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  1. #601
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by saevel View Post
    We've run into problems with SMN's actually surviving to use SS. Our SMNs tend to be outside of the melee party where their vulnerable to all his stupid moves. The 15 foot range on pet commands further screws with us.

    Also we have incredibly bad luck with picking the wrong one. We now plan on killing both clones at a minimum, sometimes more. The most I've ever seen up is four clones, usually after a sudden implosion when we've tried to kill it to fast.

    Use 2 SMNs for Squall and ADL/s won't be able to do much after the split. Squall at the split, then squall again as close to 20% as possible. If you choose wrong the first Squaller can go when the 2nd mob is at 20%.

    If you do happen to wipe a single DRK can keep Bio on and hold the mobs while other DDs either run outside of range and recover or zombie it down. Just make sure nobody is in a pty. (alliance hate)
    (1)
    Masamune
    Arma up next!

  2. #602
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Taint2 View Post
    Use 2 SMNs for Squall and ADL/s won't be able to do much after the split. Squall at the split, then squall again as close to 20% as possible. If you choose wrong the first Squaller can go when the 2nd mob is at 20%.

    If you do happen to wipe a single DRK can keep Bio on and hold the mobs while other DDs either run outside of range and recover or zombie it down. Just make sure nobody is in a pty. (alliance hate)
    Will try this. Thanks
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #603
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I barely know how to reply to these new posts. I just kept...looking at it every day.

    I feel like the homeless schizophrenic whose hallucinated God told him, "Nah, I'm not going to rain fire on the world next Tuesday and there's no need to repent. Here's five bucks for all the double-cheeseburgers you can eat."

    That's great, but I now have no idea what to write on this sign. "Something horrid will happen eventually but for now I have these cheeseburgers," won't fit!

    Quote Originally Posted by Akihiko_Matsui View Post
    For both existing content and content to come in the future, I believe that conditions where special monsters are created for the sole purpose of counteracting Perfect Defense and Embrava is not desirable at all. The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this.

    As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.
    Assuming the "usefulness via other elements" bit in the second paragraph is followed through on, I think this is exactly what people who actively (want to) play and fully equip these two jobs would want.

    Oddly enough, there's a strong resonance between Summoner and Scholar right now. Both are wanted in groups only for their ridiculously powerful two-hour abilities and the unique way in which they can Stun monsters, though the ways those two jobs arrive at the same two things differs.
    (2)

  4. #604
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sekhmet View Post
    I appreciate your opinion, but I do not appreciate your tone. If my use of the word apparently offended you, I apologize. I simply believe that everyone should be aware that there are people who think differently, and their opinions should not be dismissed out of hand. If everyone who thought differently was dismissed, none of us would be using these wonderful computers, or talking on cell phones, or using electric lighting.

    I was merely suggesting an alternative ability because the ones suggested by the developers were apparently underwelming to the player base. The ability I suggested is not supposed to replace call beast or the jug pets, It is meant as a temporary measure until the bst can use call beast again. It is more in the vein of a defensive ability then an offensive ability. Look on it like a bst version of the pup ability Deus Ex Automata. As for the pet having a high chance of being inappropriate to the danger at hand, how many bsts carry a full compliment of jugs for every situation? In my experience, the only pet I see being used on a regular basis is Falcorr. However, if the random aspect is too disappointing for you, make it so the last pet called with call beast is called by this ability. Also, Catatilla, This ability would have an hour recast, 30 mins with merits, So the pet would only be around for 5 mins out of 30, maximum.
    Ah, condescension. My favorite form of flattery. This suggestion is bad, BST who aren't dumb bring multiple pets to the field and would never have a reason to use this, just like the current proposed two hour ability. It's like a novelty bong, it's fun th first few times but it's just not practical.
    (0)

  5. #605
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Insaniac View Post
    We tried putting people out of range and on our 1st try one of the ADL clones went running off into the distance. It looked like they picked a random target after the split so we never tried that again.
    You had "people" plural out of range? I agree that would probably be risky. Perhaps we've gotten lucky but we've never had the lone SMN be targeted (in 18-person ally, maybe it's just 1/18 odds). And in any event, right after split that SMN is racing into BP range so the clone would only be diverted for a few seconds at best, time enough to 1 or 2-shot a poor defenseless SMN and re-enter the fray.

