Wow, you really are a venomous piece of work when people don't agree with you. About all I said on Zam was "level a melee job" in response to one (1) thread out of about two thousand whining about RDM melee gear. You know what? It was probably the most sensible thing in the thread.Might be best to just give up on him and never expect that answer, let alone a good one. He's been rather antagonistic toward RDM's status back on Alla in the past, so it's unsurprising to see it here.
The thing is though, I do agree with you in part. RDM is underpowered, especially in Abyss. I think this is going to change immensely with new content though. I just think this push for MOAR RDM melee gear, if successful, will result in the job being watered down. I can't imagine any of you want that, which is why I keep getting up in this debate.
I do notice that nobody bothered to address my question either, funny how pointing bloody fingers can backfire on you sometimes. What would you have them remove from RDM to get what you want? And yes I said "remove" because RDM is extremely powerful, even if this has been dimished somewhet by Abyss.
From memory of Aht Urghan, great setups didn't work mages into the ground for an extra couple of k an hour like they were a pack of rabid dogs. In fact, a lot of RDM's would probably have turned down a party if players were insisting on /sam. Maybe a few parties allowed, and were able to keep up with people subbing SAM, but it was far from normal and the division of labor was pretty clearly much heavier for the RDM.With a great setup though the Rdm was spamming cures and riding that convert timer since that allowed the DDs to /sam and ride hassao instead of forcing them to /nin

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