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  1. #1
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    I don't think so.
    I think so, cause it's happening.

    Regardless of SATA, Rudra's is too strong. It's silly how grossly OP it is compared to every other weaponskill in the game.

    This needed a nerf, and I'm glad SE realized it and still has it in them to nerf things that are OP.

    Regen III and IV spell for Red Mage and Paladin.
    Cure III and IV spell for Run Fencer.
    Regen spell duration double for White Mage Only.
    Sch, Blm, Geo, Run, PLd have their own haste spell since there is haste II now.
    You need to stop making suggestions. This is the worst list of spell adjustment suggestions I've ever seen.

    I am really concern about Ardor spell because this will make Rdm getting all the attention to every content and that is not good.
    Heaven forbid Red Mage be a desirable job.

    90% of the people in this thread have little to no idea of the balance of the game right now in end game, or across all the jobs. I would wager that most of them do not even do Delve, high level Incursion, or D/VD battlefields, yet are trying to convince the development team that they know better about the balance of the game than the devs do. The bad spell suggestions above are a good example, but a lot of the posts here are good too.
    (0)
    Last edited by Crevox; 03-14-2015 at 09:39 AM.

  2. #2
    Player Celoria's Avatar
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    Character
    Celoria
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    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Crevox View Post
    I think so, cause it's happening.

    Regardless of SATA, Rudra's is too strong. It's silly how grossly OP it is compared to every other weaponskill in the game.

    This needed a nerf, and I'm glad SE realized it and still has it in them to nerf things that are OP.



    You need to stop making suggestions. This is the worst list of spell adjustment suggestions I've ever seen.



    Heaven forbid Red Mage be a desirable job.

    90% of the people in this thread have little to no idea of the balance of the game right now in end game, or across all the jobs. I would wager that most of them do not even do Delve, high level Incursion, or D/VD battlefields, yet are trying to convince the development team that they know better about the balance of the game than the devs do. The bad spell suggestions above are a good example, but a lot of the posts here are good too.
    Except SE will just take yet another rdm only spell and give it to smn and geo somehow.

    Rdm is nothing but a stun whore and haste/flurry bitch. Even with this new spell all SE has done is add another single spell to rdm rotation. If rdm is to be a desirable job again SE needs to fix the enfeebling magic. Not make B.S. spells like Ardor and nerf rudra because sam's are crying. (I actually know koga sams that actually quit playing the game because of Rudra.)

    Simple bridge the gap would be to slightly reduce the bonus that SA/TA and rudra get and beef up other 2hand ws. like reso.... Get rid of that trash -15% attk on ws. Beef up war again, bring ukko back to normal it would fit the game now. Of course it didn't then.

    The only thing this update is going to do is make it "sam only" shouts all over again. At least right now I see shouts for any DD, thf mostly but anything is taken with at least 1 thf in pt.
    (0)

  3. #3
    Player dasva's Avatar
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    Dasva
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    Shiva
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    SAM Lv 99
    Quote Originally Posted by Crevox View Post
    I think so, cause it's happening.

    Regardless of SATA, Rudra's is too strong. It's silly how grossly OP it is compared to every other weaponskill in the game.

    This needed a nerf, and I'm glad SE realized it and still has it in them to nerf things that are OP.
    And yet sams were still keeping up and yet I can hit just as high ws dmg with several other ws
    (2)

  4. #4
    Player Celoria's Avatar
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    Quote Originally Posted by dasva View Post
    And yet sams were still keeping up and yet I can hit just as high ws dmg with several other ws
    I admit SA/TARudra is strong as hell and needed something, however if you are keeping up with thf, then you play with some trash thf's. Unstacked Kolento and I were popping 15k-20k Rudra everywhere from lolpandwarden, to yorcia skirmish, delve, high tier bcnm and incursions

    Quote Originally Posted by Crevox View Post
    Maybe, but this is an assumption. The only spell RDM got unique and lost to someone else was SMN, but both RDM and Garuda have always been the best hasters. GEO's haste is no different than march in reality, and Flurry II remains a RDM only thing.



    I wouldn't say Ardor is B.S., considering it sounds like a powerful buff.

    Enfeebling Magic is a bit more potent than most people believe or would have you believe. Slow II and Paralyze II are very crippling, and Slow II stacks with Elegy. Addle is a very strong debuff, Distract II and Frazzle II are also huge in affecting accuracy, etc. The problem is just these things are often overlooked, people do not gear properly for them/even use them as RDM, and people would rather have another buffer. Ardor will help RDM a lot, in addition to the Blind/Poison adjustments, job point categories, etc. If people would stop being potato and start using the nukes available to them, RDM can do some pretty good damage, on top of all the support they're bringing, for some reason people are afraid of casting nukes on monsters.



    Except SAM is getting nerfed too, and it hasn't been that way for a while. A lot of DD jobs are viable now, whether or not the community realizes it. SE has been doing a great job of balancing things with the new gear, augments, job points, gifts, and other changes. The only real big difference that is painfully obvious is skillchain damage. Regardless of that, all content in the game can be cleared without Samurais.



    Yeah, no. People bandwagoned onto THF because Rudra's became OP, and now it's getting nerfed, and everyone is flipping out about it. People should learn to just play the jobs they want to play instead of trying to jump onto whatever is the most OP.
    Reason I say Ardor is B.S. is because it just keeps rdm a rotation whore and doesn't really help rdm best category, enfeebling magic.


    I am a rdm, I have all the enfeeble gear you could want, very rarely will those enfeebles do more than just land on an nm. I think one time I saw para II proc more than 4 times before it wore off in yorcia delve. Whenever I endgame on rdm, I drop every debuff I own on anything we fight, yes it helps some, but not enough. 9:10 times you won't see a notiable difference.

    If sam is getting nerfed as well let me be the first to say, "Hallelujah!" I much rather drk than any other DD job. Why a 224 dmg weapon is even in the same ballpark as a 268+30/40 dmg and acc/attk +DA is beyond me. (Then again 115 dmg daggers trash everything.) Let me not even start on scythe weapons and ws.

    As for thf being OP and people bandwagon, yes that is true, however the people that are freaking out the most are the ones that were thf long before thf was a DD. The bandwagon thf's have no validity to anything they cry about in my opinion. BUT! I repeat, if you take one decent thf to delve that is pretty much the only DD you need. Hell you can take a whm/nin hexa strike as long as that thf can SA/TA you will have plenty of DD for the run. (Aside Bird and Tiger)
    (0)
    Last edited by Celoria; 03-14-2015 at 10:14 AM.

  5. #5
    Player dasva's Avatar
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    Quote Originally Posted by Celoria View Post
    I admit SA/TARudra is strong as hell and needed something, however if you are keeping up with thf, then you play with some trash thf's. Unstacked Kolento and I were popping 15k-20k Rudra everywhere from lolpandwarden, to yorcia skirmish, delve, high tier bcnm and incursions
    Or maybe you are playing with trash sams and apparently only go in super buffed? Those numbers are far from typical of typical thfs. 20k unstacked on non piercing weak stuff is ridiculously high even assuming really good sets and capped pdif and 3000 tp. And congratulations in the time it took you to get that a good sam just did a 5 step skillchain for more. Which brings me to a point I've made before... the ws wasn't meant to be used with capped pdif as the jobs that get it aren't ones that do that easily. The only time/reason thfs are topping out like that are because of ridiculous overbuffing that completely nullifies the inherent greater attack most 2hders get.

    A better solution would be to make those things matter again. Maybe address how OP Geo is. And again if I got the right buffs/debuffs I can hit even higher dmgs with at least 4 different ws of the top of my head. 1 or 2 of which I believe I can self lvl 3 without having to /sam.
    (1)
    Last edited by dasva; 03-14-2015 at 10:21 AM.

