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  1. #1
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by Himrik View Post
    I'm sorry but I don't see any proof for the adjustment you describe. They only said that "attack-to-defense ratio has undergone adjustment".

    Nothing on increasing the cap, or simply using (atk/def)², etc..., only that the level of the monster is much more important now.
    It's explained right here. Note that I'm pretty sure "the player's level is vastly lower than the level of the monster attacking him" is used to describe a scenario in which the monster has a massive amount of Attack more than the player's Defense.

    Quote Originally Posted by Update Notes
    The attack-to-defense ratio has undergone adjustment.
    When a player's level is vastly lower than the level of the monster attacking him, there will now be times when he will take much more damage than before.

    In the event that:
    Attacker's DMG: 100
    Attacker's attack power: 1000
    Defender's DEF: 250

    Amount of damage taken pre-adjustment: 200
    Amount of damage taken post-adjustment: 400
    * Simplified conditions have been used for the sake of explanation.
    Pre-adjustment: It only did 200 damage because the cap was 2.
    Post-adjustment: It now does 400 damage because the cap is 4.
    (1)

  2. #2
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kokorololi View Post
    Pre-adjustment: It only did 200 damage because the cap was 2.
    Post-adjustment: It now does 400 damage because the cap is 4.
    I wonder what would happen if they removed those caps entirely? Imho, it would show just how drastically broken the defense system is. Look at it like this if you play other games when an player vs enemy is severely mismatched you it'll show it with the weaker on getting one shotted for 999999 damage. Then again 999999 is still a CAP.

    This is how I feel the defense changes have changed the game. They may still be caped but with enmity being broken and the new damage capacity it's suicidal to fight some enemies solo or as a multi-box player.

    On a side note: Right now You can harrass someone soloing really bad if they don't use block aid. Simply give them a big cure 4 then and run off. The mob will chase you down as they scramble to get back hate.

    How is this fun? Maybe teasing people is more fun then getting teased by the changes. See, I couldn't help myself. J/K
    (1)
    Last edited by Sarick; 04-03-2013 at 03:21 AM.
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  3. #3
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sarick View Post
    On a side note: Right now You can harrass someone soloing really bad if they don't use block aid. Simply give them a big cure 4 then and run off. The mob will chase you down as they scramble to get back hate. How is this fun? Maybe teasing people is more fun then getting teased by the changes. See, I couldn't help myself. J/K
    Yes this happened to me as RDM trying to help a poor BST getting whacked by those nasty Umbril. Just one cure 4 is enough to send the mob to me. And I was not even in the party, just doing a drive by Protect + Shell and Cure 4 to the poor fellow. Hopefully they will fix it today since it is seriously whacked and render the game unplayable for most pet jobs and mages - I am sure melee would welcome a fix to the defense change as well.
    (2)

  4. #4
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    What are you planning to solo? Ig-Alima?

    For most content pre-existing content, the Attack/Defense changes changed very little. saevel already explained why.

    The enmity changes do have an effect on solo/lowman. BST, SMN, DRG, and PUP are the jobs that are effected by solo. All I can say is learn to adapt. Enmity+/- still exists. Provoke and similar abilities are relatively (compared to damage) better than they used to be. Use them.
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    56
    Quote Originally Posted by Kokorololi View Post
    It's explained right here. Note that I'm pretty sure "the player's level is vastly lower than the level of the monster attacking him" is used to describe a scenario in which the monster has a massive amount of Attack more than the player's Defense.
    No, it's not.
    Since a lot of parameters are used in the damage formula, and level difference is one of them, doubling the damage does not equal doubling the cap.

    And doubling the cap should work for us too, but it doesn't seem to work that way since no ones clearly saw an increase in our damage output. And in the formula, the level difference ALWAYS benefits the monster.
    (0)

  6. #6
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by Himrik View Post
    No, it's not.
    Since a lot of parameters are used in the damage formula, and level difference is one of them, doubling the damage does not equal doubling the cap.

    And doubling the cap should work for us too, but it doesn't seem to work that way since no ones clearly saw an increase in our damage output. And in the formula, the level difference ALWAYS benefits the monster.
    So I suppose they just used those Attack/Defense values for no reason then?
    (1)