You're missing a few key things here:
1) A casual who isn't focusing on current endgame which is roughly the same as level 110~120 content doesn't need weapons on par with delve weapons (designed to be at the strength of 110~120 while still reading "Lv.99").
2) If you are focusing on current end game then the weapons designed to be at the strength of 99 are more than enough until getting the newer weapons.
3) Effects that don't show up on gear often keep most of those weapons relevant even when compared to the newer weapons, as to OaT/DA see #2.
You still haven't answered the question of why someone who doesn't participate in content designed to be level 110~120 difficulty needs a weapon to be designed or rather updated to be in the 105~110 range.
I don't have a problem with TotM being upgraded though I believe if they're going to keep up with the newer weapons they should require doing newer content to advance because if you aren't doing newer content what's the point of having an upgraded weapon.
My friend hates mage/support jobs that's why he geared his MNK. As to my 1.7mil keep in mind the more MNKs we have the lower my damage goes when we've gone as a LS with 1-2 more MNKs my damage drops into the 700k-1mil ranges, higher than the others but by a much smaller margin.
Let's replace him with you in my farming group using the jobs you like:
SCH or RDM could easily tank the NM while doing magical damage each cycle allowing the DD to come in and go crazy.
Like I said in the paragraph below what you quoted it's all about getting creative with strategies to fit your preference in jobs.
Using Free to Play MMOs as an example is terrible for a few reasons:
- Different type of player base
- Completely different design of game progression
Free to Play MMOs are much worse than FFXI when you consider how much more grinding is in place to make buying boosts appealing.
Would you be playing if the upcoming Double EXP/Plans weekend worked like this:
Double EXP Bonus 15 day duration: $7.50
Double Salvage Plan drops 15 day duration: $15
Yeah I'm totally interested in stupid shit like that... That's not even accounting for the fact to be on par the exp rates would be worse than they were during the 75 days pre 50-75 adjustment. Oh and you know how currently we're guaranteed 5+ plans in Salvage 2.0 when trying to farm them that would be 1-2 if we're lucky without buying the boost option.
I sure as hell wouldn't be playing if that's how it worked, then again that explains why I'm here paying my $27.90 every month and not playing a Free to Play MMO.


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