I think the best way to lower the gap between DD is give more HP to other DDs, like what they did to races. Honestly MNK is good DD but it's not THAT good if you know how to gear/play other DD job properly. But ppl gonna start drama about your HP pool if you're not a MNK, even if you can parse high.
I've always hated nerfs, but they seem to be SEs answer to all gripes about a job, well hell instead of buffing the other jobs let's just nerf this one so they can all be weak as hell. I have an idea SE, buff the other jobs instead of nerfing the strong ones, why continously make players weaker, when they work their asses off to be as strong as they can? Your logic is so confusing to me. This game is supposed to be about teamwork, so take the time and make the whole team strong rather thank making everyone too weak.
I'd be glad to help you if you were on my server. I don't understand why people require you to pay for such things like that, then again I'm so far behind in gear and even trying to get my mythic that I don't have anything decent on my character. But I'm always willing to help with thing when people need it.
Marada- Badass Tarutaru Ginger
Ok I understand some job like monk won't get invited because as Camate said " we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes)? You might as well make it so Monk can't enter that battle field instead of doing that. If anyone decide to do a ranger Set on Delve boss Wopket you will lose 100% of the time. I have a question for Camate? Does this mean that Dnc, Thf, Dragoon aren't allow to do Delve Boss Wopket because it seems that NM have a strong resist to piercing damage "piercing damage = Rng, Thf, Dnc, Drg" Unless I'm wrong? I don't see why Thf, Dnc, and Drg have to suffer in damage when ranger and monk get all the popular invite. :/
Making damage types or certain weapon types the target for adjustment is just flat out a stupid and bad idea. There's no reason we should even be talking about this. Anyone who plays this game should by now have figured out the issue here, it's the jobs, AoEs, and Enmity systems. The jobs aren't balanced well enough, this is why MNK is the only DD taken, it has more HP & just as much if not more than the DMG of any other DD, if you nerf Blunt you hurt PUP too, another job who's on the bad side of this whole deal. AoEs are overpowered, often causing too many debuffs/DMG and enough of a pain in the ass that you simply don't want to deal with it and instead opt to use jobs like RNG who can stand out of range and still do their job. Enmity is broken when it comes to PLDs holding hate and at the same time DDs take hate too easily, there's a reason jobs like RNG are taken so often besides their ability to avoid DMG, primarily that RNG need never fear taking hate. Rather than addressing the jobs and how mobs are designed it seems as though they plan to just add resistant mobs which will change nothing in the end rather than simply fixing broken jobs like RDM, DNC, DRG, and so on.
Last edited by Afania; 05-28-2014 at 12:23 PM.
If the choice is between forcing every DRG in the game to obtain a Mythic in order to play their job and simply making the job strong enough to stand on it's own otherwise while making Mythic DRGs the top DD in the game, I opt for the second. It's the same thing I'd say in the case of RUN as well. No job should require something like a Mythic in order to function, especially not now when we've moved away from that completely stupid mentality in the case of most RMEs ruling supremely. Few jobs currently require RMEs, or rather specifically Mythics, in order to bridge the gap between them and their brethren, the top 3 off the top of my head are DRG, PUP, and RUN, each of which goes from being sub par to one of the best jobs in the game in their categories.
A DRG without a Mythic has much lower DPS than that of one with one, so much so that a Mythic DRG beats other DDs in some situations where as a non-Mythic DRG never really beats another DD unless the monster in question is specifically weak to their DMG type.
A PUP without a Mythic has a terrible amount of delay compared to MNK and relies on their Automaton for a portion of their DMG, this proves fatal on higher content even with the new pet food. Once you throw in KKK however a PUP becomes as powerful as a MNK on it's own basically, the only thing it lacks is the HP. With it's Automaton supporting it the PUP becomes almost as powerful as a MNK is overall with only it's HP being a true shortcoming outside of Formless Strikes.
A RUN without an Ergon weapon can't take melee DMG very well, even with it's massive immunity to magic DMG it basically still crumbles in front of most 120+ mobs. With an Ergon weapon a RUN can however, so much so that a RUN with it's Ergon weapon I believe is equal to a PLD with Ochain if not better when it comes to Physical DMG, and that's ignoring the fact that it has better hate tools and DD power than PLD does on top of that really makes it the turning point for the job.
In the end, I honestly hate the idea of making jobs OP by balancing them otherwise because we start up the whole RME debate & issue again. At the same exact time, I'd rather have that issue again with jobs since Mythics/Ergons are so rare as it is rather than go through the pain that we do now where some jobs require one of these incredibly rare weapons just to become acceptable.
In the end I also have to say, I don't know what makes a job broken apparently because in my opinion if a job ever requires something like a Mythic in order to perform adequately, it's broken.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |