Okay so daggers have a much lower base damage than say a great katana. A lot of people use this as a reason to say that jobs like thf and dnc shouldn't be allowed to deal as much damage as jobs like sam. But the dps of daggers and great katanas are actually pretty close. That is because daggers have a much lower delay. Only weaponskills don't take into account delay and always take the same amount of time. Because of this low damage weapons need some sort of boost to their weapon skills. That's why weapons with lower delay have more multi hit ws. But because the ftp of weapon skills kept going up multi hits soon fell to the wayside, but SE brought them back by increasing the ftp of them and having them apply to all hits. Only evis didn't get as much as a boost as say cdc. At first look they seem pretty even cdc is less hits so it gets a higher ftp and wsc than evis, but the reason a sword ws has less hits than a dagger one is because swords have a higher delay and a higher base damage, so really the ftp of evis should be higher like cdc's is.
Another thing that changed a lot of how thf works is it used to deal with it's super low base damage by added extra damage from the dex bonus from sneak attack. Only now that everything has such a high ftp and it gets added after the ftp the dex bonus is pretty much nothing. This needs adjusted to be added before ftp much like how ftp is applied to all hits in a multi hit ws. If they did that then rudra's wouldn't need to have such a crazy ftp for thf to do normal damage. I don't know who actually used thf for stuff like delve before the one hand update, but thfs damage then was not okay at all.
Another problem thf was having preupdate rudra was the way ftp scaled at 2000 and 3000 tp. because everything now is done with capped delay you get 3000 tp waiting for timers. This is why for the longest time thfs we asking for faster timers on sa/ta. ftp at 2000 had never been 2x the amount of ftp 1000, let alone above it. That is what was nice about rudra's after the update is how well ftp scaled at higher tps. Having tp work like that fixed the issue with timers.
The amount of damage a stacked rudra's does at 2000tp right now is not OP. It takes a good deal of work, and is dependent on 2 1 minute timers. For one thing the average is greatly exaggerated It's not 30k-45k or what ever people are saying it is. It's actually something like 18k-22k and in that 30 seconds between those any sam could do 3 8k fudos. I'm actually fine with unstacked rudra's taking a hit, but not stacked ones. That's why if they nerf rudra's they need to give some bonus to sneak attack, trick attack, and climatic flourish like having their added damage added in before the ftp.