Quote Originally Posted by blowfin View Post
RDM is already an exceptionally strong job. They can't just keep adding to it's utility, i feel something else would need to be sacrificed if it were given more melee DD potential. If you could sacrifice something about the job to get what you wanted, what would that thing be?
You ask the fatal question, my friend. In Duelleland, where the fun never stops at only $50 a pop, Refresh I and II turned into self-cast only spells.

Since that'll never happen (not to mention the sh*tstorm that would come from the career backrow RDMs), I'd say RDM would need a mechanic through which to shift resources and stats. Good melee, decent & reliable enfeebling, below-average support. Good support, decent & reliable healing, below-average melee. Nuking can be made to fit somewhere in there, prefferably with 3-5 yalm range for nukes while in melee mode, but either shorter cast times or instant casts on a 1-minute cooldown. That way, you can't do everything at once on RDM by cluttering your inventory with gear.

I'm well aware that any meaningful change would require a notable amount of work and rebalancing, but that's where I stand on the matter.