Results 1 to 10 of 150

Hybrid View

  1. #1
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Glamdring View Post
    ok, I'll never understand the complaints about rdm not being able to tank. If you want to tank, level a tank job!
    No, no, have you not been paying any attention for the last year or two? If you want to tank, level a DD job. Tanking with tank jobs is obsolete.

    The main issue with enfeebles is a problem of mob design, and atmas making players too overpowered. It's not something that needs RDM adjustments, it's something that needs adjustments to the overall design of the game to bring back mobs that are actually dangerous and difficult to beat.
    (1)

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Karinya_of_Carbuncle View Post
    No, no, have you not been paying any attention for the last year or two? If you want to tank, level a DD job. Tanking with tank jobs is obsolete.

    The main issue with enfeebles is a problem of mob design, and atmas making players too overpowered. It's not something that needs RDM adjustments, it's something that needs adjustments to the overall design of the game to bring back mobs that are actually dangerous and difficult to beat.
    This is more due to the fact that people in this game emphasize more on avoiding damage altogether (Utsusemi, Counter) rather than actually mitigating the damage (which is what tank jobs do). The only way I see it fixed would be to nerf counter and utsusemi and start on the fixes and buffs for defense values and shields overall. Problem is nerfing utsu and counter open a can of worms I have a feeling the devs don't want to deal with.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

Tags for this Thread