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  1. #91
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    Also 35k ws? Get on my level bro
    Hurray for Indi-Acumen, Geo-Malaise, possible MAB gear, probably other buff/debuff stacking for a magical light weapon skill on a mob that takes extra damage from light.

    This is usually Cryptic SE PR Speak for "we're going to do this." They wouldn't have made post if they weren't actually planning to change something.
    Oh yes, they are certainly planning on doing it. However, it may still change based on the feedback they receive, and the final details of the adjustments (which weaponskills, how they will be nerfed, values, etc) may still change.

    However, either way, their current desire and motivation to make the changes is clear, so we can expect them to be pushing forward to handle this somehow.
    (1)
    Last edited by Crevox; 03-14-2015 at 02:45 PM.

  2. #92
    Player dasva's Avatar
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    Jul 2012
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    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Crevox View Post
    They didn't say they were going to do it though, they said they were "considering" it. They are "currently looking at adjusting" it in the way they stated, and they have "have begun to consider these balance adjustments" for THF and SAM. They simply did not tell us what they were "considering" for SAM. There was no definites, and this is proven further at the end of they post when they said "we wished to communicate these details to you in advance as we continue to thoroughly discuss this matter" because they are still discussing it.

    None of this is set in stone. They are still talking about it, however, they were kind enough to let us know ahead of time what they were planning because they are seeking feedback on it.
    You are right somewhat I did miss the whole thing was prefaced by a maybe.. .that said there is a certain greater amount of definitiveness to we are doing a certain something than a maybe something.
    Quote Originally Posted by Crevox View Post
    And based on the quote:



    They did not state they were going to make two-handed weapon adjustments. They said they were going to monitor the balance, and then "look into" adjustments. This does not mean there will be adjustments; there may be, there may not be. They are going to look into it. It could happen, or it could not. It depends on how they feel about the balance after "monitoring" it.

    This is why I ask for quotes and sources, because people misinterpret..
    Except that was exactly how I interpreted it. What your saying just goes back to what I was saying about what looks into and consider means. I was merely comparing it to how when some say something that non definitive and vague that it could easily not happen. Same with that tiny sam blurb.

    Quote Originally Posted by Crevox View Post
    Except that two handers roll higher damage values than one handers. This is a especially noticeable buff for Monks and Puppetmasters, who got the two handed damage roll variant on their fists (+36 DMG).
    Actually from what I've seen it's more complex than just 2hd vs 1hd. You will actually see different amounts on different weapons. Like swd getting more than dagger. And this is how it should be because each weapon type had huge varying amounts of dmg already capable so giving them the same flat amount would've actually been a gimp to the higher dmg ones. By giving the weapons that already had a higher base dmg a even higher amount they maintain to an extent the balance of dmg between them.

    Look at it this way if you had a 10 dmg weapon and 1 dmg weapon that attack 10 times as fast the dmgs would be somewhat balanced. But then if you added 1 dmg to each but kept the delays the same you would've only increased the 10 dmg weapon users dmg by around 10% while the 1 dmg weapon would've doubled. A very extreme example to be sure but it's just to illustrate the point I was making.
    (0)

  3. #93
    Player dasva's Avatar
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    Jul 2012
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    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Crevox View Post
    Hurray for Indi-Acumen, Geo-Malaise, possible MAB gear, probably other buff/debuff stacking for a magical light weapon skill on a mob that takes extra damage from light.
    Possibly mab gear? I mean sure it was a hobbled together ws set but at least give me enough credit to somewhat gear it right lol. And yes there was acumen and malaise from a mule though since I was just rolling with me and a mule I couldn't get any other debuffs/buffs at the time. Though looking into getting an Idris which along with being much stronger malaise/acumen will allow me to throw on light weather and light shot for a bit more dmg plus I have a real ws set now so I should be able to hit the display cap with just that if not maybe I can find a run to add another 30%. I'm fairly certain I can hit the display cap even on a non weak monster with enough buffs/debuffs. A friend did 60k cloudsplitter to Tojil doing similar things as can several other magical ws. But that's precisely the point I was trying to make. When you super buff/debuff for something you can pull of crazy numbers. You take away all those external att buffs/-def debuffs and rudra's is fairly mediocre just like most magical ws are fairly meh without the right + mab buffs/-mdb debuffs. But if Rudra's OPness is going to come from obviously buffed up att then it's perfectly logical for me to buff my ws with things that will boost it.
    (2)

  4. #94
    Player machini's Avatar
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    Dec 2013
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    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    This is usually Cryptic SE PR Speak for "we're going to do this." They wouldn't have made post if they weren't actually planning to change something.
    Yeah, something that people who have no experience with languages other than English might not understand is that, even when translated into English, there is such a thing as nuance. Sometimes, indirect statements are to be interpreted as direct statements of action.

    What might be considered passive-aggressive speech in English could very well be proper, polite ways of making statements in other languages.

    An example you might be familiar with: No work is to be done, by Jews, on the Sabbath. There is a great deal of argument about what constitutes 'work' in that context. There are also Jews who take it more seriously than others, to the point where they pre-tear pieces of toilet paper for use, for example, because the act of tearing a piece of toilet paper off the roll is considered "doing work".

    Some Jews employ "shabbos goy", people whose entire job is to do things for the Jew that the Jew himself is not permitted to do on their Sabbath, as it constitutes 'work'. Such as turning on an air conditioner, turning the lights on in a room, etc, etc. However, in my experience as such, the person desiring the light switch flicked, the AC turned on, a phone call made, etc, must phrase it as a request, or otherwise indirectly. "It sure is hot in here" for "I would like the AC on" or "I can hardly see" for "Please turn on the lights."

    As to why it's like that, don't ask me. Not everyone takes it to that extreme.

    That's a very specific example, but such constructs can occur in other languages. For example, instead of saying, "I want to talk about the merger", one might say, "It's possible that later a discussion might occur wherein business arrangements could be discussed."

    A friend who lives and works in Japan tells me that Japanese speech is often, when literally translated into English, indirect or nebulous. The language employs many set phrases for situations, and the language and the culture are inextricably bound up together in how they deal with politeness. For people who are raised or otherwise well educated on or in the culture these things require no explanation. When translating from one language into another language, wherein speakers of the new language have different cultural expectations on speech, action, and directness, nuance is often lost.

    An example with languages I actually have direct knowledge of, in Latin, you never talk about the dead. If someone has died, you do not say, "Commodus has died". You instead say, "Commodus has gone to the ancestors" or "Commodus has gone to the majority", just as in English people sometimes will say, "My grandma has passed on" instead of "My grandma is dead."
    (1)

  5. #95
    Player Ulth's Avatar
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    Dec 2013
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    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Celoria View Post
    Yes that is why everything dies so much faster now with thf in pt, because shit sams and not good thfs, or because thf messed up the poor wittle sam's sc. Face it, 2 thf sc rudra in delve and a nm dies, vs a sam having to ws multiple times. 35k rudra + 35k rudra = 35k+ darkness, that will smoke a few 8-14k fudo (assuming sam can hit 14k) and getting their 20-25k double light. You say bad sam's, that is bullshit. Any half witted thf with optimal gear will smoke sam's even lolkoga. Delve clear times have been reduced since thf, not increased. Like I said, you play with shit thfs.

    Also that stupid shit about a sam can 5 step in the time it takes thf to get 1 20k ws is stupid too, maybe you need to learn to gear thf too. Thf can self sc darkness as /war just tp gear alone in the gear we have now with buffs, but all jobs get buffed anyway. As for all this "over buffing" I get stuck with brds that have to cater to lolsam DD and dealing with the idiot brd that can't figure out how to separate songs, so I end up way over cap on -delay, which does 0 good. So all this "over buffing" you think thf is getting is garbage most thf actually lose out on dmg output because pt's cater to sam and don't know thf only needs haste II and 1 March song to cap -delay. Hell I solo darkness on thf with trust song and koru haste II. You are possibly a shit thf, and know shit thfs if you think that sam is even remotely close to sam in parse.



    If your thf are holding tp til 300% they are seriously gimping their own dmg, also they should be alternating the SA and TA for max dmg, starting with TA to keep hate on someone else so they can use SA a few times before pulling hate and needing bully to SA again. Also you seem to think thf can't hit 8k rudra unstacked, those 30k-45k rudras are NOT exaggerated. The avg is yes. But again with 2 thf in pt you only need one SA and TA each before most nm's are dead. With the exception of megabosses. Sam with 3 8k fudo, vs thf with 2 20k ruda and a 10k rudra... and that is WAY low end dmg for thf. Then timers down on SA and thf still pulls 10k+ rudra's fast enough to self sc.
    Who taught you math Lou Costello? I said every 30 seconds thf can do 1 stacked rudra for about 18-22k and in that time sam could do 3 8k fudos, which you through some magic math turned into 2 20k rudra and 1 10k rudra, but still sam with only 3 fudos. And I know you can hit 30k with rudra's. You should see how much damage it does to Manananggal in Abyssea Tahrongi with 3000 tp, and 3 atmas.

    What are you even doing in here? You clearly don't know what you are talking about. You should just stop. Trying to trick SE into thinking thf is too powerful won't change how bad drk sucks.
    (1)

  6. 03-14-2015 05:37 PM

  7. #96
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by machini View Post
    Yeah, something that people who have no experience with languages other than English might not understand is that, even when translated into English, there is such a thing as nuance. Sometimes, indirect statements are to be interpreted as direct statements of action.

    What might be considered passive-aggressive speech in English could very well be proper, polite ways of making statements in other languages.

    An example you might be familiar with: No work is to be done, by Jews, on the Sabbath. There is a great deal of argument about what constitutes 'work' in that context. There are also Jews who take it more seriously than others, to the point where they pre-tear pieces of toilet paper for use, for example, because the act of tearing a piece of toilet paper off the roll is considered "doing work".

    Some Jews employ "shabbos goy", people whose entire job is to do things for the Jew that the Jew himself is not permitted to do on their Sabbath, as it constitutes 'work'. Such as turning on an air conditioner, turning the lights on in a room, etc, etc. However, in my experience as such, the person desiring the light switch flicked, the AC turned on, a phone call made, etc, must phrase it as a request, or otherwise indirectly. "It sure is hot in here" for "I would like the AC on" or "I can hardly see" for "Please turn on the lights."

    As to why it's like that, don't ask me. Not everyone takes it to that extreme.

    That's a very specific example, but such constructs can occur in other languages. For example, instead of saying, "I want to talk about the merger", one might say, "It's possible that later a discussion might occur wherein business arrangements could be discussed."

    A friend who lives and works in Japan tells me that Japanese speech is often, when literally translated into English, indirect or nebulous. The language employs many set phrases for situations, and the language and the culture are inextricably bound up together in how they deal with politeness. For people who are raised or otherwise well educated on or in the culture these things require no explanation. When translating from one language into another language, wherein speakers of the new language have different cultural expectations on speech, action, and directness, nuance is often lost.

    An example with languages I actually have direct knowledge of, in Latin, you never talk about the dead. If someone has died, you do not say, "Commodus has died". You instead say, "Commodus has gone to the ancestors" or "Commodus has gone to the majority", just as in English people sometimes will say, "My grandma has passed on" instead of "My grandma is dead."
    I don't know what that was all about,but I was simply referring to personal experience with official posts in the past that used similar statements. Generally, when they say something like "we're looking into this" it usually means they ARE going to do it (when is anybody's guess) - what they're "looking into" is how to go about it.
    (1)

  8. #97
    Player machini's Avatar
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    Dec 2013
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    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Stompa View Post
    I don't personally think it makes much sense that daggers do more damage than great axes, weaponskill or otherwise.

