Page 11 of 108 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast
Results 101 to 110 of 1124

Dev. Posts

Hybrid View

  1. #1
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    I'm going to talk about the ones that I really care about.

    SMN - Awesome awesome awesome, especially when soloing. Being able to spam Predator claws or some other Offensive BPs is going to be supremely powerful, especially against NMs. Probably won't use, though, in lieu of Alexander.

    PUP - Man, so much haterade on this new ability. I, for one, think this new ability is rather awesome. The way I see it, each automaton is set in a certain way, and emulates certain jobs or certain roles.

    Mighty Strikes - Harelquinn isn't generally a useful automaton. I would use it, though, for this ability. Put it on a Sharpshot frame, and then spam TP moves. When it's done spamming, I would change the auto back to full Sharpshot.

    Invincible - The Valoredge frame is NOT a WAR or a PLD frame, but a tanking frame, and should be looked at. And there is no ability that best helps tanking than Invincible. So, I think it's appropriate, and I would use it if I had the automaton tanking something.

    Eagle Eye Shot - This goes well with the Sharpshot frame, as it's a high physical damage frame. It has potential, considering that the frame doesn't suffer from ranged damage problems that can pop up with Ranger. The only real question is how much damage does it do compared to the weaponskills. If it can't devastate Armor Shatter, it'll be useless.

    Chainspell - Could be useful, especially as a zerg move. Although, if the automaton still is under the global recast, then this ability will be rather useless.

    Benediction - A very useful HSB when soloing. If things go really go south (I'm half dead, and I pulled a link), this can be a lifesaver.

    Manafont - Similar to Chainspell, it'll only be useful if the automaton is allowed to cast quickly.

    DNC - Similar to trance, it could be useful to spam finishing moves willy-nilly. The only limitation, though, will be the recast timers on Finishing Moves. While the timers are reset, they probably won't be set at 0 for the duration of the move.

    SCH - I think it's useless, even if Embrava wasn't there. Any tank worth his salt will be hitting the enmity cap very quickly in a fight, and the only thing this ability might do is temporarily remove hate from other party members. Maybe if it increased the enmity cap of the person receiving the hate, then I could see it being useful. Add in Embrava, and it's really useless.

    Overall, I'm fairly impressed with the new abilities, and I can't wait to test them on the test server.
    (0)

  2. #2
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Blm is so fail ; ; , i'm pissed, wtf does blm give a hoot about emnity gain... I want my forcable crit every 10 min over some cheezy free emnity spells ... fail fail fail fail fail fail fail fail fail s.e.! why not give blu the blm title this is such b.s.
    (4)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    True, just sayin how I use it myself. I have never needed a CSStoneskin or CSUtsusemi, but thats just me. My only real use of CS these days seems to be when I'm timing out of Dyna, there is a mob I'm fighting thats proced, and I have 10seconds left with over 50% of its HP to go, then I slip on nuke gear CSNuke and hope it dies in time.

    This one looks like it will be just a megabuff generator for RDM, which isn't great in party aspect seeing as unless it lasts like Tabula Rasa does, and is a good 3~5 Minutes, it will have no use for others. However, if it makes Temper 40% Double Attack instead of 20, doubles my haste, makes Phalanx a -60~100 effect, and all that... Yeah, RDM will become a god for however long they last, and thanks to gear thats a good 15+ minutes of that RDM doing whatever they want because they are unstoppable. I am excited to test it out, but I worry SE is going to ruin it like always, a +20% boost on spells, or something like that. If its 75~100% boost on Enhancing Magic like a 2hour should be then this will make RDMs gods for the 15~30min the effects of your superbuffs last. ^_^;
    (1)

  4. #4
    Player
    Join Date
    May 2011
    Posts
    462
    ah damn think you're right frank... i originally read it thinking it was stance ish...
    (0)

  5. #5
    Player Chilloa's Avatar
    Join Date
    Jul 2011
    Posts
    110
    Character
    Chillo
    World
    Phoenix
    Main Class
    BST Lv 99
    Hmm... I guess the BST ability could be useful for a free RR. Just call out a Silas right when you enter a zone then absorb it for RR. If you're in Abyssea you could do it right when you enter the zone, grab buffs, Atmas, then get to camp and Call Beast would be ready again.

