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  1. 03-14-2015 08:29 PM

  2. #2
    Player V-1000's Avatar
    Join Date
    Nov 2012
    Location
    Geneva, Illinois
    Posts
    42
    Character
    Svetlana
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Any job that can self chain will usually do a lot more dmg on average due to skillchain power, that right there makes people mad because some jobs cannot do this at all unless /sam and thats still pretty limited. i believe in balance but most DD hit hard on reg hits and ok on ws and most dagger type jobs hit low on reg hits but big ws,i dont undestand why people want dd to hit hard and do huge ws and want dagger types jobs to hit for low and do small ws aswell.. that to me does not seem like balance to me the issuse with Rudra on dagger jobs is that THF & DNC have ws boosting abilities, if rudra was a sword or katana ws i bet no one would be complaining cause a NIN has no sneak/trick atk nor building/climactic flourish. so they would never be able to do 20k ws, we also cant spam it atleast not on DNC, sure we can hit 20k+ ws but thats only possible after saving 300tp and having to use both Cli/build Flourish then i wont be able to re use until both timers are up, the ws itself ins't the issue dmg without using abilities or saving tp to 300 is low thats why we never ws at 100tp its not worth it. its the fact that only these 2 jobs seem to be able to get high numbers on their ws due to them being able to boost their ws that is making people complaint. but other jobs can do high ws dmg and they don't need to use 2 abilities nor wait to 300tp to do so, i would suggest that SE took a look at every weapon and find the ones that are lacking in power and boost atleast 1 ws from each category so it does ok dmg but DNC & THF will still be on top because we are using 2 abilities and capping TP, so lets say every weapon has atleast 1 ws that on 300tp can do 15k you cant expect DNC & THF to do 15k aswell after using 2 abilities to boost ours, our dmg will be higher still because of those abilities which is what people somehow fail to grasp we are using up 2 abilities and saving tp to get this high numbers vs reg dd who are spamming theirs at 100tp with no abilities to boost them somehow expecting to hit high numbers….but when don't, they get mad because they don't see the same numbers. your not either saving tp nor trading anything in exchange we are…….its not that daggers are stronger than other heavier weapons is that only these 2 dagger jobs can boost their dagger ws VIA ABILITIES that make them hit harder, if these jobs did not had these abilities our Rudra's would never be doing more then the heavier dd counterparts. its not the ws nor daggers alone its combination of a weapon with 2 abilities that make Rudra so strong if a DRK or a WAR had /sneak/trick-building/clismatic work the same way it does for DNC & THF then i bet everyone would be mad at them. the nerf is aim at the ws itself but its not the ws nor the daggers is the fact that these 2 jobs an boost and average ws to make it impossible to gauge when all tp/timer req are meet.
    (0)
    Last edited by V-1000; 03-14-2015 at 11:04 PM.

  3. #3
    Player PlumbGame's Avatar
    Join Date
    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Your sam sucks.

    This nerf though is still bringing up an entirely different issue that people aren't addressing. The balance of DDs using ardor, around SC dmg. This isn't just a possible nerf towards rudras, SE is trying to balance jobs around ARDOR.
    (4)

  4. #4
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by PlumbGame View Post
    Your sam sucks.

    This nerf though is still bringing up an entirely different issue that people aren't addressing. The balance of DDs using ardor, around SC dmg. This isn't just a possible nerf towards rudras, SE is trying to balance jobs around ARDOR.
    To whom are you responding?
    (0)

  5. #5
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Actually, I think I have figured out what the problem is in regards to THF, how it's the same problem with SAM, and why they're doing what they're doing.

    Consider the following:

    Shark Bite, Mercy Stroke, Mandalic Stab, and Rudra's Storm are being adjusted.
    Shark Bite has Fragmentation, Mercy Stroke has Gravitation, Mandalic Stab has Fusion, and Rudra's Storm has Distortion.

    When the Empyrean WSes were originally designed, being able to use Rudra's Storm and being able to use Mercy Stroke at the same time were mutually exclusive. This meant that the only job that could use all four of the level 2 skillchain properties was SAM, with Kaiten for Fragmentation, Rana for Gravitation, Kasha for Fusion, and Gekko for Distortion.

