Dudes, I gotta say it seems pretty obvious WKR was intended as a bayldsink, unless you're reducing your entry fee to the point that you're making a profit (at which point I wonder why you need more bayld at all?).
Dudes, I gotta say it seems pretty obvious WKR was intended as a bayldsink, unless you're reducing your entry fee to the point that you're making a profit (at which point I wonder why you need more bayld at all?).
tandava crackows + chocobo jig + animated flourish = prouesse ring
Well yeah I don't think anyone is suggesting to add more Bayld. We are just saying they need to add better loots than a pebble, ore, log, if they intend to keep stalling us on WR so they can have more time to work on other content.
Otherwise people will be angry and eventually give up when it's already obvious the event is lacking and we know already they are stalling us.
I think there should be SOME sort of incentive to keep going past 25k bayld, because all it leads to is people earning their 25k and then just standing AFK at the side until the fight endsWell yeah I don't think anyone is suggesting to add more Bayld.
It's kinda like how ineffectual melees (for instance, ones that didn't have a Ixtab/Xbalanque/Hunahpu/Tamaxchi in July before the ilvl weapon patch) join the fight, realize how ineffectual they are, and then just stand on the side because they aren't willing to go change their job because they would lose their key item
It's occasionally very easy to cap your bayld very early into a fight and then stand AFK to the side because you have no reason to participate any further.
Also, the way the evaluation system works is that you can put in a lot of work toward killing lesser mobs or healing or whatever, and the game "saves" that work you've done, only to gradually distribute the EXP/bayld to you as the reive target gets damaged more. Campaign battles actually worked in the exact same way after they got patched a while back (the maximum limits on EXP/AN were reached after having tags on for 15 minutes, but it was possible to reach those limits much sooner and then kick back until you had tags on for those 15 minutes)
I've been part of a few slow-starting Hurkan fights where I can destroy a ton of the birds on my DRG and not get much bayld at first because Hurkan is hardly receiving any damage, only to then stand on the side and gradually reach my 25k cap without having to do anything further.
Yeah, it's easy for some jobs, hard for others. Bard has nearly no hope, they don't even always get into the double digits. SE doesn't weight songs properly which I guess I can understand the difficulty. They don't want to give 25k bayld to someone hitting a spam macro..
It's oddly hard to cap for the tank on the boss. It's a few hours in before I cap and you'd think that damage taken/damage-mitigated* would be a metric tracked.
* Certain pieces of gear track how manage damage you would have taken before buffs like phalanx, and rampart and shell, so the server knows how much damage the tank is mitigating..
I just think if people spent time to earn Bayld, Do quest for Nakuuls, buy Ki, Participate long enough to cap Bayld. Then why afk? It's pointless to level up to 99, earn gear and be at that point of the game just to park your character and do nothing.
Why even play FFXI to begin with?
Some people, because they have things they have to do. There's been a dozen times ls members have told me that htey've got go to work, please try to make sure they don't die.
You're beginning to understand the tediousness of the event. You do all that to prepare, and then it pops up at a time highly inconvenient for you.
In my opinion, why afk? Well, last night for instance, I spent 5 hours curing at Yumcax, straight, to cap my Bayld and get my GF's character 15 out of her 25k. After that point, I was so bored of healing and dying I simply sat in the corner for the last 5%, just waiting, I was tired, and not up for continuing. At the same time, had I capped us both, I would have done the exact same thing, be it 5% or 20%, because I was tired of healing, and no way to change my job to do something more fun.
COR gets the shaft too, which is unfortunate because (at least on our server) they are absolutely required en masse if you want to beat Yumcax. It's like for whatever reason, Quick Draw damage doesn't actually count toward the user's evaluation; it only counts as a single JA used against an enemy.Yeah, it's easy for some jobs, hard for others. Bard has nearly no hope, they don't even always get into the double digits. SE doesn't weight songs properly which I guess I can understand the difficulty. They don't want to give 25k bayld to someone hitting a spam macro..
Because people want to be rewarded for what they do, and if they've reached 25k bayld + aren't or can't really do anything effective against the Naakual, they don't see a reason to stick around.I just think if people spent time to earn Bayld, Do quest for Nakuuls, buy Ki, Participate long enough to cap Bayld. Then why afk? It's pointless to level up to 99, earn gear and be at that point of the game just to park your character and do nothing.
Why even play FFXI to begin with?
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