I'm only "venomous" because after seeing years of the same old tired excuses against showing RDM some love, it's only now that it's so bleedingly obvious that you still have people doing the same old anti-update song and dance (It's mostly just their own flavor of spite). Now, if you're going to start demanding they take things away from the job, I might've agreed some at the 75 cap (And still think T4 nukes were a bit curious a move, despite their obvious benefit to the "BLM side" of the job and overall relationship with SCH). However, you could consider the general lack of attention until now it's own preemptive loss. And I've even said in the past that buffing other jobs can be indirect buff to RDM by opening the door toward alternative paths for the job. Still, if we're going to insist on taking things away, I'd start with the various exploits that allowed some of the solos people are so quick to hold over the job's head. SE's dabbled on that some with rage timers, regens, regains, flee speeds, outright immunities, and grav resist building, but they still left things like Bind and various DoTs like Bio and Poison largely untouched. And while some may love pinning, enemy pathing AI really should get a look over to eliminate some of the absurdity when it comes to various obstacles. That a fair enough start?
As is, we're only looking at Thunder IV and Gain-STR/DEX/INT as "guarantees" in the future updates, with them not even being a consideration this update with the cap increase stalled. If we knew SE was going to make up for these past 15 levels, I'd let up some. The complete absence of info with the pending adjustments doesn't leave many RDMs with high morale (again... we're a strangely masochistic bunch when it comes to hope for change). Is there a "Part II" ahead? We dunno. We'll be sad if not, though.