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  1. #411
    Player detlef's Avatar
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    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fynlar View Post
    COR gets the shaft too, which is unfortunate because (at least on our server) they are absolutely required en masse if you want to beat Yumcax. It's like for whatever reason, Quick Draw damage doesn't actually count toward the user's evaluation; it only counts as a single JA used against an enemy.
    I feel bad for COR (but leveled it myself) because you are so necessary to win, but you get shit rewards compared to someone who just kills fodder. It's sad.

    Quote Originally Posted by Fynlar View Post
    Because people want to be rewarded for what they do, and if they've reached 25k bayld + aren't or can't really do anything effective against the Naakual, they don't see a reason to stick around.
    Agree completely. If the event were shortened, or if it was more fun, then maybe people would be encourage to contribute more enthusiastically rather than show up, do the minimum, and hope you don't die.
    (2)

  2. #412
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Another Yumcax, no drops on main or mule. Daemon says it's working as intended though.
    (4)

  3. #413
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    42 pages in, I'm starting to believe he's right.
    (0)

  4. #414
    Player
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    May 2013
    Posts
    1,521
    Well I was saying why would they adjust it again if they already:

    Lowered the cost of Ki's,
    Made it easier to earn more Bayld faster,
    Made it easier to get to WR by allowing Colonization Rate to stay up longer
    Made colonization Rieves easier to defeat so you can take them down on your way to WR,
    Further reduce the amount you can purchase Ki by raising ability to earn higher rank,
    Allows you the ability to earn some of the Bayld back spent on purchasing Ki to begin with,

    I just don't see them turning around and adjusting something again when they did already and need to make observations as to how the adjustment has it effects.

    And yeah I do think it was intended to work this way, looking back at the old HNMs, this new direction is way better in comparison.

    I also think because people sped past Delve earning items easier than REM had a rush of a quickfix and now expect all other events to be just as fast and easy. And are forgetting that not all items are going to drop in your lap at the same rate.
    (0)
    Last edited by Daemon; 08-19-2013 at 02:18 AM.

  5. #415
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    May 2013
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    1,521
    As I said game development is about adding, taking things away, making adjustments to balance like playing tug-o-war.

    At the cost of convenience comes sacrifice. Take one thing away and the effect may have its good side but also have its bad side.

    People complain its too hard. They make it easier which will speed up the event so you progress right past it quicker.

    Make it too easy, then some people will complain its not hard enough. So they make it hard and then people complain it takes too long and because its too hard they give up.

    I already said WR is the new HNM. Rather than wait all week for it to pop once, you can earn Ki to form a group and do it anytime as many times as you want.

    You don't have to purchase pop with Gil like Savory Shank and Sweet Tea.
    You don't have to kill each other of who gets to lot items.
    No more claim competition.
    No more switching out dead people for fresh people.

    Rather than tip the balance to easy or hard, they made it easy and longer to play.

    Game Development class. I actually paid attention =p
    (0)
    Last edited by Daemon; 08-19-2013 at 02:49 AM.

  6. #416
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    May 2013
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    Then again I never disagreed on adding better crap loots and rares to give us a better reason to keep on spamming WR. But I'm sure since Gil is not involved like VW, they probably implemented the current condition this way as part of economy balance. How many people spent Gil buying cells and voiddust?

    I mean people did complain "NO MORE CELLS! NO MORE VOID DUST!"
    Which to me they addressed the complaint. That's why it cost Bayld instead of stones and void dust.

    No more cells for chance of drop. Which I think Rubicund cells were meant to be a placebo just to deflate the Gil being made from VW.

    Yes developers have placebo in their arsenal as a weapon to balance a cause.

    In order to add ways to earn Gil from the event, they would have to implement a reason to deflate it.

    That's why I said they can't please everybody. Complaint they address comes a new swarm of complaints to follow that adjustment meant to solve the majorities concern.
    (0)
    Last edited by Daemon; 08-19-2013 at 03:35 AM.

  7. #417
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    You have to stop bringing up that class as a defense for everything.

    Incredibly well coded (this isn't) and well orchestrated (this isn't) poor design, still just amounts to poor design.

    I've never built a game, but I've probably done many aspects of it. I've done 3D modeling, texture-mapping, art, programming, database interaction. I've made a controllable character and little animated movies.

    I know what low res models are, why to use them and how to make them look higher resolution.

    We're not even getting updates or feedback most the time. We're simply getting ignored. Topics that are months old, or topics they brought up a year or more ago, we get no updates on.

    Man.. it can't be any more clear.
    (4)

  8. #418
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    May 2013
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    Quote Originally Posted by OmnysValefor View Post
    We're not even getting updates or feedback most the time. We're simply getting ignored.
    Then you need to stop acting like the DEV team doesn't do anything.
    We just had an update this month and last month.

    Matsui already said from now on he will be filling us in on details before each update than promise some ideas in a year long roadmap that could be irrelevant over time. I already explained this before.

    If you really want to know what's going on in advance then download the test server and play to see what's going to be added in the next update.

    Complaints is not going to get any DEV to pay attention especially after they already adjusted something which the title of your post clearly says,

    "We know you just updated the event to be easier but its not good enough now fix it again."

    And because you surf the forums every day I know you expect a community rep or DEV to answer you when I try to tell you they usually respond to several people at once.

    Which I've seen after updates implemented.

    Rather than understand and actually listen to the man, all I see is complaints like these as ungrateful and rather move forward you are showing me that its better to hold a grudge on someone who is trying to prove they are changing the way they do things all because you can't get past the idea that the man didnt keep his promises in the past.

    People make mistakes, at least i'm seeing him trying to take things at a different approach.

    He did promise us 2 months of content and kept his word except Skirmish. But it's reasonable to understand that he couldn't have it ready for this month. At least he told everyone.

    If you truly do understand everything you say you do then you would know that you cannot pressure someone to do more work than they already are doing for you.
    (0)
    Last edited by Daemon; 08-19-2013 at 05:45 AM.

  9. #419
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    May 2013
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    Here's one to think about. Your idea of WR not being a good event might be relevant now because not many people have all the best Nakuul gear.

    But once a good majority of the people obtain these items.

    Your idea will become irrelevant.

    Which is part of time factor and balance.

    And the main reason why year long road maps, promises to REM don't work. Unless they implement everything on the spot

    Which further means that what's irrelevant to you may be relevant to the DEV TEAM in the long run.

    And why things may sum up to be "Working as intended."

    Seriously go back and re-read everything I said until it sinks in, then maybe you'll understand why I had to repeat myself.

    No DEV will implement any event, adjust it only to go back and re-adjust that event the next day or week or month. (Unless if its an emergency)

    They have to watch and see the outcome first of how the community will react and play that event before making further adjustments.

    And when I said give them time, this is the reason why I said it.
    (0)
    Last edited by Daemon; 08-19-2013 at 07:14 AM.

  10. #420
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Another Yumcax,this time absolutely nothing loaded in my inventory (I was 62/80). Working as intended. 3.5 hours down the shitter, thanks for making all those posts about how we're getting gear too quickly Daemon. This event fucking sucks.
    (2)

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