

    To me this is basically Refresh, Haste, Enspell and Phalanx in one shot. Granted, I originally thought of this as part of a melee stance that by nature has longer buff durations (and does away with composure as we know it), but the JA alone would fit what you seem to be looking for.
    agreed, it's sorta the other side of the same coin, and would be equally helpful for the same reasons.
    (0)