I don't think it's a good idea or design either, but if the choices are between having that or having what we have now I opt for having the change made. I'd rather DRG be overpowered with their Mythic than have a DRG without a Mythic being so weak that it's not able to really be played in any form of endgame. I'd say the same of RDM but there's an extremely high amount of bias in that instance, but either way it's a comparable idea. I know how it feels to main a job of which no one wants or takes to events really, be it detrimental to myself or not in the end I'd much rather DRGs in the same position as I am right now to be buffed to the point they can play their jobs even if it means not only reducing my own chances, but making one job overpowered. Perhaps in the end it would even result in an overall look at how the jobs and their weapons are balanced in the first place and just how much work needs done still in order to make all jobs effective.
In the end I've no want for any job to tower above the rest be it MNK, DRG, or RDM, but I've also no want for jobs to be completely held back by the fact that a single weapon in the entire game exists that can at times put it on a level playing field or a step above the others, especially when it's so rare.

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