  6. #6
    Player Celoria's Avatar
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    Quote Originally Posted by dasva View Post
    Or maybe you are playing with trash sams and apparently only go in super buffed? Those numbers are far from typical of typical thfs. 20k unstacked on non piercing weak stuff is ridiculously high even assuming really good sets and capped pdif and 3000 tp. And congratulations in the time it took you to get that a good sam just did a 5 step skillchain for more. Which brings me to a point I've made before... the ws wasn't meant to be used with capped pdif as the jobs that get it aren't ones that do that easily. The only time/reason thfs are topping out like that are because of ridiculous overbuffing that completely nullifies the inherent greater attack most 2hders get.

    A better solution would be to make those things matter again. Maybe address how OP Geo is. And again if I got the right buffs/debuffs I can hit even higher dmgs with at least 4 different ws of the top of my head. 1 or 2 of which I believe I can self lvl 3 without having to /sam.
    Yes that is why everything dies so much faster now with thf in pt, because shit sams and not good thfs, or because thf messed up the poor wittle sam's sc. Face it, 2 thf sc rudra in delve and a nm dies, vs a sam having to ws multiple times. 35k rudra + 35k rudra = 35k+ darkness, that will smoke a few 8-14k fudo (assuming sam can hit 14k) and getting their 20-25k double light. You say bad sam's, that is bullshit. Any half witted thf with optimal gear will smoke sam's even lolkoga. Delve clear times have been reduced since thf, not increased. Like I said, you play with shit thfs.

    Also that stupid shit about a sam can 5 step in the time it takes thf to get 1 20k ws is stupid too, maybe you need to learn to gear thf too. Thf can self sc darkness as /war just tp gear alone in the gear we have now with buffs, but all jobs get buffed anyway. As for all this "over buffing" I get stuck with brds that have to cater to lolsam DD and dealing with the idiot brd that can't figure out how to separate songs, so I end up way over cap on -delay, which does 0 good. So all this "over buffing" you think thf is getting is garbage most thf actually lose out on dmg output because pt's cater to sam and don't know thf only needs haste II and 1 March song to cap -delay. Hell I solo darkness on thf with trust song and koru haste II. You are possibly a shit thf, and know shit thfs if you think that sam is even remotely close to sam in parse.

    Quote Originally Posted by Ulth View Post
    Another problem thf was having preupdate rudra was the way ftp scaled at 2000 and 3000 tp. because everything now is done with capped delay you get 3000 tp waiting for timers. This is why for the longest time thfs we asking for faster timers on sa/ta. ftp at 2000 had never been 2x the amount of ftp 1000, let alone above it. That is what was nice about rudra's after the update is how well ftp scaled at higher tps. Having tp work like that fixed the issue with timers.

    The amount of damage a stacked rudra's does at 2000tp right now is not OP. It takes a good deal of work, and is dependent on 2 1 minute timers. For one thing the average is greatly exaggerated It's not 30k-45k or what ever people are saying it is. It's actually something like 18k-22k and in that 30 seconds between those any sam could do 3 8k fudos. I'm actually fine with unstacked rudra's taking a hit, but not stacked ones. That's why if they nerf rudra's they need to give some bonus to sneak attack, trick attack, and climatic flourish like having their added damage added in before the ftp.
    If your thf are holding tp til 300% they are seriously gimping their own dmg, also they should be alternating the SA and TA for max dmg, starting with TA to keep hate on someone else so they can use SA a few times before pulling hate and needing bully to SA again. Also you seem to think thf can't hit 8k rudra unstacked, those 30k-45k rudras are NOT exaggerated. The avg is yes. But again with 2 thf in pt you only need one SA and TA each before most nm's are dead. With the exception of megabosses. Sam with 3 8k fudo, vs thf with 2 20k ruda and a 10k rudra... and that is WAY low end dmg for thf. Then timers down on SA and thf still pulls 10k+ rudra's fast enough to self sc.
    (0)
    Last edited by Celoria; 03-14-2015 at 02:28 PM.