    Quote Originally Posted by Taint2 View Post
    Use 2 SMNs for Squall and ADL/s won't be able to do much after the split. Squall at the split, then squall again as close to 20% as possible. If you choose wrong the first Squaller can go when the 2nd mob is at 20%.
    Agreed on the percentages here, but just to interject, if only taking 2 Squallers, I doubt the BP Ward timer for the 1st Squaller will be back up by the time the 2nd mob is at 20%. The time between initial split and 2nd clone being 20% will likely be less than 45 seconds, but mileage may vary depending on ally size.
    (2)
    Last edited by Mahoro; 09-11-2012 at 03:10 AM.

  6. #606
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Mahoro View Post
    You had "people" plural out of range? I agree that would probably be risky. Perhaps we've gotten lucky but we've never had the lone SMN be targeted (in 18-person ally, maybe it's just 1/18 odds). And in any event, right after split that SMN is racing into BP range so the clone would only be diverted for a few seconds at best, time enough to 1 or 2-shot a poor defenseless SMN and re-enter the fray.



    Agreed on the percentages here, but just to interject, if only taking 2 Squallers, I doubt the BP Ward timer for the 1st Squaller will be back up by the time the 2nd mob is at 20%. The time between initial split and 2nd clone being 20% will likely be less than 45 seconds, but mileage may vary depending on ally size.

    We use 5 DDs max on ADL, but yeah the 2nd Squall from the first SMN is iffy but it can make it.


    ADL will definitely do some random hate run aways. We had him run after one of my mules that had not done a single action to ADL. This was right after the split.
    (1)
    Masamune
    Arma up next!

  7. #607
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Any news on these new 2 hours? Seems like SE is trying to bury this topic till its too late.
    (0)

  8. #608
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    I'm curious if they're going to consider a "Chocoburger" icon for the BST 2Hr.
    (2)

  9. #609
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Luvbunny View Post
    THE PET HAS TO STAY, no matter what!! Agreed totally. What kind of an idiot come up with this retarded new 2 hours for beast master, not to mention countless of extremely horrendous ideas for 2 hours for several jobs, ALL EXCEPT Samurai, which actually get one of the best new two hours, pretty much the best of the best from several jobs. The thing that is the most baffling is their constant ignorance to what the players are trying to tell them. Several threads already made suggestions and their stance is still, WE DO NOT CARE NOR LISTEN.... This is a very sad direction indeed....
    Tanaka's last strike for sam before he left lol.
    (1)

  10. #610
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Mikumaru View Post
    Dear Dev team and Matsui-san ,

    As a veteran player who started at the PS2 release over 8 years ago , i have seen many changes made to the game i love so dearly . Some have been very welcome , others maybe not so much . Up until the release of the Abyssea Battle Add-on Trilogy , The 2 hour ability not only defined the job class it was for , but was the Last Resort or hidden Ace-up-the-sleeve that would or could turn the tide of battle . These Abilities are supposed to be over powered , hence the exceptionally long cool down . In the Official Strategy Guides this point was firmly stated and as the game progressed from Rise of the Zilart to Chains of Promithia thru the Treasures of Aht Urghan , crucial use of these extreme abilities was the difference between success and failure . Chainspell Stunning Suzaku's Chainspell , or Countering Sieryu's Hundred Fists with Invincible are prime examples of how the game used to require sacrifice and strategy to prevail .
    Reading each new "update" about how the Dev team is seeking "balance" , especially lately more than ever , seems more like a new Absolute Virtue is being sought . If you feel you must weaken a job's most powerful ability then you must in turn weaken the foes they are used against . Balance . Perhaps tho , as a suggestion , instead of looking for the new impossible to kill monster or Kill the entire alliance Ability the Dev team could take some different ques from the FFXI of old and include content that requires actual team work and strategy and doesnt rely on "Staggering" , Temporary items , Atma/Atmacite , or certain 2 hour abilities to defeat it . It happened in the past , no reason it cant happen now . Jailer of Love , Kirin , Proto-Omega , Proto-Ultima , the list goes on . These monsters yielded some of the most sought after items and they were hard won with team work and strategy .
    Keep 2 hours Over Powered , while preserving the soul of FFXI . Keep up the great work on a wonderful game .

    <3 Mikumaru

    Quote Originally Posted by Bloodrain View Post
    This. 1000 times THIS.
    I was thinking the same thing so i hit like for both posts. Only for me was NA comp and that actually started as level 70 for the cap but that was changed like 2 months later so it really did not effect us much having 70 being the cap.
    (0)

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