I'm going to talk about the ones that I really care about.
SMN - Awesome awesome awesome, especially when soloing. Being able to spam Predator claws or some other Offensive BPs is going to be supremely powerful, especially against NMs. Probably won't use, though, in lieu of Alexander.
PUP - Man, so much haterade on this new ability. I, for one, think this new ability is rather awesome. The way I see it, each automaton is set in a certain way, and emulates certain jobs or certain roles.
Mighty Strikes - Harelquinn isn't generally a useful automaton. I would use it, though, for this ability. Put it on a Sharpshot frame, and then spam TP moves. When it's done spamming, I would change the auto back to full Sharpshot.
Invincible - The Valoredge frame is NOT a WAR or a PLD frame, but a tanking frame, and should be looked at. And there is no ability that best helps tanking than Invincible. So, I think it's appropriate, and I would use it if I had the automaton tanking something.
Eagle Eye Shot - This goes well with the Sharpshot frame, as it's a high physical damage frame. It has potential, considering that the frame doesn't suffer from ranged damage problems that can pop up with Ranger. The only real question is how much damage does it do compared to the weaponskills. If it can't devastate Armor Shatter, it'll be useless.
Chainspell - Could be useful, especially as a zerg move. Although, if the automaton still is under the global recast, then this ability will be rather useless.
Benediction - A very useful HSB when soloing. If things go really go south (I'm half dead, and I pulled a link), this can be a lifesaver.
Manafont - Similar to Chainspell, it'll only be useful if the automaton is allowed to cast quickly.
DNC - Similar to trance, it could be useful to spam finishing moves willy-nilly. The only limitation, though, will be the recast timers on Finishing Moves. While the timers are reset, they probably won't be set at 0 for the duration of the move.
SCH - I think it's useless, even if Embrava wasn't there. Any tank worth his salt will be hitting the enmity cap very quickly in a fight, and the only thing this ability might do is temporarily remove hate from other party members. Maybe if it increased the enmity cap of the person receiving the hate, then I could see it being useful. Add in Embrava, and it's really useless.
Overall, I'm fairly impressed with the new abilities, and I can't wait to test them on the test server.

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