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  1. #501
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    Quote Originally Posted by Daemon View Post
    No matter how they adjust it. It will never be 100% fair. Look at VW? Random numbers or "Luck" as you call it will never be fair. Unless they bring the event back to 18 alliance as you want it to be, then DEVs would have to go back old obstacles. They would only be pulling the rope to the other side.

    Make boss easy for less people would only mean increase boss kills for lower drop rate so items don't overflate the community. Which means back to everyone complaining why no one invites the job I want to play??

    Then they would have to add proc system to FORCE you to invite other jobs.
    Failed to understand I was saying that it is possible to make an event fun, rewarding, and not make them fight the same thing for hours on end, but at the same time, have a successful event people will return to.



    You want WR to be VW??
    Failed to understand that I was explaining how VW could be easily changed to fit the 6 criteria I set for a good event, that it be fun, entertaining, difficult, winnable, fair, and rewarding.



    I'm not disagreeing with you, and I'm sure they will eventually adjust the event over time. I saw it happen in previous content. But the difference is, I wasn't on the forums 24/7 hounding the DEV TEAM to do it.

    And to me, you are wasting your breathe complaining over something I see will be eventually sorted out later. If the DEVs didn't do it at the moment, its because they have reasons we don't know about.
    Same as above, however this time it was WKs rather than VW.



    And what you see in WR are the DEVs way of making HNM event better. It's just hard to please people at ilvl 120 than level 70-75. Bigger difference, bigger demands, and less patience at this point of the game.
    Failed to understand how just because something is better than the worst possible thing does not make it worth praise or defending.



    Because you can see who gets rare. I think discreet is better so people don't get jealous or disappointed they saw someone get all the good drops. Or the good drops more than once. Only for everyone to see that person bail after getting their item.
    Failed to understand I appreciate a good reward system and despise poor reward systems, and instead turned it into something that reads similar to 'your jelly'.



    Which is important to you right now? Job fixes? Or adding in Skirmish, WR items, Delve items, New craft weapons, new bosses, additional content? I mean is it really that desperately urgent?
    Failed to understand my general position on how updates should go apparently, even though you have seen many of my posts, including but not limited to my thread about making no new content and instead focusing on fixing the game up first, as the foundation is more important than rushing to build on top of it constantly.



    At end game, I like the freedom to participate than be strict to doing what in told at the moment. If I want that, abbyssea and VW can fill that need. I just think its refreshing to show up any job I want and actually play my job that someone telling me every second to proc this, proc that, oh sorry its your fault the entire team died, or we don't need your job because your procs are not needed.
    Failed to understand that I do not want them to be necessary, but rather, a stratigical advantage to bring jobs which would otherwise not be as useful, such as BLM which DDs slower than other DDs on something like Tojil, but if it could give him Amnesia for 10 seconds with a specific nuke element doing enough DMG, it would become a staple job of sorts. This kind of thing is what I was getting at.



    That's what makes every event different, and to me it sounds like you hate every event.
    Failed to understand I was talking mostly about making content possible to lowman and make content live longer by allowing people to do it as they wish, without needing a ton of others, or if its easy enough, others at all.



    One of the issues NA community has is discriminating players for not playing the job they want you to play. Which doesn't happen most of the time in JP parties unless its an event that forces leaders to invite specific jobs.
    Failed to understand that what I was saying is that SE can not possibly fix this no matter what they do, it will always remain, no matter who does it, be it Japanese, North Americans, or Martians, it will always happen, and so its not a reasonable argument against anything.
    (4)

  2. #502
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    If you are tired of this then why do you keep quoting me? Obviously your point of view is not the same as mine and we both are not going to budge on the way we think. Which proves that there are people in the world who think differently.
    (0)

  3. #503
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    Quote Originally Posted by Demon6324236 View Post
    Failed to understand I was saying that it is possible to make an event fun, rewarding, and not make them fight the same thing for hours on end, but at the same time, have a successful event people will return to.



    Failed to understand that I was explaining how VW could be easily changed to fit the 6 criteria I set for a good event, that it be fun, entertaining, difficult, winnable, fair, and rewarding.



    Same as above, however this time it was WKs rather than VW.



    Failed to understand how just because something is better than the worst possible thing does not make it worth praise or defending.



    Failed to understand I appreciate a good reward system and despise poor reward systems, and instead turned it into something that reads similar to 'your jelly'.



    Failed to understand my general position on how updates should go apparently, even though you have seen many of my posts, including but not limited to my thread about making no new content and instead focusing on fixing the game up first, as the foundation is more important than rushing to build on top of it constantly.



    Failed to understand that I do not want them to be necessary, but rather, a stratigical advantage to bring jobs which would otherwise not be as useful, such as BLM which DDs slower than other DDs on something like Tojil, but if it could give him Amnesia for 10 seconds with a specific nuke element doing enough DMG, it would become a staple job of sorts. This kind of thing is what I was getting at.



    Failed to understand I was talking mostly about making content possible to lowman and make content live longer by allowing people to do it as they wish, without needing a ton of others, or if its easy enough, others at all.



    Failed to understand that what I was saying is that SE can not possibly fix this no matter what they do, it will always remain, no matter who does it, be it Japanese, North Americans, or Martians, it will always happen, and so its not a reasonable argument against anything.
    You fail to even quote me on what I've said about game development. When you start quoting me on what I've explained then I can understand you better because right now I'm having a hard time trying to converse with you when you are only responding in only disagreements.
    (0)

  4. #504
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    Why? Simple, because I said you failed to understand, you claimed you did, as such I was provoked into showing you how you fail to understand, now I have done so.
    (3)

  5. #505
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    Quote Originally Posted by Daemon View Post
    You fail to even quote me on what I've said about game development.
    You took a single course on game development which is miles away from actually making games. If you had a career in game development and went into detail on how hard it would be to do things, that's one thing. What you are doing is the equal to having looked at the end of a test booklet in 3rd grade and seeing multiplication, or worse, fractions, and thinking it looks like pure insanity, yet on the other hand, its simple to those who study it in 4th grade. You taking a single class in game development made it look hard, and I am sure its no cake walk either, but I doubt you taking a single class makes you anywhere near an expert on how hard it really is for a professional who makes games for a living, because simply put, your not as well educated in the field.

    When you start quoting me on what I've explained then I can understand you better because right now I'm having a hard time trying to converse with you when you are only responding in only disagreements.
    Because as I said earlier when you had no ability to post, I disagree with 90% of what you say here, that's why I seem to disagree with everything.
    (4)

  6. #506
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    Quote Originally Posted by Demon6324236 View Post
    You took a single course on game development which is miles away from actually making games. If you had a career in game development and went into detail on how hard it would be to do things, that's one thing. What you are doing is the equal to having looked at the end of a test booklet in 3rd grade and seeing multiplication, or worse, fractions, and thinking it looks like pure insanity, yet on the other hand, its simple to those who study it in 4th grade. You taking a single class in game development made it look hard, and I am sure its no cake walk either, but I doubt you taking a single class makes you anywhere near an expert on how hard it really is for a professional who makes games for a living, because simply put, your not as well educated in the field.

    Because as I said earlier when you had no ability to post, I disagree with 90% of what you say here, that's why I seem to disagree with everything.
    UHG it was NOT simple. It was part of the requirement for my Audio engineering degree that was very hard and very extensive. Although I did not take a course on making an actual video game I had to study it in order to understand how Music/Sound effects innteracts with games.

    And yes we did use Unity and REAL game engine in the course.

    That includes workshops opening a game created in Unity 3D and adding in sounds and understanding room acoustics in a 3D environment and POV perspective. How each sound and music starts and ends through various rooms within the game. From various points of view and how using filters can give the effect depending on the filter variation we use to give an impression of sounding like if someone was walking behindC beside, in front of you. Because sound design is about using effects to make things sound realistic.

    But in order for us to understand all of this, we had to go over how game development works and the obstacles programmers face.
    (0)
    Last edited by Daemon; 09-01-2013 at 09:55 AM.

  7. #507
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    Quote Originally Posted by Daemon View Post
    When people get what they want, people will stop playing the event making it harder for others to get a group together.
    This only covers some portion of the people who are "done". Many people, like myself, who are done with Wildskeeper, are just tired for five hours for a log or a mistletoe.

    It is a relief we have the quest because, if I didn't have them by now, I wouldn't even go for Buremte gloves.
    (4)

  8. #508
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    Quote Originally Posted by Daemon View Post
    UHF it was NOT simple. It was part of the requirement for my Audio engineering degree that was very hard and very extensive. Although I did not take a course on making an actual video game I had to study it in order to understand how Music interacts with games.

    And yes we did use Unity and REAL game engine in the course.
    You miss my point once again.

    Its not about how hard it was for you, your not making a career out of it. Someone who is being paid to work on a game and does it for a living should have a vastly larger understanding of it all than you. For this reason, no matter how hard it was or seemed for you, someone who does it for a living should be able to do it much, much easier, and also should have a much greater understanding of it all than you ever should. For this reason, no matter if you took the class or not, its not the same thing as what they have, so while you know basic multiplication, they know division, fractions, and algebra too, all of which they are used to, use on a daily basis, and understand much more fully than you do.
    (3)

  9. #509
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    Quote Originally Posted by Demon6324236 View Post
    You miss my point once again.

    Its not about how hard it was for you, your not making a career out of it. Someone who is being paid to work on a game and does it for a living should have a vastly larger understanding of it all than you. For this reason, no matter how hard it was or seemed for you, someone who does it for a living should be able to do it much, much easier, and also should have a much greater understanding of it all than you ever should. For this reason, no matter if you took the class or not, its not the same thing as what they have, so while you know basic multiplication, they know division, fractions, and algebra too, all of which they are used to, use on a daily basis, and understand much more fully than you do.
    And you don't understand that regardless if a person is paid $10 or $100,000. You can't do more than what you are limited to.

    You can't expect an old car to put out like a Ferrari.

    Unless you change everything which I keep repeating myself and many others trying to tell you that but you are not listening.

    You don't think no one in 11 years told the Devs to raise inventory past 80?? This is an example of your ignorance.

    This is why I tried to explain it to you to begin with.

    Now that was the simple example.

    Game balance was the much more complicated examples I went over and we spent a great deal of time learning about this most of the course I took.

    You will never understand unless other game developers jump in and tell you what I've told you. Or study up on it and see for yourself.
    (0)
    Last edited by Daemon; 09-01-2013 at 10:03 AM.

  10. #510
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    You are arguing with me from the point of view that WR is completely permanent and the DEVs need to change it.

    I'm telling you I see it as a construction worker putting down the base of a house. And that its not complete. And over time they will build on top of it. Adjust it, add things to it, make changes throughout time.

    Then I gave you reasons why I don't think they will change it after they already adjusted it, made it better.

    Then I told you why I didn't see them changing it again right when FFXIV was around the corner. Seriously go back and reread.

    I never disagreed with you that it needs to be better.

    Which I repeated 10 million times...

    But I also see why it's the way it is for the time being and even explained that.
    (0)
    Last edited by Daemon; 09-01-2013 at 10:11 AM.

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