    Ask a lumberjack if he would like to chop down trees with a knife. Heavy weapons do more damage in real life, halberds and soforth were used by countercavalry divisions to cleave horses basically in half, and put the mounted knights down into the mud. You didn't see those mountcleaving divisions using knives. Knives are traditionally more effective and damaging when used by assassins, dipped in poison, to stab in the unprotected back, or to cut throats, again usually by unexpected rear attack.

    Obviously FFXI is not real life, and has its own system with weaponskills, which are not the same as reality, where attacks are basically analog single strikes. So I do allow for the game/fantasy/FFXI weaponskill factor, and soforth, but even so it somehow doesn't seem right when a weapon that is basically a glorified toothpick, deals more damage than an enormous heavy countercavalry great axe.
    I really do not mean to be rude, but there is so much wrong with what you think real warfare is like that I cannot even begin to address all the wrong points.

    I have seriously sat here for ten minutes now typing, deleting, typing and then deleting, over and over, various responses to you. I am trying very hard not to be insulting, but I have a very bad feeling that you have gotten almost all of your knowledge in life about these things from movies, video games, and the (recent) History Channel.

    Cavalry were rare. Heavy Calvary more so. Horses were expensive to feed, to train, and to keep. Those able to afford not just a horse, but a heavy war horse, trained to function in battle (which is pretty much the exact opposite of what horses want to do in that situation), but also armor and weapons for themselves (to be considered 'knights'), were the top of the top in the military at the time.

    Getting a "mounted knight[] down into the mud", as you put it, was quite different than what you seem to think it was. A knight, clad in plate, trained for long years to its use, was far, far more mobile than most people seem to think they were. You could run, jump, climb, roll, and do cartwheels in plate armor. It was both far lighter, and far less cumbersome to wear, that most people think it was.

    The best way to deal with an armored opponent wearing anything heavier than a soft leather is to beat them to death. Axes and swords are less use against your traditional plate-armored knight than hammers, maces, and the occasional warpick. Mail and Plate are excellent at negating the main danger posed by bladed weapons, which is being cut by them. Once this advantage of a bladed weapon is negated, the only use it really has is "how heavy is this thing so I can beat you to death with it". You wanted something like a mace, or a hammer, that let you put a large amount of force on a very small area. The pick follows the same idea. These were weapons that were most effective against the armored knight, because you could dent the armor in to them, or poke straight through it like someone (sufficiently strong) could do with an icepick to a tin can.

    If you actually managed to get the armored knight close to you, to where longer weapons were no avail, you actually would use a dagger to kill them. You would shove it into their throat, under their chin, down past their collarbone into their common carotid, under their arm, into their groin, or any other spot where the armor did not protect that was next to impossible to hit on an upright, moving opponent with any degree of accuracy.

    What was most likely to happen is you would beat the shit out of each other with something large, blunt, and heavy, and then once you had concussed your opponent sufficiently, they'd lay there until the battle was over, at which time you would see if they were alive. If they were, you'd decided whether they were worth ransoming, or if you should just kill them.

    The commonly conceived 'long sword' or western military tradition was not a main armament. It served a purpose similar to a handgun does for the modern military today. It was your secondary, backup weapon. Archers had swords to use when the enemy closed in on them, a knight would carry a sword in case they lost their other weapon, cavalry carried swords because a cutting weapon was smarter to use on horseback when running down fleeing foes (which, that, and harassing the enemies flanks and attacking lighter formations, was what you used them for, other than sheer terror and shock value). Even then, the knight would still carry a dagger for closer, more intimate combat with others, and because they were actually quite useful, and used as utensils when eating.

    You state that "heavy weapons do more damage in real life", but that is simply a function of mass and acceleration. Assuming you can wield it, a 2 pound hammer is going to do more damage to someone than a one pound hammer, just as an 8 pound sledge will do still more. And against any armored opponent, you would be better off beating them to death than trying to cut them (which mail and plate make impossible), or stab them (which is not impossible but incredibly difficult with either mail or plate).