    The ability isn't exactly ideal, or even really wanted by the BST fanbase, but it's better than nothing I guess. I would have preferred a Call Beast ability that summoned an HNM to do some uber attack then disappear. Like Odin and Alexander.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Chilloa View Post
    Hmm... I guess the BST ability could be useful for a free RR. Just call out a Silas right when you enter a zone then absorb it for RR. If you're in Abyssea you could do it right when you enter the zone, grab buffs, Atmas, then get to camp and Call Beast would be ready again.

    The ability isn't exactly ideal, or even really wanted by the BST fanbase, but it's better than nothing I guess. I would have preferred a Call Beast ability that summoned an HNM to do some uber attack then disappear. Like Odin and Alexander.
    What it should have been is it summoning a HNM pet that stays out and functions like a normal pet but much stronger. It should stay out a max of 10 Minutes. If you have a pet out instead it could give you access to a "super attack" that your current pets race has, such as for example(bad example mind you) you have Flowerpot Bill out, then use your 2Hour you would now have access Petalback Spin as a TP attack for him. Most(if not all) races have a NM that actually uses some TP attack that normal mobs cant, so thats all they need to do, add those to your abilities under your 2Hours effects.
    (3)

  7. #7
    Player noirin's Avatar
    Join Date
    Mar 2011
    Location
    windurst
    Posts
    61
    Character
    Noirin
    World
    Cerberus
    Main Class
    WHM Lv 99
    Honestly i was expecting something better for Whm.what i was expecting i have no clue but, yea. Now though, this really depends on what status ailments it blocks.is this just an uber Bar-2hr, where things can still hits us? or is it flatout immunity? if i can make a party immune to Doom for it's duration, than hats off to ya for the concept.

    Bst on the other hand....eh. i Barely use familiar as it is, but i can pretty much tell you that on my budget [i.e. all my gil goes towards building my relic] i can't afford to consume pets every now and then for a buff i can get almost anywhere.books, earrings, hairpins, all that whatnot. Why would i sacrifice Falcor in the middle of a Dyna run for hp recovery? that wastes time, that slows down my kill rate, and that costs me money.
    (2)

  8. #8
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Not sure what the dev team was going for when they thought of the new bst two-hour. I can't see any situation where I would be better off without my pet. If i desperately need to recover hp/status, chances are I'm going to get KOed when I let my pet go, because any mob that was beating on my pet is likely going to beat on me next. At least add a short damage nullification or significant sentinel-like effect so that I can get another jug out and try to put a enmity back on it. As it stands now, the whole concept is bad.

    I personally like the diminish master's status to significantly boost pet's strength idea. The new 2-hour's goal should be to boost the pet, not the master. Or if it has to be the master, to significantly boost offensive capabilities (a buff prior to a zerg situation: regain,str +,att +, haste).
    (3)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    New 2hour-->Call Beast-->Snarl-->Safe?
    (0)

  10. #10
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Demon6324236 View Post
    New 2hour-->Call Beast-->Snarl-->Safe?
    Maybe, it would depend on the situation. I don't fear a whole lot fighting anything one-on-one with bst. If something's pounding me hard enough that I'd actually need such a massive cure, I'm probably just delaying the inevitable and should just keep my pet on it to die while I get a good running head start. The only instances where I take a lot of damage is usually through adds and in that case, my first instinct isn't to cure myself, but to get adds off of me as soon as possible (Dipper's good because of AoE noisome powder). Getting rid of my pet would just make things worse in that instance because I'd have another mob beating on me. On EPs that may not be that big a deal but on anything higher, it would be racing the clock to get everything off me before I get KOed. Snarl would work on the mob that I aggressively acted on, but not on the ones that just agro or link to me, so I would still have to put my pet on it manually (and in this case, I wouldn't have access to AoE ready moves because i would have just dismissed pet and new one would have no tp on spawn). I just don't think there's a lot of utility for the new 2-hour and there's better courses of action in "oh shit" moments than getting rid of your pet.

    And people should have reraise for anything important regardless. It's not like scolls aren't 7 conquest points per.
    (2)

Page 11 of 108 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast

Tags for this Thread