Last edited by Afania; 05-28-2014 at 12:23 PM.
If the choice is between forcing every DRG in the game to obtain a Mythic in order to play their job and simply making the job strong enough to stand on it's own otherwise while making Mythic DRGs the top DD in the game, I opt for the second. It's the same thing I'd say in the case of RUN as well. No job should require something like a Mythic in order to function, especially not now when we've moved away from that completely stupid mentality in the case of most RMEs ruling supremely. Few jobs currently require RMEs, or rather specifically Mythics, in order to bridge the gap between them and their brethren, the top 3 off the top of my head are DRG, PUP, and RUN, each of which goes from being sub par to one of the best jobs in the game in their categories.
A DRG without a Mythic has much lower DPS than that of one with one, so much so that a Mythic DRG beats other DDs in some situations where as a non-Mythic DRG never really beats another DD unless the monster in question is specifically weak to their DMG type.
A PUP without a Mythic has a terrible amount of delay compared to MNK and relies on their Automaton for a portion of their DMG, this proves fatal on higher content even with the new pet food. Once you throw in KKK however a PUP becomes as powerful as a MNK on it's own basically, the only thing it lacks is the HP. With it's Automaton supporting it the PUP becomes almost as powerful as a MNK is overall with only it's HP being a true shortcoming outside of Formless Strikes.
A RUN without an Ergon weapon can't take melee DMG very well, even with it's massive immunity to magic DMG it basically still crumbles in front of most 120+ mobs. With an Ergon weapon a RUN can however, so much so that a RUN with it's Ergon weapon I believe is equal to a PLD with Ochain if not better when it comes to Physical DMG, and that's ignoring the fact that it has better hate tools and DD power than PLD does on top of that really makes it the turning point for the job.
In the end, I honestly hate the idea of making jobs OP by balancing them otherwise because we start up the whole RME debate & issue again. At the same exact time, I'd rather have that issue again with jobs since Mythics/Ergons are so rare as it is rather than go through the pain that we do now where some jobs require one of these incredibly rare weapons just to become acceptable.
In the end I also have to say, I don't know what makes a job broken apparently because in my opinion if a job ever requires something like a Mythic in order to perform adequately, it's broken.
Yes, because the OP weapon exist, fixing the job itself will make the job with the OP weapon way too OP. The ideal fix is to add more weapon that's close to the Mythic and lower the gap.
If you fix the job itself and make the job with Mythic way too OP, the game would be too easy for for those ppl with the job+ OP weapon. That is bad game design.
For example, making the DRG job stronger and Mythic DRG stronger than all other DD job = everyone and their mother that's serious about endgame gonna lv a DRG and make a Mythic for it.
So the future game content would be: super easy with elites with Mythic DRG, not that easy with other DDs. And you either lv DRG and build a Mythic to join the elite, clear wins in ultra efficiency and sell wins, or don't come DD because they'll just invite other Mythic DRG. That makes the gap between elite and none elite bigger, not smaller.
I'm not against fixing DRG and making none Mythic DRG more powerful, but I think it's bad game design to make Mythic DRG too OP. Just because Mythic DRG are the minority NOW, doesn't mean it's a good fix. It's a cheap way to fix the job from designer's POV.
Long time ago SE broke the game balance by handing out everyone OP empy weapons, and made empy a requirement to play the job. You either own one or don't play the job. Making Mythic DRG too OP is the same thing.
Making Mythic DRG more OP than every other job is bad fix.
Last edited by Afania; 05-30-2014 at 07:14 AM.
I don't know, making mobs resistant to one form of damage or another has been the way the game has always gone, and I'm totally fine with that, I have jobs that can do piercing and slashing, and I am going to level mnk for blunt so I can go to an event with the type of damage required for that event, (but I'll probably end up on brd anyway), and that's cool, what I'm afraid of though is with all the pissing and moaning that's been going on about rng, and mnk being the only jobs blah blah blah, is that SE is going to break out the nerf bat, and beat those jobs down to the ground because when SE nerf's they damn near destroy a jobs usefulness. New hard content resistant to various forms of damage yes, nerf no, one is good the other is not
I think the issue is that SE is being far too broad with this suggestion of, "Oh, we'll just make more mobs resist blunt (hurting PUP) and breath damage (making Wyvern breaths, breath spells and WS like Spirits Within even more useless then they already are, instead of actually making them more useful.)"
https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg
I don't think it's a good idea or design either, but if the choices are between having that or having what we have now I opt for having the change made. I'd rather DRG be overpowered with their Mythic than have a DRG without a Mythic being so weak that it's not able to really be played in any form of endgame. I'd say the same of RDM but there's an extremely high amount of bias in that instance, but either way it's a comparable idea. I know how it feels to main a job of which no one wants or takes to events really, be it detrimental to myself or not in the end I'd much rather DRGs in the same position as I am right now to be buffed to the point they can play their jobs even if it means not only reducing my own chances, but making one job overpowered. Perhaps in the end it would even result in an overall look at how the jobs and their weapons are balanced in the first place and just how much work needs done still in order to make all jobs effective.
In the end I've no want for any job to tower above the rest be it MNK, DRG, or RDM, but I've also no want for jobs to be completely held back by the fact that a single weapon in the entire game exists that can at times put it on a level playing field or a step above the others, especially when it's so rare.
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