  7. #7
    Player Zeargi's Avatar
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    Quote Originally Posted by Crevox View Post
    90% of the people in this thread have little to no idea of the balance of the game right now in end game, or across all the jobs. I would wager that most of them do not even do Delve, high level Incursion, or D/VD battlefields, yet are trying to convince the development team that they know better about the balance of the game than the devs do. The bad spell suggestions above are a good example, but a lot of the posts here are good too.
    You really believe that this is the only thing out of balance? When People for Delve have to stun-lock crap because just 1 TP move, just 1 can end a run? Or that EVERYTHING 'requires' a BRD or it can't be done. There is hardly anything balanced about this game. WAR was the original tank, now it's next to impossible to use it because it can't survive. We have a 'Magical Tank,' but still won't get invited instead of PLD. We had a 'Blink Tank' but that went out the door because EVERYTHING AoEs. We have SMN, GEO, and COR, but do they get invited, usually not. DRG, DRK, BST, or PUP over SAM, MNK, or RNG, not a chance. All people see is this big number from stacking abilities and then suddenly people start this horrible idea that THF can't do that. I enjoy partying with THFs as my SMN because I can contribute to help them. SAM just goes bat S*** crazy with WS, I mean look at the Gilgamesh Trust. But this game was horrible out of balance LONG before this Rudra's Storm WS upgrade. I stand by what I said, rather than bring Rudra's down, bring the others up to meet it. These are 'Legendary WS' and they should be badass, They're birthed from Weapons that are suppose to be the highest ranking weapons of their class.
    (4)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  8. #8
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    Also did nobody notice:

    “Ardor.” We elected to add this spell in order to decrease the gaps in damage dealt between the various melee jobs.

    Makes 0 sense logically.

    "In order to decrease the gaps in damage dealt across jobs, we decided to add a spell to a non-melee job that won't be there in all situations, and that when they are, they will most likely put the jobs that are currently on top further on top. (becuase these are the main skillchainers in current content, due to weaponskill and skillchain distributions)."

    And they're nerfing Rudra's in part because of how it would interact with Ardor, instead of this, maybe try not adding Ardor, giving Rdm another spell, and reevaluating how other DD jobs work.
    (4)

  9. #9
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    Except SE will just take yet another rdm only spell and give it to smn and geo somehow.
    Maybe, but this is an assumption. The only spell RDM got unique and lost to someone else was SMN, but both RDM and Garuda have always been the best hasters. GEO's haste is no different than march in reality, and Flurry II remains a RDM only thing.

    If rdm is to be a desirable job again SE needs to fix the enfeebling magic. Not make B.S. spells like Ardor and nerf rudra because sam's are crying.
    I wouldn't say Ardor is B.S., considering it sounds like a powerful buff.

    Enfeebling Magic is a bit more potent than most people believe or would have you believe. Slow II and Paralyze II are very crippling, and Slow II stacks with Elegy. Addle is a very strong debuff, Distract II and Frazzle II are also huge in affecting accuracy, etc. The problem is just these things are often overlooked, people do not gear properly for them/even use them as RDM, and people would rather have another buffer. Ardor will help RDM a lot, in addition to the Blind/Poison adjustments, job point categories, etc.

    If people would stop being potato and start using the nukes available to them, RDM can also do some pretty good damage, on top of all the support they're bringing, but for some reason people are afraid of casting nukes on monsters.

    "sam only" shouts all over again.
    Except SAM is getting nerfed too, and it hasn't been that way for a while. A lot of DD jobs are viable now, whether or not the community realizes it. SE has been doing a great job of balancing things with the new gear, augments, job points, gifts, and other changes. The only real big difference that is painfully obvious is skillchain damage. Regardless of that, all content in the game can be cleared without Samurais.

    thf mostly but anything is taken with at least 1 thf in pt.
    Yeah, no. People bandwagoned onto THF because Rudra's became OP, and now it's getting nerfed, and everyone is flipping out about it. People should learn to just play the jobs they want to play instead of trying to jump onto whatever is the most OP.
    (2)

  10. #10
    Player dasva's Avatar
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    Quote Originally Posted by Crevox View Post
    Except SAM is getting nerfed too, and it hasn't been that way for a while.
    Except nothing SE posted talked about a nerf for sam...
    (1)

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