    When Empyrean WSes were made unlockable, this gave THF access to all level 2 skillchain properties. Combined with the buffs you get to Mercy Stroke from Mandau, something THF, but not DNC, can use, along with the buffs to other dagger WSes, well.

    People like to go on and on about Rudra's dealing large damage stacked, silly self darknesses, but the real major damage is in those indefinitely long self skill chains that SAM and, now, THF are able to do combined with heavy hitting weapon skills...

    This is why those four WSes are being adjusted, and why THF and SAM are being adjusted. Not DNC or BRD, even though both can use Rudra's Storm, even though DNC can spam Rudra's better than THF can, because neither can easily access the Fusion property.

    However, if a single SAM or THF is the only one skillchaining, and it's very easy these days to get TP gain high enough to allow near constant self skillchaining, that means they can very quickly get ridiculously high damage output.

    I bet that's what this is about.
    (0)
    Last edited by machini; 03-15-2015 at 02:56 AM. Reason: grammatical errors

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,203
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    (which I would personally suggest buffing other DD jobs).
    i know this was a while back but its important to note:

    Nobody likes nerfs, especially if it's to their favorite thing. But you can't just buff everything else up to the strongest thing, because that creates a power creep issue where eventually you hit a cieling where you can't buff things anymore without serious reprecussions, and the entire game gets trivialized. Sometimes nerfs are necessary.
    (1)

  7. #7
    Player
    Join Date
    Dec 2013
    Posts
    288
    Quote Originally Posted by Alhanelem View Post
    i know this was a while back but its important to note:

    Nobody likes nerfs, especially if it's to their favorite thing. But you can't just buff everything else up to the strongest thing, because that creates a power creep issue where eventually you hit a cieling where you can't buff things anymore without serious reprecussions, and the entire game gets trivialized. Sometimes nerfs are necessary.
    Yeah, this is why I would rather have nerfs. There's like a couple VERY STRONG things and then everything else is somewhat balanced with each other. If they just nerf those VERY STRONG things we're all good and balanced. I'd rather they do that than buff EVERYTHING else so that everything is too easy.
    (0)

  8. #8
    Player PlumbGame's Avatar
    Join Date
    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    You guys are hugely mistaken as if rudras is getting some kind of nerf that will put it onto lvls of jobs like dark night, therefore "balancing". Not only will there still be huge discrepancies between jobs that are vastly under performing, but there may be discrepancies between jobs that were on the same lvl as thf and thf after nerf. It is poor game design to nerf everything to balance when there hasn't just been a month or 2 of imbalance, but years. It throws things off when you all the sudden can't do content at the same rate that you were for long periods of time. This isn't the case here, because again, there was already DD jobs on the same level as rudras, so the content will still be cleared just as fast, but the idea that your guys comments revolve around nerfing everything into the ground to balance is sickening, but hey, I shouldn't be shocked since its obvious from your comments that you don't have much experience with where DDs are, so you assume rudras is just reining supreme over everything.
    (2)

  9. #9
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Anyone who laughs at Dragoons just hasn't grouped with a well-played dragoon before.

    They can self skill chain - do large amounts of damage - and single target heal very efficiently. It's a powerful job. It's just in many cases the wyvern isn't utilized effectively in combat.

    I can't comment much on Dark Knight - only to say the few I do know aren't very satisfied with it so I have no reason to dispute the malcontent toward Dark Knights. It could be justified.

    From what I understand of the developer's post - the addition of the spell Ardor is going to increase the power of thieves. So that may help counter-balance these nerfs to dagger weapon skills. These changes may not be as dramatic as those affected fear.
    (0)

  10. #10
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Dale View Post
    Anyone who laughs at Dragoons just hasn't grouped with a well-played dragoon before.

    They can self skill chain - do large amounts of damage - and single target heal very efficiently. It's a powerful job. It's just in many cases the wyvern isn't utilized effectively in combat.
    I think part of the problem comes from they gave them that huge boon from having a lvld wyvern out which it needed but in a lot of situations having one out fully lvld for the whole fight isn't necessarily easy. Should add some kind of ja that just automatically fully lvls the wyvern. And then get rid of the attack penalties on the polearm ws
    (0)

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