    Axes could be useful, but they fall into the same category as your typical two-handed sword in this case: it is not useful for its ability to cleave, cut, or hack. It is useful because it is a large, heavy object that you can put a great deal of force behind.

    Final Fantasy XI is a video game. A fantasy video game. Reality has no place in it. Or are you going to start complaining about magic, next, since that's also "unrealistic"?

    If you have real issues with Rudra's Storm's mechanics, and how it makes DNC and THF alternatives to eternal SAM and MNK spam, say them. But don't try to bring up "it's unrealistic" when you don't even know what "realistic" is.
    (1)

  9. #98
    Player machini's Avatar
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    Dec 2013
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    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    @Alhanelam, I wasn't replying specifically to you, I just quoted your post to add on to it. No intent to single you out, sorry if I did.
    (0)

  10. 03-14-2015 06:18 PM

  11. 03-14-2015 08:29 PM

  12. #99
    Player V-1000's Avatar
    Join Date
    Nov 2012
    Location
    Geneva, Illinois
    Posts
    42
    Character
    Svetlana
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Any job that can self chain will usually do a lot more dmg on average due to skillchain power, that right there makes people mad because some jobs cannot do this at all unless /sam and thats still pretty limited. i believe in balance but most DD hit hard on reg hits and ok on ws and most dagger type jobs hit low on reg hits but big ws,i dont undestand why people want dd to hit hard and do huge ws and want dagger types jobs to hit for low and do small ws aswell.. that to me does not seem like balance to me the issuse with Rudra on dagger jobs is that THF & DNC have ws boosting abilities, if rudra was a sword or katana ws i bet no one would be complaining cause a NIN has no sneak/trick atk nor building/climactic flourish. so they would never be able to do 20k ws, we also cant spam it atleast not on DNC, sure we can hit 20k+ ws but thats only possible after saving 300tp and having to use both Cli/build Flourish then i wont be able to re use until both timers are up, the ws itself ins't the issue dmg without using abilities or saving tp to 300 is low thats why we never ws at 100tp its not worth it. its the fact that only these 2 jobs seem to be able to get high numbers on their ws due to them being able to boost their ws that is making people complaint. but other jobs can do high ws dmg and they don't need to use 2 abilities nor wait to 300tp to do so, i would suggest that SE took a look at every weapon and find the ones that are lacking in power and boost atleast 1 ws from each category so it does ok dmg but DNC & THF will still be on top because we are using 2 abilities and capping TP, so lets say every weapon has atleast 1 ws that on 300tp can do 15k you cant expect DNC & THF to do 15k aswell after using 2 abilities to boost ours, our dmg will be higher still because of those abilities which is what people somehow fail to grasp we are using up 2 abilities and saving tp to get this high numbers vs reg dd who are spamming theirs at 100tp with no abilities to boost them somehow expecting to hit high numbers….but when don't, they get mad because they don't see the same numbers. your not either saving tp nor trading anything in exchange we are…….its not that daggers are stronger than other heavier weapons is that only these 2 dagger jobs can boost their dagger ws VIA ABILITIES that make them hit harder, if these jobs did not had these abilities our Rudra's would never be doing more then the heavier dd counterparts. its not the ws nor daggers alone its combination of a weapon with 2 abilities that make Rudra so strong if a DRK or a WAR had /sneak/trick-building/clismatic work the same way it does for DNC & THF then i bet everyone would be mad at them. the nerf is aim at the ws itself but its not the ws nor the daggers is the fact that these 2 jobs an boost and average ws to make it impossible to gauge when all tp/timer req are meet.
    (0)
    Last edited by V-1000; 03-14-2015 at 11:04 PM.

  13. #100
    Player PlumbGame's Avatar
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    Mar 2012
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    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Your sam sucks.

    This nerf though is still bringing up an entirely different issue that people aren't addressing. The balance of DDs using ardor, around SC dmg. This isn't just a possible nerf towards rudras, SE is trying to balance jobs around ARDOR.
    (4)

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